After a look at AR6900.ARE, it was clear that a mod is adding some creatures there in Chapter 3.
[codebox]
IF
Global("Chapter","GLOBAL",3)
Global("CMaddAR2800","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMBOU03",[1982.924],7) // Malious
CreateCreature("CMBOU04",[2111.912],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU05",[2080.885],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
SetGlobal("CMaddAR2800","GLOBAL",1)
END[/codebox]
So I tried CLUAConsoling them over to see if one of them was causing the issue. Indeed, CMBOU4, and CMBOU5 are making me crash. It looks like whatever parsed the area script didn't mich like them either, and Near Infinity refuses to open them.
These are from Dark Horizons, so I had a look in there and grabbed the original cre files and moved them into my override. Now Near Infinity will open them, though they seem a bit messed up. Dark Horizons install log did not flag any errors. Crash is fixed well enough for my purposes, though they have the wrong string for their name, but obviously needs fixing for public consumption.
My BiG World Debug had the following to say:
[codebox]
CM03A514.CRE is corrupt: header misplaced.
CM1803A3.CRE is corrupt: header misplaced.
CMBOU04.CRE is corrupt: header misplaced.
CMBOU05.CRE is corrupt: header misplaced.
CMBOU08.CRE is corrupt: header misplaced.
CMBOU09.CRE is corrupt: header misplaced.
CMBOU10.CRE is corrupt: header misplaced.
CMSEC11.CRE is corrupt: header misplaced.
CMSEC13.CRE is corrupt: header misplaced.
CMSEC16.CRE is corrupt: header misplaced.
KORSCROO.CRE is corrupt: header misplaced.
[/codebox]
Anyhows, my question is simply whether this issue has occurred to anyone else, and if a wiser head than mine can tell if there is something inherently wrong with all those Dark Horizons CRE files, or if it is more likely that they somehow got FUBARed during my install. It is a little suspicious that all my headerless creatures (apart from my old foe KORSCROO who has been broken for years) all come from Dark Horizons.
Given that there's not a lot of reason to go to the Crossroads in Chapter 3, I was thinking folks might just not have noticed the issue.
This was a recent install build, using the newly released version of Weidu, 212.
(Incidentally, it turns out that the two corrupt creatures that were crashing me was a level 9/9 Mage thief, and a level 7/13 Mage/Thief coupled with a non-corrupted friend. Needless to say, my level 2-3 chapter 3 team did not last terribly long. They have some truly insane gear too when I CTRL-Y'd them to have a look. Not sure many chapter 3 groups would be able to beat them, and I don't think they'ed appear after chapter 3, so seems a weird business. Think I might just not install Dark Horizons next time.)
Ahh, I wonder if Dark Horizons isn't taking into account that chapter numbers are 1 higher in BGT than they are in BG1. That would make a certain amount of sense. I believe White Agnus is responsible for the BGT version of Dark Horizons. Maybe someone could give him a poke and ask?
Attached Files
Edited by Arkenor, 28 November 2009 - 07:59 AM.