Jump to content


Photo

Chapter 3 Crossroads Crash Caused by Corrupt Creatures.


  • Please log in to reply
5 replies to this topic

#1 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 28 November 2009 - 05:50 AM

I've been having a bit of a problem in my current BWBGT. Trying to enter AR6900, the Crossroads, causes the game to crash every time I attempt it. Going back through my saves, that still happened until I got to my chapter 2 saves which were fine.

After a look at AR6900.ARE, it was clear that a mod is adding some creatures there in Chapter 3.
[codebox]
IF
Global("Chapter","GLOBAL",3)
Global("CMaddAR2800","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("CMBOU03",[1982.924],7) // Malious
CreateCreature("CMBOU04",[2111.912],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
CreateCreature("CMBOU05",[2080.885],6) // <NO TEXT> - No, I'm sorry, none of them sound familiar.
SetGlobal("CMaddAR2800","GLOBAL",1)
END[/codebox]

So I tried CLUAConsoling them over to see if one of them was causing the issue. Indeed, CMBOU4, and CMBOU5 are making me crash. It looks like whatever parsed the area script didn't mich like them either, and Near Infinity refuses to open them.

These are from Dark Horizons, so I had a look in there and grabbed the original cre files and moved them into my override. Now Near Infinity will open them, though they seem a bit messed up. Dark Horizons install log did not flag any errors. Crash is fixed well enough for my purposes, though they have the wrong string for their name, but obviously needs fixing for public consumption.

My BiG World Debug had the following to say:

[codebox]

CM03A514.CRE is corrupt: header misplaced.

CM1803A3.CRE is corrupt: header misplaced.

CMBOU04.CRE is corrupt: header misplaced.

CMBOU05.CRE is corrupt: header misplaced.

CMBOU08.CRE is corrupt: header misplaced.

CMBOU09.CRE is corrupt: header misplaced.

CMBOU10.CRE is corrupt: header misplaced.

CMSEC11.CRE is corrupt: header misplaced.

CMSEC13.CRE is corrupt: header misplaced.

CMSEC16.CRE is corrupt: header misplaced.

KORSCROO.CRE is corrupt: header misplaced.
[/codebox]


Anyhows, my question is simply whether this issue has occurred to anyone else, and if a wiser head than mine can tell if there is something inherently wrong with all those Dark Horizons CRE files, or if it is more likely that they somehow got FUBARed during my install. It is a little suspicious that all my headerless creatures (apart from my old foe KORSCROO who has been broken for years) all come from Dark Horizons.

Given that there's not a lot of reason to go to the Crossroads in Chapter 3, I was thinking folks might just not have noticed the issue.

This was a recent install build, using the newly released version of Weidu, 212.

(Incidentally, it turns out that the two corrupt creatures that were crashing me was a level 9/9 Mage thief, and a level 7/13 Mage/Thief coupled with a non-corrupted friend. Needless to say, my level 2-3 chapter 3 team did not last terribly long. They have some truly insane gear too when I CTRL-Y'd them to have a look. Not sure many chapter 3 groups would be able to beat them, and I don't think they'ed appear after chapter 3, so seems a weird business. Think I might just not install Dark Horizons next time.)

Ahh, I wonder if Dark Horizons isn't taking into account that chapter numbers are 1 higher in BGT than they are in BG1. That would make a certain amount of sense. I believe White Agnus is responsible for the BGT version of Dark Horizons. Maybe someone could give him a poke and ask?

Attached Files


Edited by Arkenor, 28 November 2009 - 07:59 AM.

Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#2 Sanity

Sanity
  • Member
  • 32 posts

Posted 28 November 2009 - 06:58 AM

It happened to me too. To fix them all you need to do is to find the original CRE files from the Dark Horizon folder load them into DLTCEP and fix the header and save them into your override folder.

#3 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 28 November 2009 - 07:41 AM

Like I said in the BWP main thread, please, one of you, report this to the DarkHorizons forums. :cheers:

Thanks,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#4 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 28 November 2009 - 08:00 AM

Like I said in the BWP main thread, please, one of you, report this to the DarkHorizons forums. :cheers:

Thanks,
Lol


I think White Agnus made the BGT version of Dark Horizons that we're using, so would rather ask him first.
Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#5 dabus

dabus
  • Member
  • 1982 posts

Posted 28 November 2009 - 08:48 AM

He made patches and as far as I know, they were not all applied or it took some time to get that done.
And he is not the author, that's CoM_Solaufein.

Edited by dabus, 28 November 2009 - 08:49 AM.

THINK! - It's not illegal.

#6 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 28 November 2009 - 09:10 AM

Like I said in the BWP main thread, please, one of you, report this to the DarkHorizons forums. :cheers:

I think White Agnus made the BGT version of Dark Horizons that we're using, so would rather ask him first.

Well, if you're sure that the creature corruptions only apply to the BGT version ... ^_^ Btw, Solaufein's the one that packs the mod ;)

Cheers,
Lol

Edited by Lollorian, 28 November 2009 - 09:14 AM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod