I can provide patched CLAB 2da file for BWP.
That's 4+ clabxx.2da's.
Wouldn't it be wiser to be honest and tell the people what they are going to get, and not tell them what they should be seeing conceptually, when they are not seeing it in truth. Then you get the conceptual and honest truth, and not a fairytale about a god worshiper that for some reason was more powerful than the god he was worshiping. -That was killed by a goblin.
This mod isn't going to be compatible with every tweak/fix/improvement, sorry - I'm not going to remove anything because of that. I'm even not sure about compatibility with BWP: I'm working quite hard to reibalance everything and get it working, and don't want to see those sh*tty TDD kits near to mine. Most of cleric kits are going to be conceptually non-compatible.
Why go the extra mile and put
BWP compatibility and then making it not even conceptually compatible with the bases...
I am not telling you to revamp the system or even change it, but making it as see through as possible... now you can do this by allowing the other systems to co-exist at the same time as you system is in works... after all, we are talking about the Megamod of the mega mods.
Now, you only have to code the kit and the items with their descriptions. But you'll better do the descriptions well, so there is no misgiving that, ah, the 'Holy Strategist of the Red Knight'(from Divine Remix) is not the same as a Crusader that by the divine miracle got a holy symbol of the Red Knight(bough it from the Candelkeep with 1gp
) and decided at that moment to devout themselves to the Red Knight(from your mod, v6).
I already see many versions of your mod existing, so try to take this as positively as possible.
Also, what about ThaC0, aVenger done it for his revised Swashbuckler, so why not me?
Well, because you are wiser. Because you don't want the Imp keep taunting you for the rest of your cyber-life, being always behind every great misfortune scheme you'll eventually have to face.
JJ.
And it might be better if you would just add the new Kits, but not remove the three old ones, as we now can scroll the Kit Table.
Edited by Jarno Mikkola, 14 January 2010 - 03:18 AM.