SPECIALTY PRIEST
Advantages:
- Gain more abilities from his deity than other clerics. (see Holy Symbol's descriptions for more details).
Disadvantages:
- Can cast one spell less than non-kitted cleric.
- Additional, specific for selected deity disadvantages. (see Holy Symbol's description for more details).
CRUSADER
Advantages:
- Once per day can summon spiritual weapon which comes from his deity. works similiar to DR's Spiritual Weapon).
- Use fighter's ThaC0 progression table (+1 per level)
- Once per day per 4 levels can use "Rally allies" which allows him to recite holy words of his god, which encourages his allies to fight. After using it, for next 5 rounds every ally in sight range gain +1 to ThaC0, Damage, AC, additional attack per round and becomes immune to fear.
Disadvantages:
- Cannot cast 6th and 7th level spells.
MYSTIC
Advantages:
- Can cast spells which comes from (Lesser) Divination school of arcane magic.
- Can select one school of arcane magic spells (1st-7th level spells only; cannot select Divination) which he is capable of casting from cleric's scroll.
Disadvantages:
- Cannot use armors with exception of robes.
- Use wizard's ThaC0 progression table (+1 per 4 levels)
LATHANDER'S HOLY SYMBOL
- At 1st level once per day can cast Sunschorch
- At 7th level once per day can cast Hold Undead
- At 14th level once per day can cast False Dawn
Spiritual Weapon: mace "Dawnbringer"
Domain powers for Speciality Priests:
- Cannot cast spells: Animate Dead, Control Dead, Finger of Death
- Immunity to level drain
- At 1st level once per day can cast Sunschorch
- At 3rd level once per day can cast Aid
- At 5th level once per day can cast Hold Undead
- At 7th level once per day can cast Lesser Restoration
- At 9th level once per day can cast Repulse Undead
- At 11th level once per day can cast False Dawn
- At 14th level once per day can cast Sunray
HELM'S HOLY SYMBOL
- At 1st level once per day can cast Shield
- At 7th level once per day can cast Glyph of Warding
- At 14th level once per day can cast True Sight
Spiritual Weapon: bastard sword "Everwatching"
Domain powers for Speciality Priests:
- Cannot turn undead
- Immunity to backstab
- At 1st level once per day can cast Shield
- At 3rd level once per day can cast Show Invisibility
- At 5th level once per day can cast Glyph of Warding
- At 7th level once per day can cast Foresight
- At 9th level once per day can cast Minor Spell Turning
- At 11th level once per day can cast True Sight
- At 14th level once per day can cast Mantle
TALOS'S HOLY SYMBOL
- At 1st level once per day can cast Shocking Grasp
- At 7th level once per day can cast Call Lighnting
- At 14th level once per day can cast Chain Lightning
Spiritual Weapon: spear I don't remember
Domain powers for Speciality Priests:
- Cannot turn undead
- 50% immunity to electricity
- At 1st level once per day can cast Shocking Grasp
- At 3rd level once per day can cast Lightning
- At 5th level once per day can cast Call of Lightning
- At 7th level once per day can cast Ice Storm
- At 9th level once per day can cast Protection from Lightning
- At 11th level once per day can cast Chain Lightning
- At 14th level once per day can cast Earthquake
Note: to resolve the problem of usability flags I will allow to clerics and monks to use robes. As far as I remember, Monk is threatened as kit. But not sure - are Mystics gonna lose access to staves? That'd be very, very bad. (and I think, that they'll be left with weapon choice: staff, sling, club... damn, they need something more).
Note2: I'm afraid that Mystic kit is going to be deprecated, if question of his item usability restrictions cannot be properly handled. Maybe that's fine because there's already one "kit similiar to multiclass" - Crusader, who's connection between fighter and cleric. And Paladin. But still, Mystic covered all of arcane magic/knowledge gods such as Mystra, Azuth, Selune, Shar etc. Maybe we don't need it because there's already Cleric/Mage multiclass? I don't know. What are your propositions?
I was thinking about... Inquisitor kit for clerics (with changing the title of vanilla paladin's kit into Witch Hunter). His abilities in my interpretation looks like this:
But it's very similiar to old kit... and cannot be easily connected to a group of deities. Ok. They may have their own Inquisition which is fighting against heretics. With example of cleric's stronghold quest. Still, not sure about making it so significant.INQUISITOR
- +4 to thaco and damage against clerics
- Once per day per 2 levels can cast Know Alignment and Incite Fear
- At 5th level gain Strong Will ability, which grants him permanent +3 bonus to saves vs. spells
- At 7th level can once per day per 4 levels cast Dispel Magic spell, which works as casted by a cleric with 2x of original caster's level.
- At 14th level can once per day cast True Sight spell
- Starts game with -2 penalty to Reputation.
- Cannot use heavy armours (plate mails) and shields.
- Cannot turn undead.
Please, throw your ideas and let's check what can come from brainstorming.
Edited by yarpen, 28 November 2009 - 11:31 PM.