Introduction
Faiths and Pantheons mod aims to improve divine-based classes (mainly cleric, but also paladins and rangers) and give to player much wider range of character's developement possibilities thanks to new, unlimited deity's selecting system (limited only by my capabilities of creating new item icons). Vanilla cleric kits are deprecated and instead of them there come three now, not connected to any FR's god.
New Kits
That's the main thing which needs Your support, opinions and criticising. I think that current three kit templates are fine (I've covered most important cleric types - battlepriest who's fighting skills are near to warrior's one; mystic clerics who connects arcane and divine magic; and leader-cleric type), but their abilities, skills and powers aren't at final version. They need a lot of tuning, so please, comment.
CRUSADER/DEFENDER OF FAITH/BATTLEPRIEST
- Can use any type of weapon
- Fighter's THAC0 progress
- At 7th level achieve specialisation in his deity's favourite weapon. At 14th level achieve mastery.
- Once per day per 4 level (starts at 7th level) can use Bane of Infidels which grants him +1 to thaco and damage and additional 1/2 attack per round for 1 round per level. At 14th level it grants +2 to thaco, damage, full additional attack per round and makes him always deal maximum damage.
- Cannot access 6th and 7th level spells.
- Cannot use greater holy symbols.
- Cannot turn undead.
(He's using fighter's limited HLA table (doesn't have access to Greater Whirlwind and Smite) with addition of Holy/Unholy Word.)
MYSTIC/ADEPT
- Can cast wizard's spells from (lesser) Divination school
- Can learn 1-7 level spells of one school of magic (with exception from Divination)
- Can cast wizard spells from scrolls
- Can use items only available to cleric/wizard
- Mage's THAC0 progress
- Cannot turn undead
(Gain access to additional HLAs: Maze, Time Stop, Alcatricity)
PILGRIM/PROPETH/BETTER TITLE PLEASE
- Starts with +1 bonus to all saves
- Once per day per 4 levels can use Speech ability. Good and neutral aligned pilgrim's speech boosts their allies defense capabilities and removes fear, when evil one's weakens enemies attack and tries to scare them away.
Good/neutral aligned pilgrim's Speech effects:
1st level: +1 to AC and saving throws. Removes fear.
10th level: +2 to AC and saving throws. Immunity to fear.
20th level: +2 to AC and saving throws. Immunity to fear, mind-affecting spells and instant-death effects.
Evil aligned pilgrim's Speech effects:
1st level: -1 to Thac0 and Damage. Save vs. spells negates fear.
10th level: -2 to ThaC0 and Damage. Save vs. spells negates fear (-2 mod.)
20th level: -2 to ThaC0 and Damage. Save vs. spells negates fear (-4 mod.). Save vs. death negates instant death.
- Cannot turn undead.
Kits are sometimes specifing which deities are good for you. Pilgrim-type of cleric wouldn't be a good follower of Tempus, when Helm isn't a good patron of Mystic. Here are some examples of class-kit/deity distribution.
BATTLEPRIEST: Tempus, Red Knight, Helm, Iyachtu Xwim
MYSTIC: Azuth, Mystra, Selune, Shar, Oghma
PROPETH: Ilmater, Lathander, Sune, Cyric, Talos
CLERIC/MAGE: Azuth, Mystra, Selune, Oghma
CLERIC/THIEF: Mask, Cyric
CLERIC/FIGHTER: Tempus, Red Knight, Helm, Iyachtu Xwim
CLERIC/RANGER: Melikki
Holy Symbols
Instead of kit, cleric can select (at the beginning of BG1:TotSC, BG2: SoA and BG2: ToB) holy symbol of a god who's he choosing as his patron. Without holy symbol he cannot use his abilities (casting spells, turning undead) so there's no more any place for "generalist" priest. Symbols are coming in three versions - Lesser (usable by: clerics, paladins, rangers), normal (usable by: clerics) and Greater (usable by: non-kitted, single-class clerics). Some of them can be worn only by characters of certain alignment, other are usable only by certain kits/multiclasses so there's a lot of diversion between them. Holy Symbols aren't only granting possibility of casting spells and turning undead but also they provide some additional powers which are dependent on domain of god, from who's this symbol came. Also powers are different at different levels of symbols.
After selecting your god you cannot remove your holy symbol (and you cannot change your faith alone). Maybe there will be a one or two chances for that, but they're going to be unique ones and quest-related.
Current model of Holy Symbol's bonuses is quite simplified. I'm thinking about granting Domain Powers everytime cleric gets access to new spell's level - but that's under heavy discussion.
LATHANDER
Immunity to level drain
Once per day can cast Sunschorch (Lesser power)
Once per day can cast Minor Restoration (Average power)
Once per day can cast False Dawn (Greater power)
(for Battlepriest: specialisation/after 14th level mastery in Maces)
HELM
Immunity to backstab
Once per day can cast Shield (Lesser power)
Once per day can cast Glyph of Warding (Average power)
Once per day can cast True Sight (Greater power)
(for Battlepriest: specialisation/after 14th level mastery in Bastard Swords)
TALOS
+20% electricity resistance for Lesser Symbol; +40% for Symbol; +80% for Greater Symbol
Once per day can cast Shocking Grasp (Lesser power)
Once per day can cast Call of Lighgning (Average power)
Once per day can cast Chain Lightning (Greater power)
(for Battlepriest: specialisation/after 14th level mastery in Spears)
So...
... I think it's interesting solution. Mod is in early stage of developement but it doesn't involve really heavy coding. I'm looking forward for any hints, opinions and offers for help. Later I'll probably need a lot of help from someone who's proficient in writing in english, because my language as you can see - isn't at it's best.
Sooo, thank you for your attention. See ya.
- Yarp
Edited by yarpen, 25 November 2009 - 03:38 PM.