Were they out of names? Ideas? Or is the setting of Mass Effect closer to Ferelden than we thought?

Posted 21 November 2009 - 03:28 PM
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Posted 21 November 2009 - 03:36 PM
Posted 21 November 2009 - 11:29 PM
Posted 21 November 2009 - 11:45 PM
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Posted 22 November 2009 - 01:45 AM
Well, this is not the only thing that DA: O and ME share imo ;-)Or is the setting of Mass Effect closer to Ferelden than we thought?
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Posted 22 November 2009 - 03:13 AM
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Posted 22 November 2009 - 03:53 AM
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Posted 22 November 2009 - 05:11 AM
Hmm, this might not so be so much a general observation as a discovery of an oversight - apparantly the PC can "sense" darkspawn before they actually are made Grey Wardens with some soundsets. Quite easy to see how this got overlooked, the inconsistency is subject to the engine's design after all.
Of course, it could also be the said PC I witnessedSpoilerwas channeling Alistair. Whichever works.
Posted 22 November 2009 - 08:46 AM
That's odd... I've done two and a half (the third was interrupted by the release of DAO) playthroughs of Mass Effect, and I don't remember a scene in which they speak of the Maker... When is this, do you remember? I think I must've totally missed it.
I can't say I'm shocked or surprised, though. I mean, like WeeR said, what else are you going to call the higher power, right?
Well, this is not the only thing that DA: O and ME share imo ;-)
Edited by theacefes, 22 November 2009 - 08:50 AM.
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Posted 22 November 2009 - 08:51 AM
Edited by the bigg, 22 November 2009 - 08:51 AM.
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Posted 22 November 2009 - 08:53 AM
Time out everybody. They are doing cross-advertising between DA and ME2 in the form of shared DLC items, so it's semi-obvious that they'll drop in hints of world continuity between the two to make it lore-relevant.
Edited by theacefes, 22 November 2009 - 08:53 AM.
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Posted 22 November 2009 - 10:06 AM
By the time your character, Alistair, or anybody else sense darkspawn, everybody else in the party can see them, too. You or Alistair will say something like "Darkspawn!" right before the combat auto-pause. If you pick one of the soundsets, forget which one, your character will say "My Warden senses are tingling."I have never gotten anything of that sort during my 4 playthroughs, that is, sensing the darkspawn. To me it seems to be an non-implemented storyline 'ability'. o_o
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Posted 22 November 2009 - 10:38 AM
I believe it's either the "wise" or the "experienced" soundset. Not sure though.If you pick one of the soundsets, forget which one, your character will say "My Warden senses are tingling."
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Posted 22 November 2009 - 01:22 PM
By the time your character, Alistair, or anybody else sense darkspawn, everybody else in the party can see them, too. You or Alistair will say something like "Darkspawn!" right before the combat auto-pause. If you pick one of the soundsets, forget which one, your character will say "My Warden senses are tingling."I have never gotten anything of that sort during my 4 playthroughs, that is, sensing the darkspawn. To me it seems to be an non-implemented storyline 'ability'. o_o
I think it's just a reason that Alistair got sent with you to the Korcari Wilds. And the reason for your dreams, too, of course.
Posted 22 November 2009 - 11:28 PM
Zar, just a little bit after the 4th minute you'll hear quite clearly the sensing, though, it was actually quite obvious where the muddy fellows were hiding.What? Link! Now, slave! Now!
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 23 November 2009 - 11:56 AM
Zar, just a little bit after the 4th minute you'll hear quite clearly the sensing, though, it was actually quite obvious where the muddy fellows were hiding.What? Link! Now, slave! Now!
theacefes: You have to be realistic as well, you can't just be Swedish!
Posted 23 November 2009 - 12:07 PM
Hmm, this might not so be so much a general observation as a discovery of an oversight - apparantly the PC can "sense" darkspawn before they actually are made Grey Wardens with some soundsets. Quite easy to see how this got overlooked, the inconsistency is subject to the engine's design after all.
Edited by WeeRLegion, 23 November 2009 - 12:08 PM.
Posted 23 November 2009 - 03:34 PM
theacefes: You have to be realistic as well, you can't just be Swedish!
Posted 24 November 2009 - 02:13 PM
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Posted 24 November 2009 - 02:45 PM
soldiers peek
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