Changing biffing for megamod
#21
Posted 02 December 2009 - 04:10 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#22
Posted 02 December 2009 - 07:31 PM
Aya aye cap'n (although I still dunno if it's supposed to "fix" stuff like this, it isn't a problem actually )Nice catch. Lollorian, can you report this at the BG2 Fixpack forum?
Cheers,
Lol
ATTACHMENT ONLY FOR LEOMAR!!! (if you see this, safely ignore this message!!! )
Attached Files
Edited by Lollorian, 17 April 2010 - 03:35 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#23
Posted 03 December 2009 - 09:14 PM
[codebox]Deleting E:\Program Files\Black Isle\BGII - SoA\DATA\STORES.BIF
Removing DATA/AREA090A.BIF
Removing DATA/AREA1800.BIF
Removing DATA/AREA200B.BIF
Removing DATA/AREA090B.BIF
Removing DATA/AREA2300.BIF
Removing DATA/AREA280A.BIF
Removing DATA/AREA1400.BIF
Removing DATA/AREA120B.BIF
Removing DATA/AREA150B.BIF
Removing DATA/PROGTES2.BIF
Removing DATA/AREA2600.BIF
Removing DATA/AREA110A.BIF
Removing DATA/PROGTEST.BIF
Removing DATA/AREA150C.BIF
Removing DATA/AREA2200.BIF
Removing DATA/AREA1900.BIF
Removing DATA/AREA1300.BIF
Removing DATA/AREA120A.BIF
Removing DATA/AREA1700.BIF
Removing DATA/AREA020B.BIF
Removing DATA/AREA140B.BIF
Removing DATA/AREA130A.BIF
Removing DATA/AREA160B.BIF
Removing DATA/STORES.BIF
Removing MOVIES/MOVCD3.BIF
Removing DATA/AREA280B.BIF
Removing DATA/AREA210B.BIF
Removing DATA/AREA1500.BIF
Removing DATA/AREA190A.BIF
Removing DATA/AREA1600.BIF
Removing DATA/AREA2800.BIF
Removing DATA/AREA2100.BIF
Removing DATA/AREA210A.BIF
Removing DATA/AREA200A.BIF
Removing DATA/STORES.BIF
Removing DATA/AREA1100.BIF
Removing DATA/AREA160A.BIF
Removing DATA/AREA2900.BIF
Removing DATA/AREA150A.BIF
Removing DATA/STORES.BIF
Removing DATA/AREA1200.BIF
Removing DATA/AREA130B.BIF
Removing DATA/AREA2700.BIF
Removing DATA/AREA260A.BIF
Removing DATA/AREA220A.BIF
Removing DATA/AREA290A.BIF
Removing DATA/AREA2500.BIF
Removing DATA/AREA090C.BIF
Removing DATA/AREA2400.BIF
Removing DATA/AREA140A.BIF
Removing DATA/AREA2000.BIF
Removing DATA/AREA0900.BIF
Removing DATA/AREA020A.BIF[/codebox]
Something I wanna ask here is, is there a tool that can find any unused files (like the MONKTU 8.DLG) and delete its entry from the .key?? (like NI's tool does for .bif's but this one could clean .bam, .dlg, .bcs, etc) This could be good considering almost all the vanilla scripts get overridden by SCS/Tactics/BP leaving them vanilla scripts rotting in the CHITIN.key
I say all this, not knowing (not confirmed exactly ) that all stuff gets added and not overwritten into the chitin.key.
A similar tool to clean up unused strings from the dialog.tlk (after creating a backup ofcourse ) would be great too ... although I don't think it's gonna give as much a performance boost as a keyfile cleanup utility
Another "tool idea" I could think of is something that unpacks any .bif that contains stuff that isn't referenced by the chitin.key and then repackages all of it into a new .bif (without the non-referenced stuff) ... since we have gen_biff for the repackaging bit, only an unpacker/sorter is needed (wouldn't that solve the vanilla .bif's staying in the game even though their contents are already in the other .bifs?? )
Cheers,
Lol
Edited by Lollorian, 03 December 2009 - 09:14 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
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#24
Posted 17 December 2009 - 07:22 AM
- NeJ (BP-NeJAreasSounds.bat)
[codebox]NEJ-TIS1
NEJ-TIS2
NEJ2-TIS
NEJ-ARE
NEJ-BAM
NEJ-BCS
NEJ-CRE
NEJ-DLG
NEJ-ITM
NEJ-LENA
NEJ-MELO
NEJ-PIC
NEJ-STO
NEJ-RULE
NEJ-SFX
NEJ-SPL
NEJ-WAV1
NEJ-WAV2
NEJ-WAV3
NEJ-WAV4
NEJ-WAV5[/codebox]
[*]BGT (EndSetup.bat) [color="#FF0000"][b][1][/b][/color]
[codebox]BGTWAV
BG1MOVIE
AREA0015
AREA670A
AREA720A
AREA720B
AREA3100
AREA3200
AREA3300
AREA3400
AREA3500
AREA3600
AREA3700
AREA3800
AREA3900
AREA4100
AREA4200
AREA4300
AREA4400
AREA4600
AREA4700
AREA4800
AREA4900
AREA5100
AREA5300
AREA5400
AREA6500
AREA6600
AREA6700
AREA6800
AREA6900
AREA7000
AREA7100
AREA7200
AREA7300
AREA7400
AREA7500
AREA7600
AREA7700
AREA7800
AREA7900
AREA8000
AREA8100
AREA8200
AREA8300
AREA8400
AREA8500
AREA8600
AREA8700
AREA8800
AREA8900
AREA9000
AREA9100
AREA9200
AREA9300
AREA9400
AREA9500
AREA9600
AREA9700
AREA9800
AREA9900
AREAA000
AREAA100
AREAD000
AREAU000
AREAW000
AREAW500
AREAAM00
BG1ARE
BG1BCS
BGTCRE
BG1DLG
BG1ITM
BG1MISC
BG1SPL
BG1STO[/codebox]
[*]BGT NPC Sound (Install_BGT-NPCSound.bat)
[code]BGTGerSndPatch[/code]
[*]DH (install.bat in BWFixpack folder) [color="#FF0000"][b][2][/b][/color]
[code]dhare[/code]
[*]NTotSC (NTAreas.bat)
[code]NTotSC1
NTotSC2
NTotSC3[/code] - SoBH (BHAreas.bat)
BH-TIS1 BH-TIS2 BH-REST
- CtB (CtbFinishInstall.bat, ChoresInstall.bat)
[codebox]CTB-ARE
CTB-BAM
CTB-BCS
CTB-CRE
CTB-ITM
CTB-MOS
CTB-RULE
CTB-TIS1
CTB-TIS2
CTB-TIS3
CTB-WAV
CTB-CHRS[/codebox]
[*]Drizzt (Areas.bat)
[code]DZTS-ARE[/code]
[*]DSotSC (DSAreas.bat)
[code]DSOTSC1[/code] - JZ (Setup-JZ.tp2)
JZMovie
- RoT (RoT-Install.bat)
[codebox]ROT-ARE
ROT-BAM
ROT-BCS
ROT-CRE
ROT-DLG
ROT-ITM
ROT-MOS
ROT-RULE
ROT-SPL
ROT-TIS1
ROT-TIS2
ROT-TIS3
ROT-WAV1
ROT-WAV2 [/codebox]
[*]SoS (SOS-TISOGGBIFF.bat)
[codebox]SOS-ARE
SOS-BAM
SOS-BCS
SOS-CRE
SOS-DLG
SOS-ITM
SOS-MOS
SOS-RULE
SOS-SPL
SOS-TIS1
SOS-TIS2
SOS-WAV1
SOS-WAV2
SOS-MVE [/codebox]
[*]TDD (TDD-TISBIFF.bat)
[codebox]TDD-ARE
TDD-BAM
TDD-BCS
TDD-CRE
TDD-DLG
TDD-ITM
TDD-MOS
TDD-RULE
TDD-SPL
TDD-TIS1
TDD-TIS2
TDD-TIS3
TDD-TIS4
TDD-WAV [/codebox]
[*]ToA (end.bat)
[code]ToA1[/code]
[*]ToD (MovieInstall.bat)
[code]VA#Movie[/code]
[*]TS-BP (TSAreasSounds.bat)
[code]TS-ARE
TS-BAM
TS-BCS
TS-CRE
TS-DLG
TS-ITM
TS-MOS
TS-RULE
TS-TIS
TS-WAV[/code] - Widescreen [3]
[2] - The original mod doesn't do biffing, the BWPFixpack mods it to biff at the end
[3] - Seems to biff stuff using MAKE_BIFF (something that gen_biff uses too)
So, now you know which folders to rename
Cheers,
Lol
Edited by Lollorian, 17 December 2009 - 06:19 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#25
Posted 17 December 2009 - 08:31 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#26
Posted 17 December 2009 - 06:28 PM
So, BGT does biffin too then. Btw, am I right in thinking that you just need to delete all instances of say ... mov override\blah NEJ-TIS1\blah (and variants) and the make-biff lines for the biffing to NOT happen??
Since almost every mod (except JZ which only biffs a movie) does the biffing through .bat, would just deleing the .bat's themselves do the job??
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#27
Posted 17 December 2009 - 11:50 PM
I don't think so, cause the files would be in the wrong directory, not in override, and second you would still need parts of the .bat for the other actions, like extending the .tiz'ses to .tis'ses .Since almost every mod (except JZ which only biffs a movie) does the biffing through .bat, would just deleting the .bat's themselves do the job??
Of course replacing the .bat would help as the .bat's usually unpacks and even cuts the old files to a directory which is not the override... say like the SOS-TIS1/-2 has all the SoS's .tis file, while the SOS-ITM has the few items from SoS and the rest of the override folder that are not biffed already by other mods.
Well, as I checked the Setup-CtB.tp2, I saw these 12 lines:
MKDIR ~CTB-ARE~ MKDIR ~CTB-BCS~ ...Which I know will make the directories that will eventually biffed, that should matter much...
I also checked the tiz-to-tis part of the CtbFinishInstall.bat and noticed that it not only unpacks the files but puts them to CTB-TIS/*filename*.tiz, so we just need to correct this and put them to: override/*filename*.tiz
Edited by Jarno Mikkola, 26 December 2009 - 01:23 PM.
Deactivated account. The user today is known as The Imp.
#28
Posted 18 December 2009 - 01:11 AM
That's it I'm leaving this stuff to the experts I'll probably try to be the slave who does the testingI don't think so, cause the files would be in the wrong directory, not in override, and second you would still need parts of the .bat for the other actions, like extending the .tiz'ses to .tis'ses .Since almost every mod (except JZ which only biffs a movie) does the biffing through .bat, would just deleting the .bat's themselves do the job??
Of course replacing the .bat would help as the .bat's usually unpacks and even cuts the old files to a directory which is not the override... say like the SOS-TIS1/-2 has all the SoS's .tis file, while the SOS-ITM has the few items from SoS and the rest of the override folder that are not biffed already by other mods.
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#29
Posted 26 December 2009 - 07:53 PM
So, it's just a matter of replacing the folder names with override and editing the .bat/.tp2 to not biff then??Well, as I checked the Setup-CtB.tp2, I saw these 12 lines:
MKDIR ~CTB-ARE~ MKDIR ~CTB-BCS~ ...Which I know will make the directories that will eventually biffed, that should matter much...
I also checked the tiz-to-tis part of the CtbFinishInstall.bat and noticed that it not only unpacks the files but puts them to CTB-TIS/*filename*.tiz, so we just need to correct this and put them to: override/*filename*.tiz
Sounds too easy ... there must be a catch
PS: Is Helborn (or anyone) working on this in private or something, I'd like to help in this as much as I can from Jan 7 or something (yeah, I am a clean-freak so a smaller data\ folder means a lot to me )
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#30
Posted 27 December 2009 - 01:40 AM
The Imp goes on a rampage and beats the lol-sign to the ground. Don't double post.Heehee caught your edit
JJ
Yeah, it does sound too easy, thus the stealth edit, and the joke.So, it's just a matter of replacing the folder names with override and editing the .bat/.tp2 to not biff then??
Sounds too easy ... there must be a catch
At least on of the catch is; the other big mods assume the previous mods biff their files and so they check for the biffs.
So it's might be better to actually biff the empty folder.
Edited by Jarno Mikkola, 27 December 2009 - 01:50 AM.
Deactivated account. The user today is known as The Imp.
#31
Posted 27 December 2009 - 02:57 AM
OMG!! Do size zero .bif's exist?? Then it's easier evenSo it's might be better to actually biff the empty folder.
And we'll also need a list of all the files needed by a mod to show that it exists ... (I'll probably extract all the ACTION_IF FILE_EXISTS blocks later ) ... Methinks that's the purpose of those .g3 files
As an example, extracting this will make SoBH not biff (and I checked, and found that there's nothing that checks if SoBH is installed )
Cheers,
Lol
Attached Files
Edited by Lollorian, 27 December 2009 - 03:20 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#32
Posted 27 December 2009 - 04:54 AM
Don't know, but if one was to put this sort of thing into the .bat file before the biffing, the zero size won't be an issue:OMG!! Do size zero .bif's exist?? Then it's easier evenSo it's might be better to actually biff the empty folder.
COPY + ~biffingcorrections/sw1h01.itm~ ~*biffed folder*/biffchec.itm~Where the sw1h01.itm is the normal not modified Bastard Sword from the clean BG2 install. Hmm, did I already named the mod some sad sob needs to build, erhm yes... biffingcorrections.
Edited by Jarno Mikkola, 27 December 2009 - 06:02 AM.
Deactivated account. The user today is known as The Imp.
#33
Posted 27 December 2009 - 05:25 AM
BGT -> BG1ARE.bif
NTotSC -> NTOTSC1.bif
CtB -> CTB-RULE.bif
RoT -> ROT-RULE.bif
SoS -> SOS-RULE.bif
TDD -> TDD-RULE.bif
TS -> TS-RULE.bif
So, only these folders need to be preserved while the others can directly be sent to the override But these RULE.bif's contain .sto's which probably get patched too ... so your idea of putting in a dummy file to create the .bif works
Btw, instead of an .itm, how about putting in something that has no chance of being patched whatsoever (like a .mos, .vvc ... hell, can a .xyz be biffed?? )
Cheers,
Lol
Edited by Lollorian, 27 December 2009 - 05:36 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#34
Posted 27 December 2009 - 06:01 AM
Can those files be biffed? I wouldn't risk it, and besides when we name the file as biffchec.itm(F/&, I forgot it needs to be 8 marks max, ah well), the item will never be used as a real item by anymod, so it will never be in the actual game.Btw, instead of an .itm, how about putting in something that has no chance of being patched whatsoever (like a .mos, .vvc ... hell, can a .xyz be biffed?? )
Deactivated account. The user today is known as The Imp.
#35
Posted 27 December 2009 - 06:25 AM
Now, 2 questions,
1) is someone doing this?? It'd be a waste to start this when someone's already completed 75% of it
And 2) Can gen_biff actually handle such a large volume of files at one time??
If this is successful, it'll probably snip off 2-3 GBs off the BWP And with a good backup-keeping-but-deleting-all-other-files type Cleanup.bat, that's a LOT of space gained
I'm doing an expert install (with the intermediate biffing) tonight for comparison stuffs Then, after new year or something, I could start doing the no-biffer tests
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#36
Posted 27 December 2009 - 08:06 PM
Anyway, now, statistics:
Time - 6h 25m
BGII-SoA size - 27.5 GB
data size - 13.7 GB
override size - 24.2 MB
No. of gen_biff .bif's - 180
Now, I used a new (and improved?? ) Cleanup.bat that preserves stuff needed for a changelog, and looks like it did a fairly good job
Statistics (after CleanupX.bat)
BGII-SoA size - 22.1 GB
data size - 13.7 GB
override size - 2.87 MB
So, overall space savings while keeping backups = 5.4 GB ( Bigger than the vanilla BGII-ToB install!!!)
I've attached it here btw, please have a look (it's probably fubared my install without me knowing ... so, it'd help if there's stuff that needs to be changed/removed/added ) Oh, btw, it takes some 2 hours to do the selective cleanup on a full-bells-and-whistles expert install (on my system ), any idea how to optimize it??
Removed because of changelog-fubaring bug because it didn't keep .tp2's and .tra's in the mod folders See next post for new one
Thanks,
Lol
Edited by Lollorian, 28 December 2009 - 06:03 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#37
Posted 28 December 2009 - 06:05 PM
So, here's CtB (no Biffin Edition ) ... also made sure that the Modcheck (CTB-RULE.bif) got created. This is the code:
weidu --out CTB-RULE --biff-get-rest sw1h01.itm weidu --make-biff CTB-RULE call CtB\deldir CTB-RULE
I figured I'll just leave the itemname as it is (renaming it would create a new copy of the item (yeah, 1 kB means that much!!! )
Cheers,
Lol
Attached Files
Edited by Lollorian, 03 January 2010 - 07:50 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#38
Posted 28 December 2009 - 07:10 PM
MAKE_BIFF ~tb#gen%currentFile%~ -> MAKE_BIFF ~tb#gb%currentFile%~ (do this twice in the tp2 file).
- tis/wed/bmp/mos/bam/wav files should still be biffed (using MAKE_BIFF) by the individual mods - this will make the new gen_biff be noticeably faster (which is good, especially since people will be altering tweak components here and there, and gen_biff is always touched by a stack traversal).
Edited by the bigg, 28 December 2009 - 07:12 PM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#39
Posted 28 December 2009 - 07:31 PM
Holy what?!? I'm looking at my data folder and the last one is tb#gen180.bif Biffs work on the 8-char limit too?? Well, it's official then, game f00bared- Gen biff (the publicly available version) can't handle more than 100 bifs (easily fixed by tweaking the tp2 to use less characters than tb#gen):
MAKE_BIFF ~tb#gen%currentFile%~ -> MAKE_BIFF ~tb#gb%currentFile%~ (do this twice in the tp2 file).
So, there's no way those files can be patched by something later, right?? (doesn't something try to fix bams??)- tis/wed/bmp/mos/bam/wav files should still be biffed (using MAKE_BIFF) by the individual mods - this will make the new gen_biff be noticeably faster (which is good, especially since people will be altering tweak components here and there, and gen_biff is always touched by a stack traversal).
Oh, and one more thing, is there a size limit to .bif's?? Can we stuff everything that isn't patched into the .bif's that are required by the megamods for their checks??
This looks like more work than I thought! But it's easy, robotic work (which even I can do ) Will probably start by second week of Jan or something (really hope BWP9 doesn't get out before that though )
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#40
Posted 29 December 2009 - 04:55 AM
I'm an idiot - biffs are stored as arbitrary-length strings rather than as statically allocated strings, so even long names are OK.Holy what?!? I'm looking at my data folder and the last one is tb#gen180.bif Biffs work on the 8-char limit too?? Well, it's official then, game f00bared
Well, some mods alter bams, but IMHO only a small portion of them are overwritten, so biffing some of them twice is not that bad (you might lose some ~50 MB by biffing twice, but remove half a gigabyte or so from gen_biff).So, there's no way those files can be patched by something later, right?? (doesn't something try to fix bams??)
The largest bif in my install is 200 MB (BG1MOVIE from BGT) - use that as a thresold. Add MVE to the list of formats to biff per-mod, BTW - the game flat-out crashes if a MVE is in the override.Oh, and one more thing, is there a size limit to .bif's?? Can we stuff everything that isn't patched into the .bif's that are required by the megamods for their checks??
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.