The Tactics Thread
#41
Posted 18 November 2009 - 01:10 AM
That being said, I don't know about you guys, but I thought some encounters (namely in the Deep Roads, but this works elsewhere) could go from slightly challenging to really easy. What I'd do is have my party stand their ground, go in with a ranged weapon or a long range spell, attack one or two critters, and then fall back and chop up the stragglers into bits. It may be considered cheating, but it really works for some of the larger groups.
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#42
Posted 18 November 2009 - 07:22 AM
Oh... kay. This makes me feel kinda sheepish, because I actually went from 'Normal' to 'Easy' during my first playthrough when I had to reload 50 times to overcome a particularly large group of darkspawn.... And some people are actually making the game harder. This is how I know I'm not a power gamer. That, or I'm just lazy. But yeah, like Grunker said, some people *really* like their difficulty.
That being said, I don't know about you guys, but I thought some encounters (namely in the Deep Roads, but this works elsewhere) could go from slightly challenging to really easy. What I'd do is have my party stand their ground, go in with a ranged weapon or a long range spell, attack one or two critters, and then fall back and chop up the stragglers into bits. It may be considered cheating, but it really works for some of the larger groups.
There's that, and then there's the enemy AI being pretty damn dumb about ranged attacks coming from outside their standard enemy detection range; you only get one or two of them pissed off at a time at maximum.
In open ground you can often take down an army with just bows as long as you neither start inside nor venture into the enemies detection range. o_o
They really could do with a functional call for help script or something, just for the immersion bit.
But eh, I guess I'm not complaining, plenty enough challenge in it anyway. .p
Edited by WeeRLegion, 18 November 2009 - 07:22 AM.
#43
Posted 18 November 2009 - 02:45 PM
But even then, the difficulty is weird. It's not uncommon to go from breezing through dozens of creatures, only to run into a smaller group that just seems to laugh at your wacky antics and blow through your party, while playing some chess on the side. And even THEN, there are times when I've been on Normal or even Easy, reached a boss, had trouble, ended up switching back to Nightmare, and then easily won. So... yeah. Difficulty confuses me, but I'm 90% sure that installing the mod I linked to will make you cry hopelessly every time something spawns.
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#44
Posted 18 November 2009 - 11:06 PM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#45
Posted 18 November 2009 - 11:46 PM
Icen
#46
Posted 18 November 2009 - 11:59 PM
Edited by WeeRLegion, 19 November 2009 - 12:01 AM.
#47
Posted 19 November 2009 - 01:15 AM
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#48
Posted 21 November 2009 - 12:42 AM
Self:Any -> Winter's Grasp
Self:Any -> Lightning
...
Self:Any -> (spell name)
- then she(or your mage) will be casting Winter's Grasps and Lightnings non-stop. Me likes.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
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#49
Posted 21 November 2009 - 01:06 AM
Check out my DeviantArt account, as well as my scribbling on FanFiction.net
#50
Posted 21 November 2009 - 03:39 AM
Some of these ideas are amazing here as well! I must try them out on my next re-run.
Through lightning, travel shadow,
Through hell and all above,
Surviving sword and arrow,
Bound stronger by the love
***
And in the end a witness,
To where the death has lain,
Silent through the sorrow,
Where innocents lie slain
#51
Posted 21 November 2009 - 04:58 AM
A thought occurred to me, but I've yet to unlock the spec, so I'm asking...
If you get 2 bloodmages in your party, is it possible to go for endless healing? As in, do the effects of the heal and group heal spell exceed their casting costs?
So, basically my idea is this; whenever a part member is injured, cast group heal with PC (having second spec spirit healer), and then cast standard heal with say, Morrigan, who's picked BM as her second spec.
Or, um, would casting the group heal spell cover for the HP loss caused to the caster by the casting? That'd be a serious exploit, so I doubdt it, but eh, who knows. Or does someone?
xP
#52
Posted 21 November 2009 - 05:45 AM
I suppose, if you just switch back to Mana and heal yourself, you'll do fine.
Icen
#53
Posted 29 November 2009 - 10:18 AM
I am playing HN Male Rogue, just finishing Lothering. I have picked up Sten, but sent him to the camp. I have the Stone Prisoner and Warden's Keep DLC, and am wornering what order to do the rest of the game in. I tried a playthrough as a HN Male warrior, but when I started Redcliffe (First), I kept getting creamed by the undead in the village square - I gave up after about 6 hours and restarted as a rogue. So here I am, wondering. Is there a "correct" order?
Any ideas, advice?
#54
Posted 29 November 2009 - 10:27 AM
theacefes: You have to be realistic as well, you can't just be Swedish!
#55
Posted 29 November 2009 - 11:10 AM
All the enemies level with you, so there probably won't be any GREAT difference in difficulty, but the basic undead at least don't get any fancy abilities over time, so their challenge rating does sort of go down with levels.
Then again, I've had great differences in difficulty in Redcliffe even when playing with the same party composition. Which is a bit weird, really, but I suppose the extended duration of it sort of magnifies the luck factor? Or something?
#56
Posted 29 November 2009 - 09:27 PM
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#57
Posted 29 November 2009 - 11:19 PM
Tactics wise, CoC and Winter's Grasp are both godly. Blizzard + Earthquake as well. Or either of those + the massive aoe death cloud(cloudkill anyone?). Other than those, Crushing Prison and Forcefield are godsends as well. Usually went about throwing those down on enemy mages while my main + Alistair mopped up the rest. Holy balls Alistair was a beast with