BiG World Project (BWP) v8.2
#321
Posted 06 January 2010 - 03:21 AM
In case anyone wish the files just drop a PM
#322
Posted 06 January 2010 - 05:26 AM
#323 -Pete-
Posted 06 January 2010 - 03:12 PM
is this intended? is there risk in changing it with shadowkeeper?
as an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.
#324
Posted 06 January 2010 - 04:36 PM
Well, it's intended, I think it comes from a mod.i've recently acquired minsc, and noticed that boo is not in his quickslot, but in his inventory. still as immovable as ever however. Is this intended? is there risk in changing it with shadowkeeper?
Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.
Then you just start the setup-widescreen.exe in the original game folder(that you just copied), and reinstall using the different resolution, and while it does that, go to do chores, cause the install is going to take a while...
Deactivated account. The user today is known as The Imp.
#325
Posted 08 January 2010 - 07:39 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#326
Posted 08 January 2010 - 09:57 PM
Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.
Then you just start the setup-widescreen.exe in the original game folder(that you just copied), and reinstall using the different resolution, and while it does that, go to do chores, cause the install is going to take a while...
Or, if you really made a back up of your game, you may cut-paste widescreen mod entry to the very end of weidu.log file. Then re-run setup-widescreen.exe and choose resolution you want. Don't blame me too much that i told here a total heresy, if it will make your game unplayable. This way worked for my game without any error.
Edited by Jakar, 08 January 2010 - 09:58 PM.
#327
Posted 09 January 2010 - 03:55 AM
But the problem there is that the BGMain.exes backup made by the Widescreen mod, doesn't include the proceeding mods, like the ToB_Hacks, making them not installed. It would be OK if it was just the Generalized Biffing, but as it's not...Or, if you really made a back up of your game, you may cut-paste widescreen mod entry to the very end of weidu.log file. Then re-run setup-widescreen.exe and choose resolution you want. Don't blame me too much that i told here a total heresy, if it will make your game unplayable. This way worked for my game without any error.
Deactivated account. The user today is known as The Imp.
#328
Posted 09 January 2010 - 11:20 PM
#329
Posted 09 January 2010 - 11:57 PM
Major updates:
They're the ones that have new version numbers (BWP7, BWP8 etc etc)
They'll give you new mods, new tools (installpack, fixpack, setup) and most importantly, a new guide
Minor updates:
They're ths numbers after the decimal (BWP8.1, BWP8.2 etc)
They'll give you new fixes for existing mods, remove the fixes when mods are updated, change the category of a mod (like Exnem's Vault went from Standard -> Expert ) etc. The most important thing is, minor updates never add a mod to the BWP
They're usually updates to the BWPFixpack (the latest one being Fixpack 8.2.8 ) ... stupid smiley
Sometimes, the install order of the mods need to be changed, so they release a new Installpack (so, when 1PP went from installing last to being installed first, they released Installpack 8.2.1 ... which is the latest one )
The install.bat comes from the Installpack, and it uses the Fixpack (whatever version is there in your system) and applies whatever is in the fixpack to your mods
So, the BWS doesn't mod anything (yet ), everything depends on thecombination of Installpack and Fixpack used!
Edited by Lollorian, 10 January 2010 - 12:00 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#330
Posted 10 January 2010 - 12:08 AM
Edited by dreamer2007, 10 January 2010 - 12:09 AM.
#331
Posted 10 January 2010 - 12:29 AM
If you mean the (almost) daily updates to the linkliste, yeah, they;re updated rapidly But they're just updated links to download the mods, they don't change the install order and stuff
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#332
Posted 10 January 2010 - 12:31 AM
And a link update: Update the BiG World Setup.vcs gets the latest update daily from this site.(well, that's a close assumption)Major updates:
Minor updates:
Ouh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupid smiley.So, the BWS doesn't mod anything (yet ), everything depends on the combination of Installpack and Fixpack used!
Deactivated account. The user today is known as The Imp.
#333
Posted 10 January 2010 - 12:37 AM
... doesn't do anything ... to the installpack and fixpackOuh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupid smiley.So, the BWS doesn't mod anything (yet ), everything depends on the combination of Installpack and Fixpack used!
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#335
Posted 10 January 2010 - 01:08 AM
... >_> ... >_<
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#336 -Dimitris-
Posted 10 January 2010 - 03:36 AM
#337
Posted 10 January 2010 - 03:41 AM
It's not really that much.
#338
Posted 10 January 2010 - 11:27 AM
Also, I noticed a great deal of updating going on. Once that is complete, will the install be updated?
Thanks Again!
Homer
#339
Posted 10 January 2010 - 11:59 PM
It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?
Infinity Engine Contributions
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PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
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#340
Posted 11 January 2010 - 04:11 PM
Raises hand...It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?
Is there a good post to tell me what "CLUA to AR9001" means?
Homer