In case anyone wish the files just drop a PM
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Posted 06 January 2010 - 03:21 AM
Posted 06 January 2010 - 05:26 AM
Posted 06 January 2010 - 03:12 PM
Posted 06 January 2010 - 04:36 PM
Well, it's intended, I think it comes from a mod.i've recently acquired minsc, and noticed that boo is not in his quickslot, but in his inventory. still as immovable as ever however. Is this intended? is there risk in changing it with shadowkeeper?
Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.
Deactivated account. The user today is known as The Imp.
Posted 08 January 2010 - 07:39 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 08 January 2010 - 09:57 PM
Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.
Then you just start the setup-widescreen.exe in the original game folder(that you just copied), and reinstall using the different resolution, and while it does that, go to do chores, cause the install is going to take a while...
Edited by Jakar, 08 January 2010 - 09:58 PM.
Posted 09 January 2010 - 03:55 AM
But the problem there is that the BGMain.exes backup made by the Widescreen mod, doesn't include the proceeding mods, like the ToB_Hacks, making them not installed. It would be OK if it was just the Generalized Biffing, but as it's not...Or, if you really made a back up of your game, you may cut-paste widescreen mod entry to the very end of weidu.log file. Then re-run setup-widescreen.exe and choose resolution you want. Don't blame me too much that i told here a total heresy, if it will make your game unplayable. This way worked for my game without any error.
Deactivated account. The user today is known as The Imp.
Posted 09 January 2010 - 11:20 PM
Posted 09 January 2010 - 11:57 PM
Edited by Lollorian, 10 January 2010 - 12:00 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 10 January 2010 - 12:08 AM
Edited by dreamer2007, 10 January 2010 - 12:09 AM.
Posted 10 January 2010 - 12:29 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 10 January 2010 - 12:31 AM
And a link update: Update the BiG World Setup.vcs gets the latest update daily from this site.(well, that's a close assumption)Major updates:
Minor updates:
Ouh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupidSo, the BWS doesn't mod anything (yet
), everything depends on the combination of Installpack and Fixpack used!
Deactivated account. The user today is known as The Imp.
Posted 10 January 2010 - 12:37 AM
Ouh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupidSo, the BWS doesn't mod anything (yet
), everything depends on the combination of Installpack and Fixpack used!
smiley.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 10 January 2010 - 01:08 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 10 January 2010 - 03:36 AM
Posted 10 January 2010 - 03:41 AM
Posted 10 January 2010 - 11:27 AM
Posted 10 January 2010 - 11:59 PM
It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 11 January 2010 - 04:11 PM
Raises hand...It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?