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BiG World Project (BWP) v8.2


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#321 Himself

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Posted 06 January 2010 - 03:21 AM

Done it. Thanks for the replies anyways.

In case anyone wish the files just drop a PM :)
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#322 dabus

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Posted 06 January 2010 - 05:26 AM

VMPlayer was free and is able to run VMs. And the last news I heard about it was that it could create the files that are used to emulate the harddisk. So I would use VMWare's VMPlayer since it's the "leader" of virtual machines, it's portable and runs quite smooth, at least my win2k on my linux-system.
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#323 -Pete-

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Posted 06 January 2010 - 03:12 PM

i've recently acquired minsc, and noticed that boo is not in his quickslot, but in his inventory. still as immovable as ever however.
is this intended? is there risk in changing it with shadowkeeper?
as an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.

#324 Jarno Mikkola

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Posted 06 January 2010 - 04:36 PM

i've recently acquired minsc, and noticed that boo is not in his quickslot, but in his inventory. still as immovable as ever however. Is this intended? is there risk in changing it with shadowkeeper?

Well, it's intended, I think it comes from a mod.

As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.

Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\
Then you just start the setup-widescreen.exe in the original game folder(that you just copied), and reinstall using the different resolution, and while it does that, go to do chores, cause the install is going to take a while...

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#325 Lollorian

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Posted 08 January 2010 - 07:39 AM

Is it intended that the BWPFixpack doesn't have the reevorfixer.tp2?? It can supposedly still fix this error that I got (only in BWPExpert though :unsure:)

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#326 Jakar

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Posted 08 January 2010 - 09:57 PM

As an aside, how can i (safely) change my resolution? at first 1920x1200 seemed fine, but after a few hours of playing i'm finding myself moving my head too close to the screen much too often.

Well to be totally safe, I would suggest that you copy the whole game directory(BGII - SoA) to another folder new folder, so the game files end up for example into C:\Backup\BGII - SoA\
Then you just start the setup-widescreen.exe in the original game folder(that you just copied), and reinstall using the different resolution, and while it does that, go to do chores, cause the install is going to take a while...


Or, if you really made a back up of your game, you may cut-paste widescreen mod entry to the very end of weidu.log file. Then re-run setup-widescreen.exe and choose resolution you want. Don't blame me too much that i told here a total heresy, if it will make your game unplayable. This way worked for my game without any error.

Edited by Jakar, 08 January 2010 - 09:58 PM.


#327 Jarno Mikkola

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Posted 09 January 2010 - 03:55 AM

Or, if you really made a back up of your game, you may cut-paste widescreen mod entry to the very end of weidu.log file. Then re-run setup-widescreen.exe and choose resolution you want. Don't blame me too much that i told here a total heresy, if it will make your game unplayable. This way worked for my game without any error.

But the problem there is that the BGMain.exes backup made by the Widescreen mod, doesn't include the proceeding mods, like the ToB_Hacks, making them not installed. It would be OK if it was just the Generalized Biffing, but as it's not...

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#328 dreamer2007

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Posted 09 January 2010 - 11:20 PM

Something is not very clear to me about the BWP updates. I see that BWS gets updated frequently, but the Big World install doesn't. Does the BWS modify automatically the install bat to a new version to include the new mods and the new install order of the components of updated mods?

#329 Lollorian

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Posted 09 January 2010 - 11:57 PM

There are 2 kinds of BWP updates: major and minor

Major updates:

They're the ones that have new version numbers (BWP7, BWP8 etc etc)

They'll give you new mods, new tools (installpack, fixpack, setup) and most importantly, a new guide ;)

Minor updates:

They're ths numbers after the decimal (BWP8.1, BWP8.2 etc)

They'll give you new fixes for existing mods, remove the fixes when mods are updated, change the category of a mod (like Exnem's Vault went from Standard -> Expert ;)) etc. The most important thing is, minor updates never add a mod to the BWP

They're usually updates to the BWPFixpack (the latest one being Fixpack 8.2.8 ) ... stupid 8) smiley

Sometimes, the install order of the mods need to be changed, so they release a new Installpack (so, when 1PP went from installing last to being installed first, they released Installpack 8.2.1 ... which is the latest one :P)

The install.bat comes from the Installpack, and it uses the Fixpack (whatever version is there in your system) and applies whatever is in the fixpack to your mods :lol:

So, the BWS doesn't mod anything (yet ;)), everything depends on thecombination of Installpack and Fixpack used!

Edited by Lollorian, 10 January 2010 - 12:00 AM.

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#330 dreamer2007

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Posted 10 January 2010 - 12:08 AM

Thanks Lollorian for the detailed answer :) . I knew already those things ( being a veteran BWP user :P ), but the BWS being still kinda new, and improving, I thought that maybe it reached a level when it could update the install bat. I just wanted to make sure if that was the case, because I've seen that there wasn't a new installpack version since November, but a lot of new BWS versions were launched.

Edited by dreamer2007, 10 January 2010 - 12:09 AM.


#331 Lollorian

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Posted 10 January 2010 - 12:29 AM

A lot of BWS versions?? :o

If you mean the (almost) daily updates to the linkliste, yeah, they;re updated rapidly :P But they're just updated links to download the mods, they don't change the install order and stuff :lol:

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#332 Jarno Mikkola

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Posted 10 January 2010 - 12:31 AM

Major updates:
Minor updates:

And a link update: Update the BiG World Setup.vcs gets the latest update daily from this site.(well, that's a close assumption)

So, the BWS doesn't mod anything (yet ;)), everything depends on the combination of Installpack and Fixpack used!

Ouh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupid 8) smiley.

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#333 Lollorian

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Posted 10 January 2010 - 12:37 AM

So, the BWS doesn't mod anything (yet ;)), everything depends on the combination of Installpack and Fixpack used!

Ouh, so downloading, extracting and generally running the things is nothing. Hmm, well yeah, it's not the adaptive-Installpack yet, but it's the Setup, and the beta is, well a beta... stupid 8) smiley.

:doh: ... doesn't do anything ... to the installpack and fixpack :lol:

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#334 Jarno Mikkola

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Posted 10 January 2010 - 01:02 AM

:doh: ... doesn't do anything ... to the installpack and fixpack :lol:

E-ee-rm. It does; download them, extract them and runs them. :D :blink:

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#335 Lollorian

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Posted 10 January 2010 - 01:08 AM

*grumble* *grumble* Yeah, I tooootally forgot about that!!! :lol:

<_< ... >_> ... >_<

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#336 -Dimitris-

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Posted 10 January 2010 - 03:36 AM

Hi, everybody. Any ideas of how to play the big world mod on linux (ubuntu 9.10)? I tried the wine program, installed both BGII-SoA & ToB and then copied the whole installation of BWP 7.0 from a hard disk to wine's C/Program Files/Black Isle/bgII-SoA file but I have problems. The game starts from Irenicus Dungeon even if you choose the new game and not the new BGII game. I used a previous saved game in Beregost but when i try enter a house the game crashes. I am about to install the whole game (using windows OS of another PC) to a removable hard disk and then run it with wine on linux but I'm not sure if it'll work (it goes fine with NWN and it's expansions). Keep on the good work.

#337 dabus

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Posted 10 January 2010 - 03:41 AM

Look at BiG World Setup\Docs\Changelog.txt to see what happened the last few updates. ;)
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#338 Homer_S

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Posted 10 January 2010 - 11:27 AM

I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?

Also, I noticed a great deal of updating going on. Once that is complete, will the install be updated?

Thanks Again!
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#339 Miloch

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Posted 10 January 2010 - 11:59 PM

I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?

It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.

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#340 Homer_S

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Posted 11 January 2010 - 04:11 PM

I did a "Recommeded" install and have been quite pleased. There is a somewhat known corruption regarding Haeball and Aurora's shoes. Can this be noted as a conflict?

It's not a conflict but something wrong with the area we haven't figured out yet. Both NTotSC and Aurora should probably be recoded to use the area macros in the latest WeiDU, and if it's still a problem, it has to be either that standard code or some other mod causing it (or perhaps the area had issues to begin with). There is a CLUA workaround as Hoppy noted, so use that for now.

Raises hand...

Is there a good post to tell me what "CLUA to AR9001" means?

Homer