BiG World Project (BWP) v8.2
#301
Posted 30 December 2009 - 03:03 PM
#302
Posted 30 December 2009 - 09:18 PM
Oh, and the G3 forums seem to be clutered with these install order questions (and Jarno routes them all to the BWS )
Cheers,
Lol
Edited by Lollorian, 30 December 2009 - 11:18 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#303 -Guest-
Posted 31 December 2009 - 05:16 PM
Thanks for all your support
#304
Posted 31 December 2009 - 06:15 PM
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#305
Posted 01 January 2010 - 05:28 AM
I have not heard from the other guys about the BWP for a while and I myself have no interest in coding currently.
I just take some days of and play some computer game that shipped with a magazine and I wanted to play for some time.
So most likely no BWP and no BWS in the next few days.
Edited by dabus, 01 January 2010 - 05:28 AM.
#306
Posted 01 January 2010 - 12:18 PM
(no BWP/S for the next few days?!?!? And here I was, prepared to wait a month for the next one Ah well, maybe some huge mod update will be up by that time ... 12 days ain't ova yet!!! )
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#307
Posted 02 January 2010 - 10:38 AM
If you already have downloaded the files and want to reinstall the BWP and automatically extract the files with the BWS, edit the BiG World Setup\Config\Setup.ini so the first lines of the [Order]-section looks like this.
[Order] Au3Detect=1 Au3BuildGui=1 Au3Select=4 Au3GetVal=1 Au3CleanInst=4 Au3PrepInst=4 Au3Net=4 Au3NetTest=4
This should start with the extraction of your files.
Remember that you have to select the mods first and save your selection.
Ah, very cool, syntax-highlighting.
Edited by dabus, 02 January 2010 - 10:39 AM.
#308
Posted 02 January 2010 - 12:13 PM
I've encountered a very strange problem with Irenicus' dungeon. Things started out relatively smoothly, but I encountered increasing stuttering after a few reloads (I was trying to beat the Ogre Mage). I found that I was encountering a LOT of enemies, which I found quite odd. In the central room with the Otyughs, for instance, there were 6 Othyughs, in addition to 2 Greater Otyughs. After a little digging I found this script block in AR0602.bcs:
IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // Bugbear
CreateCreature("bugbear",[670.2067],4) // Bugbear
CreateCreature("bugarch",[717.1957],4) // Bugbear
CreateCreature("bugarch",[763.1991],4) // Bugbear
CreateCreature("bugarch",[823.1450],4) // Bugbear
CreateCreature("bugarch",[796.1589],4) // Bugbear
CreateCreature("bugarch",[904.1522],4) // Bugbear
CreateCreature("ddogre01",[977.262],4) // Ogre
CreateCreature("ddogre01",[1030.303],4) // Ogre
CreateCreature("ddogre01",[3204.814],4) // Ogre
CreateCreature("ddogre01",[3281.765],4) // Ogre
CreateCreature("otyugh",[2496.2056],4) // Otyugh
CreateCreature("otyugh",[2761.1962],4) // Otyugh
SetGlobal("ar0602","GLOBAL",1)
END
By itself it seems fine, but I found that it was firing EVERY time the area was loaded, whether it was from a save game or from a transition (such as going to the second level and back, despite the global variable being set. I verified in NearInfinity that a saved game had the variable set to 1, but when the game loaded, the creatures were created anyway. I walked around the AR0602 and found TONS of Bugbears, Ogres, and Otyughs. I Ctrl-Y'ed them all and the stuttering vanished. I'm not quite sure why the script block was always firing even though the global variable was set.
While you could exploit it to raise your characters to level 100+, I don't think that's what was intended with whatever mod added the above block.
Attached is my weidu.log if interested.
Attached Files
#309
Posted 02 January 2010 - 12:47 PM
Could you rather make a --change-log(answer #6) from the file 'ar0602.bcs', as it's far shorter. And I would say that the variable Global("ar0602","GLOBAL",0), is always used when one indeed loads the area, so it needs to be changed.While you could exploit it to raise your characters to level 100+, I don't think that's what was intended with whatever mod added the above block.
Attached is my weidu.log if interested.
The thing there is, the game only has and can have 50 levels...
Edited by Jarno Mikkola, 02 January 2010 - 12:48 PM.
Deactivated account. The user today is known as The Imp.
#310
Posted 02 January 2010 - 01:37 PM
Could you rather make a --change-log(answer #6) from the file 'ar0602.bcs', as it's far shorter. And I would say that the variable Global("ar0602","GLOBAL",0), is always used when one indeed loads the area, so it needs to be changed.
The thing there is, the game only has and can have 50 levels...
Attached...
The thing there is, the game only has and can have 50 levels...
Well, yes, I know... I was being facetious.
Attached Files
#311
Posted 03 January 2010 - 10:08 PM
Since the issue seems to be fixed in SRv3, is it recommended to delete those files in BiG World Fixpack\_Hotfixes\spell_rev\?? (and its reference in the _Hotfixes.txt )
(and is there a special reason why the hotfixes are copied into the override after gen_biff?? Can they be moved up to before the biffing?? )
PS: A lotta the hotfixes in the install.bat are deprecated from the fixpack
Cheers,
Lol
Edited by Lollorian, 03 January 2010 - 10:13 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#312
Posted 04 January 2010 - 02:32 PM
At the Chloe Install, guide says: Because of interjections this mod must be installed after Nalia Romance and after Tashia.
But in the install order, the mod seems to be located BEFORE Nalia (a lot of pages before).
Should I wait and install Chloe after Nalia D'Arnise Romance?
#313
Posted 04 January 2010 - 02:49 PM
Well, I wouldn't be so sure it's even the same Nalia mod the read me talks about, and you should realize he Chloe mod is quite old one... meaning that it should be quite early no matter what... cause the mods build on mods approach.Should I wait and install Chloe after Nalia D'Arnise Romance?
Edited by Jarno Mikkola, 04 January 2010 - 02:50 PM.
Deactivated account. The user today is known as The Imp.
#314
Posted 04 January 2010 - 03:12 PM
Oh well, I'll install her now and hope that if problems arise.. these won't be overcomplicated to fix
#315
Posted 05 January 2010 - 01:17 PM
Now correct me if I'm wrong.. but if weidu stops the installation of a mod during the sound stage, all other files (plus dialog.tlk) are already set, right ? So if I convert the .xm files to wav with another program and put those into the override, the mod should run completely fine ¿?
By the way weidu reports the mod as being installed, and all files except .xm ones show on override, in case anyone wonders.. ^^
#316
Posted 05 January 2010 - 11:09 PM
Edited by Lollorian, 06 January 2010 - 01:51 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#317
Posted 06 January 2010 - 12:17 AM
Like Winamp, Super (mencoder/ffmpeg) and so on? Oh my.
#318
Posted 06 January 2010 - 12:29 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#319
Posted 06 January 2010 - 01:18 AM
Well, that guy did it
To be completely honest I use it for tasks other than running 16-bit audio converters But if you are able to procure a 32-bit Windows installation, there are other, cheaper/free alternatives.
Like for instance, Sun's VirtualBox.
Edited by AuspiciousAugur, 06 January 2010 - 01:20 AM.
#320
Posted 06 January 2010 - 01:49 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod