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BiG World Project (BWP) v8.2


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#221 Jakar

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Posted 10 December 2009 - 03:39 PM

Do i did a crime if i just cut&pasted to the bottom of weidu.log a line with widescreen? :/ So i could change resolution with reinstalling biffing and stuff?
Also i've tried to install BiG on Ubuntu (you know, Wine runs BG smoothly) and after a week of reinstalling i just installed it on windows and copied to ubuntu all the stuff. BiG main file and even script runs (with Wine) perfectly but when it goes to the BiG World Install.bat i got some problems (i'm not really keen on linux, i guess there were problems with permissions as wine couldn't get root and install.bat just kept writing "could not find file"). What's funny is that Install.bat file runs fine in VirtualBox's Windows through virtual network (running bat file from within full shared folder in Ubuntu), but i couldn't run it from Wine or native from Ubuntu. VirtualBox would be ok, but it takes AGES to install within it and it keeps hanging up in the middle of install. I don't have ages :) Maybe somebody who's smart enough could rewrite a *.bat files for linux? So it would be faster to install?
Also i wanted to hug all who participates in this project as i really enjoy the job you've done. You are the best.

#222 dabus

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Posted 10 December 2009 - 11:49 PM

Oh come on, try it yourself, at least most guys have their hands full with windows-installations.
I guess you could try to remove the spaces from all the scripts would be a first step.

And just telling us you get errors won't help you to get a good response, either.
Give us more input.

And if you don't have ages, install it on a windows-computer and copy it to yours.
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#223 Jakar

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Posted 11 December 2009 - 12:12 AM

Oh come on, try it yourself, at least most guys have their hands full with windows-installations.
I guess you could try to remove the spaces from all the scripts would be a first step.

And just telling us you get errors won't help you to get a good response, either.
Give us more input.

And if you don't have ages, install it on a windows-computer and copy it to yours.



I'm sorry if i made you feel uncomfortable by my message. I don't write here to blame someone or tell someone what to do, but just to express my experience for installing a game with this wonderful tool.
About installing with VirtualBox. I left computer on for two days several times and it won't finish install because some weidu mod executable file hangs up (everytime it was different file, so i don't think it's install problem). Again i didn't collect clue for this crime.
I'll obviously take your wise advices :)

Edited by Jakar, 11 December 2009 - 12:13 AM.


#224 dabus

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Posted 11 December 2009 - 12:42 AM

The WeiDU-update will hang anyway if it's not done properly or some mods are having some versions that cause problems.
Just replace them with a recent weidu.exe and you should be fine. ;)
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#225 Ranadiel

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Posted 12 December 2009 - 05:17 AM

So my computer recently died(hurray! <_< ) and I had to replace it with a new computer with Windows 7. So before I do a new BWP install in the next couple of weeks, I have to ask if there is anything that I need to keep in mind for a sucessful Windows 7 install

#226 dabus

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Posted 12 December 2009 - 05:36 AM

Well, since it's basically Vista SP3, run the stuff either under an admin-account or deactivate UAC (UserAccessControl - which prevents changes to files in some cases) or stay away from @ProgramDir and you should be fine. ;)

Edited by dabus, 12 December 2009 - 05:39 AM.

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#227 ARedFox

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Posted 13 December 2009 - 12:08 PM

Hello,

Dark Horizons for some reason did not install during the installation. It was the ONLY mod out of the setup that didn't. Would installing it after be a problem or is the installation fubared and I should just forget about it?

#228 Jarno Mikkola

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Posted 13 December 2009 - 12:23 PM

Well, since it's basically Vista SP3, run the stuff either under an admin-account or deactivate UAC (UserAccessControl - which prevents changes to files in some cases) or stay away from @ProgramDir and you should be fine. ;)

Vista SP3, not exactly cause the W7 should be faster than Vista, the UAC is 'User Account Control' and it's 'Program Files' directory that needs to be avoided.

Hello, Dark Horizons for some reason did not install during the installation. It was the ONLY mod out of the setup that didn't. Would installing it after be a problem or is the installation fubared and I should just forget about it?

The Dark Horizons mod doesn't install cause it was moved to the Expert install(DO NOT INSTALL!), the reason is that it has some very unsatisfactory effects, like assassins coming up in wrong chapter(because the BGT uses different chapter numbers than BG1), over powered weapons, that are using BG1 proficiencies etc. that do not go well with the current BGT.

Edited by Jarno Mikkola, 13 December 2009 - 12:27 PM.

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#229 dabus

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Posted 13 December 2009 - 01:36 PM

Sorry, you can't tell me that 7 is that much more then the performance-tuning that should be included in vista from the start. So since it just fixed the bad sides of vista, it's an SP3 for me. Or to give another example: vista and 7 do have the same relationship as 98 and SE.
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#230 Solaufein

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Posted 13 December 2009 - 03:47 PM

I don't know why I keep seeing this false information being spread. Dark Horizons, BGT version, uses BGT chapters and BG2 weapon proficiencies.

TP2 file

BACKUP ~DarkHorizons/backup~
AUTHOR ~"http://www.chosenofmystra.com"~

VERSION ~BGT v202~

ALWAYS
ACTION_IF !("%percentage_sign%" STRING_EQUAL "%") THEN BEGIN //do once
ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN //Tutu
PRINT ~Tutu install detected.~
INCLUDE ~DarkHorizons/lib/Tutu.tpa~
END
ELSE BEGIN
ACTION_IF FILE_EXISTS_IN_GAME ~AR7200.are~ THEN BEGIN //BGT
PRINT ~BGT install detected.~
INCLUDE ~DarkHorizons/lib/BGT.tpa~

END
ELSE BEGIN
ACTION_IF FILE_EXISTS ~BGMain2.exe~ THEN BEGIN //BG
PRINT ~BG install detected.~
INCLUDE ~DarkHorizons/lib/BG1.tpa~
END
ELSE BEGIN
FAIL ~Please install on BG or BGT~
END
END
END
END
END


BGT.tpa

ACTION_IF FILE_EXISTS_IN_GAME ~AR7200.are~ THEN BEGIN
OUTER_SPRINT "Folder" "BGT/Items

OUTER_SPRINT "chapter2" "3"
OUTER_SPRINT "chapter3" "4"
OUTER_SPRINT "chapter4" "5"


A mace that surprisingly uses a mace proficiency.

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  • macepro.jpg

Edited by Solaufein, 13 December 2009 - 03:48 PM.

Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

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http://teambg.net
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#231 Arkenor

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Posted 13 December 2009 - 04:26 PM

I've no comment on the weapon proficiencies, but there did seem to to be something awry with chapters:

http://www.shsforums...mp;#entry469549
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#232 Lollorian

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Posted 13 December 2009 - 04:50 PM

I think Jarno wanted to point out that the items say that they need BGI proficiencies. Like seen in the descrips (unidentified and identified) of the mace you showed:

(which is not actually Solaufein's job btw ;) since he made it for BGI originally, the BGT version was by White Agnus. now I dunno if Tutu uses BGII profs, in which case, Solaufein would have to fix it :P)

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs.

STATISTICS:

Damage: 1D6 +1
Damage type: crushing
Weight: 8
Speed Factor: 7
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyramidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.

STATISTICS:

Damage: 1D6 +2
THACO: +2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Blunt Weapons
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

ENDNOTE: The items are perfectly usable, but their descrips are wrong :P

Cheers,
Lol

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#233 -Guest-

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Posted 13 December 2009 - 07:46 PM

Does the setup/install automatically run Big World Fix Pack?

#234 Lollorian

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Posted 13 December 2009 - 08:01 PM

The BiG World setup runs the install.bat which automatically runs the Fixpack.bat ;)

Cheers,
Lol

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#235 Solaufein

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Posted 14 December 2009 - 12:47 AM

Ah yes item descriptions. Over 250 items in Dark Horizons. :unsure:
Her lips were red, her looks were free
Her locks were as yellow as gold
Her skin was white as leprosy.
The Nightmare Life-in-Death was she,
Who thicks man's blood with cold.

Samuel Taylor Coleridge

http://teambg.net
The Undying
 

#236 Quester

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Posted 15 December 2009 - 01:06 PM

I have a question about MTS Crappack as installed by BWP. From the pdf, the components 6, 8 and 9 should be installed. However, in the install.bat, it looks like they're set to only install for an Expert german game? I have an older install.bat as well (BWP v7) that I can compare with, and there those components are not set as Expert.

I can not find any documentation stating that they were moved to a different version or anything. What gives? Are there issues with these components (that would justify putting them as Expert use only), or not?

#237 dabus

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Posted 15 December 2009 - 01:50 PM

Just go with the batch if you have differences between pdf and batch, because the batch is usually the current document and the pdf is written/updated after that. I you look closer, you might find a few more glitches.
I guess the automatic formatting was not set up or some little fault like that.
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#238 Quester

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Posted 15 December 2009 - 02:36 PM

Just go with the batch if you have differences between pdf and batch, because the batch is usually the current document and the pdf is written/updated after that. I you look closer, you might find a few more glitches.
I guess the automatic formatting was not set up or some little fault like that.


Yes, but since I'm interested in installing those components, I'm curious if there are any issues with them, or why they have been marked as Expert between BWP 7 and BWP 8.2?

#239 Lollorian

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Posted 15 December 2009 - 07:31 PM

The install.bat has these lines related to comps 6,8,9 of the crappack :lol:

%IFXNGS%MTS_Crappackv2%S%MTS_Crappackv2%L%1%SK% 6 8 9 | %M%
Which means "Expert, NOT German Mode" but 1 -> German (methinks :P)

%IFXGS%MTS_Crappackv2%S%MTS_Crappackv2%L%0%SK% 6 8 9 | %M%
Which means "Expert, German Mode" but 0 -> english

So, yeah, Quester helped find a TYPO ;) The numbers after %L% should've been interchanged :lol:

(I looked at its .tp2 and it doesn't seem to have any language other than english!!! How did the 0 and 1 come by?? BWP Textpack??)

Cheers,
Lol

Edited by Lollorian, 15 December 2009 - 07:35 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#240 Miloch

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Posted 15 December 2009 - 09:32 PM

I have a question about MTS Crappack as installed by BWP. From the pdf, the components 6, 8 and 9 should be installed. However, in the install.bat, it looks like they're set to only install for an Expert german game? I have an older install.bat as well (BWP v7) that I can compare with, and there those components are not set as Expert.

I can not find any documentation stating that they were moved to a different version or anything. What gives? Are there issues with these components (that would justify putting them as Expert use only), or not?

I suspect they were moved to Expert because they overwrite existing game files rather than patch them. That means if you have another mod that overwrites vanilla items (like Item Revisions) there is no way they will be compatible unless at least one of them is changed so it patches rather than overwrites.

As with any "Expert" component, it means you can use it but only with caution, if you're aware of the consequences. I suppose the PDF should say what those consequences are (it does at least for some Expert components).

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