Jump to content


Photo

BiG World Project (BWP) v8.2


  • Please log in to reply
493 replies to this topic

#181 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 29 November 2009 - 10:14 PM

Yesterday, we uploaded the BW Fixpack twice with the same version number.

I appreciate your efforts, but why not increment the version number if you're changing the files? Version control is our friend, and saves problems in the long run. I have no easy way to know whether the copy of the fixpack I downloaded yesterday for my overnight install was the right one or not.

Someone got lazy and didn't wish to rewrite 10 things while nobody would actually suffer from the 2 hours and 40 minutes taking nonefix that just actually does nothing to the actual files, but removes an unnecessary one file and it's not applied warning... just my wild guess.

Edited by Jarno Mikkola, 01 December 2009 - 12:41 AM.

Deactivated account. The user today is known as The Imp.


#182 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 29 November 2009 - 10:18 PM

But the guy's kinda right, other than the different size (if you look in bytes :devil:) there's no solid way to tell what version you have :D Might I suggest using a new tier for versioning... like 8.2.6a, 8.2.6b, etc etc :D

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#183 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 29 November 2009 - 10:28 PM

Will repost this here in case someone missed my edit re: version control.

In a perhaps related issue, while reinstalling again just now, I noticed that is was trying to download Weidu version 211. That is a step back from your previous version which was downloading 212, and 211 is no longer available for download from The Bigg's website, so the download fails. As I think some parts of the latest version of the fixpack needs 212 to work correctly, this is not an ideal situation.

I am guessing that it is due to the mod.ini your latest ProgramUpdates file, BWS_Programupdates-20091130.7z which says:

[codebox]
[WeiDU.exe]
Name=WeiDU (Tool) v211
Link=http://weidu.org/main.html#weidu
Down=http://www.weidu.org/users/thebigg/WeiDU-Windows-211.zip
Size=1615958
Tra=0:EN,0:GE,0:SP
Type=R,S,T,E,F
GE-Ext=WeiDU wird für die Installation benötigt und die aktuellste WeiDU.exe muss immer im BG2 Hauptverzeichnis vorliegen.
EN-Ext=WeiDU is needed for the installation and the recent WeiDU.exe must always be placed in the BG2 main directory.
SP-Ext=WeiDU es necesario para la instación y el WeiDU.exe más reciente siempre debe ser colocado en el directorio principal del BG2.
Save=WeiDU-Windows-211.zip
Tag=[/codebox]

I've also noticed that every time programupdates is changed, I redownload Kim162c.zip, Jans-Quest1.3-win32.zip, and BPv179d.7z. Not a game breaker, that, but seems a bit odd, and a waste of 45 megs of bandwidth each time.

[codebox][SETUP-KIM.exe]
Name=Kim NPC v1.62c
Link=http://akadis.webou.net/Kim/KimEn.html
Down=http://akadis.webou.net/Kim/zip/Kim162c.zip
Size=3165526
BAT=KimNPC\kimaudio.bat
Tra=0:EN,0:GE
Type=S,T,E
GE-Ext=Ihr trefft die schöne und verdorbene Piratin Kim bei den Schattendieben.
EN-EXT=You meet the beautiful and depraved female pirate Kim with the shadow thieves.
SP-Ext=Encontrarás a la hermosa y depravada pirata Kim con los Ladrones de las Sombras.
Save=Kim162b.zip[/codebox]

Not certain how the inner workings of the setup program work, but it looks to me that it is because the size parameter set in mod.ini is different to what the file actually is. (Which is 3240806 for Kim). That's what all 3 of the files this happens to me with have in common, at any rate. Perhaps due to these other mod authors also not incrementing their version numbers after changes, making it hard for you to keep track.

Edited by Arkenor, 30 November 2009 - 03:35 AM.

Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#184 dabus

dabus
  • Member
  • 1982 posts

Posted 30 November 2009 - 03:03 AM

Just a wild guess:
Maybe Leomar did no update of his mod.ini before he uploaded the update.
Since the link-update is done before the BWS-update, it will fetch pending link-updates and then fetch the "older" mod.ini.
While the link-update-package still exists and is current, no further updates will be downloaded nor made.

If you ask me why this happened:
When I created that function, I had the idea of program-updates, so I did not have "data" in mind.
And I have not thought about these issues when Leomar put the mod.ini in the last updates.

I don't know if there were changes from the version I got my hands on, so you may need to verify.
Open the BiG World Setup\Includes\11_Net.au3 and edit line 685:

FileCopy($g_DownDir & '\' & $Save, $g_ProgDir&'\Update\', 1); create a backup of the update-file
IniWrite($g_MODIni, 'BWS-Update.exe', 'Save', $Save); avoid loops
GUICtrlSetData($g_UI_Interact[6][1], 100)

FileCopy($g_DownDir & '\' & $Save, $g_ProgDir&'\Update\', 1); create a backup of the update-file
IniWrite($g_MODIni, 'BWS-Update.exe', 'Save', $Save); avoid loops
FileDelete($g_ProgDir & '\Update\Update.ini'); delete old update-files to force an update
FileDelete($g_DownDir & '\BWS_Linkupdates*'); delete every linkupdate
GUICtrlSetData($g_UI_Interact[6][1], 100)

This way, the link-update should be forced after a program-update.

Also edit 14_Select-GuiLoop, Line 18:
_Net_LinkUpdate('0+3')
GUICtrlSetData($g_UI_Static[9][1], _GetTR($g_UI_Message, '9-L3'))
If IniRead($g_UsrIni, 'Options', 'UpdateTime', 1) = 1 Then _Net_BWS_UpdateInfo()

If IniRead($g_UsrIni, 'Options', 'UpdateTime', 1) = 1 Then _Net_BWS_UpdateInfo()
_Net_LinkUpdate('0+3')
GUICtrlSetData($g_UI_Static[9][1], _GetTR($g_UI_Message, '9-L3'))

This will prevent the BWS from fetching the link-update twice (once before and once after the update).

By the way - this only applies to weidu 2.11. The others depend on what has been going on on their servers.
The BWS will (at least try to ;) ) update the size and the name of the download behind the URL.
So size and name are not really that indicators for that double downloads until they have been updated just before the download.

Good luck.

Edited by dabus, 30 November 2009 - 01:38 PM.

THINK! - It's not illegal.

#185 Leomar

Leomar
  • Member
  • 1720 posts

Posted 30 November 2009 - 04:19 PM

Yesterday, we uploaded the BW Fixpack twice with the same version number.


I appreciate your efforts, but why not increment the version number if you're changing the files? Version control is our friend, and saves problems in the long run. I have no easy way to know whether the copy of the fixpack I downloaded yesterday for my overnight install was the right one or not.

The BWS Installation Package is always the v8.2.0 and therefore we don't change the version number. The BWS-Update-Packages comes with an updated Changelog.txt, which is copied into the docs folder, so you can look into the file and see all the versions after the BWS v8.2.0 in there. The latest one is the recent one.

Edit: In a perhaps related issue, reinstalling again just now, I notice that your latest ProgramUpdates is trying to download Weidu version 211. That is a step back from your previous version which was downloading 212, and 211 is no longer available for download from The Bigg's website, so the download fails.

This is the needed part in the mod.ini:
[BWS-URLUpdate.exe]
Name=BiG World Setup - URL Updates
Link=http://kerzenburg.baldurs-gate.eu/downloads.php?id=3
Down=http://kerzenburg.baldurs-gate.eu/downloads.php?do=downloadlatest&id=3
Size=12956
Tra=0:EN,0:GE,0:SP
Type=R,S,T,E,F
GE-Ext=Lädt URL Updates für das BiG World Setup.
EN-Ext=Loads URL updates for the BiG World Setup.
SP-Ext=Carga las actualizaciones de URL para el BiG World Setup.
Save=BWS_Linkupdates-20091129_1.7z
Normally if you start the BWS you should get the BWS_Linkupdates-20091130_0.7z. Now, the linklist is updated again and you should get the BWS_Linkupdates-20091201_0.7z. The BWS download with it the WeiDU v212. Please, could you try it again.

Greetings Leomar

Edited by Leomar, 30 November 2009 - 04:21 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#186 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 01 December 2009 - 12:56 AM

Normally if you start the BWS you should get the BWS_Linkupdates-20091130_0.7z. Now, the linklist is updated again and you should get the BWS_Linkupdates-20091201_0.7z. The BWS download with it the WeiDU v212. Please, could you try it again.

Greetings Leomar


I'd already fixed the mod.ini before I made my post about it, I'm afraid, and already got the new linkupdates on top of that, so can't test whether it would have solved the issue or not. Going from what Dabus explained, I suspect it probably would have though.

Edited by Arkenor, 01 December 2009 - 01:01 AM.

Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#187 White Agnus

White Agnus
  • Modder
  • 76 posts

Donator

Posted 02 December 2009 - 11:07 AM

We updated the BW Fixpack:

BiG World Fixpack v8.2.7

Removed Fixes:
- Removed All Ids Fixes (will be added in the future again)
- Removed Munchmod Fixes
New Fixes:

- Lure of the Sirines Call Beregosttemple Fix

- Yasraena Unsellable Swords Fix

#188 neutrowave

neutrowave

    Hast'fyr

  • Member
  • 103 posts

Posted 04 December 2009 - 05:56 AM

Hello,


Can someone explain why do I get these parse errors ? .... and they are the same with another BWP install made by a friend.

.....
[tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 21149 column 1-48
Near Text: )
	[HaveSpell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWERE] not found in [Spell.IDS]
.....
[NMR-V1.5/baf\Original\m_thfshout.baf] PARSE ERROR at line 73 column 1-22
Near Text: )
	[Heard] argument [HELPME] not found in [SHOUTIDS.IDS]
......


Thank you!

Attached Files



#189 Leomar

Leomar
  • Member
  • 1720 posts

Posted 04 December 2009 - 11:35 PM

[tb#_compile_eval_buffer/bpseries\baf\BPRanged.baf] PARSE ERROR at line 21149 column 1-48
Near Text: )
[HaveSpell] argument [SHAPESHIFTER_SHAPESHIFT_GREATERWERE] not found in [Spell.IDS]

There is something wrong with the remake of BPSeries of Horred. White Agnus know it and will get in contact with Horred, to fix it.

[NMR-V1.5/baf\Original\m_thfshout.baf] PARSE ERROR at line 73 column 1-22
Near Text: )
[Heard] argument [HELPME] not found in [SHOUTIDS.IDS]

At the moment White Agnus reworked all the .ids-files for better compatibility in megamods. It is much work, but if he is finished, we update the BW Fixpack for it.

Greetings Leomar

Edited by Leomar, 04 December 2009 - 11:38 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#190 Makinus

Makinus
  • Member
  • 1 posts

Posted 05 December 2009 - 04:10 PM

If after installing the Standard mod of BWP8.2 in my desktop i copy the entire BG2 folder to my notebook would it run (using a nocd)?

#191 dabus

dabus
  • Member
  • 1982 posts

Posted 05 December 2009 - 04:12 PM

You may have to edit the baldur.ini-alias-section.
But yes, sure.
Just use the BGMain.exe to start the game.
There is no need to install again.
THINK! - It's not illegal.

#192 Leomar

Leomar
  • Member
  • 1720 posts

Posted 05 December 2009 - 04:48 PM

We have uploaded a BWS-Update-Package. If you start the BWS it will get automatically the new update-package.

8.2.6 (Update Package)
Changed: The link-update will be forced after a program-update (11_NET.au3)
Changed: Prevent the BWS from fetching the link-update twice; once before and once after the program-update (14_Select-GUILoop.au3)
Added: Check for the link-update (14_Select-GUILoop.au3, Translation-XX.ini's)
Added: If not exist a BG2\portrait folder, then one will be created (09_Install.au3)
Changed: Turnabout and NMRF-PC need Big Picture instead of Ascension as dependancy (Setup.ini)
Changed: Tethyr Forest Patch, Creature Fixer, and ToB Hacks are used as downloadable mods (Mod.ini, Setup.ini)

Greetings Leomar

Edited by Leomar, 05 December 2009 - 04:59 PM.

A Megamod does not mean that you can play all of the mods or all of their content,
but you have more choices or paths through the game.
- Chevalier

BiG World Project - Big Baldur's Gate World

#193 White Agnus

White Agnus
  • Modder
  • 76 posts

Donator

Posted 06 December 2009 - 08:25 AM

We updated the BW Fixpack:

BiG World Fixpack (Beta) v8.2.8
- Removed Creature Fixer


- Removed Tethyr Forest Patch

- Removed Unique Containers Fix

- Azure Continue() Fix

- Yasraena Continue() Fix

#194 -pyrusx-

-pyrusx-
  • Guest

Posted 06 December 2009 - 11:01 AM

So I just wanted to point out a crash I've been receiving; I was forgetting to keep multiple saves and both my auto and quick save are crashing.

Anyway, not sure exactly what happened, but with BGT, I cleared out Beregost then went back to the friendly arm, the game crashed on load of the area after auto saving, and now my quicksave won't load either. It's no so far into the game that its a huge issue; more the problem of reinstalling the game with how long it takes.

I'm going to reinstall the game now and start over with fewer mods (probably just a manual selection); are there any that come highly recommended?

Also, what BWP logs would you need from me to look in to the bug?

#195 Arkenor

Arkenor
  • Member
  • 255 posts

Posted 06 December 2009 - 11:03 AM

So I just wanted to point out a crash I've been receiving; I was forgetting to keep multiple saves and both my auto and quick save are crashing.

Anyway, not sure exactly what happened, but with BGT, I cleared out Beregost then went back to the friendly arm, the game crashed on load of the area after auto saving, and now my quicksave won't load either. It's no so far into the game that its a huge issue; more the problem of reinstalling the game with how long it takes.

I'm going to reinstall the game now and start over with fewer mods (probably just a manual selection); are there any that come highly recommended?

Also, what BWP logs would you need from me to look in to the bug?



Sounds to me like it might be the ol' Beregost crash bug. Give this a go: http://www.shsforums...showtopic=24121
Arkenor Oakshadow
Ark's Ark Whois
Meddling in the affairs of modders. Modding in the affairs of genie.

#196 -pyrusx-

-pyrusx-
  • Guest

Posted 06 December 2009 - 11:04 AM

Also, attempting to run the BW app now loops the update install. It starts, downloads/installs update then requires a restart, which makes the same thing happen again. Opening a debug or anything for it results in an error.

#197 -pyrusx-

-pyrusx-
  • Guest

Posted 06 December 2009 - 11:26 AM


...



Sounds to me like it might be the ol' Beregost crash bug. Give this a go: http://www.shsforums...showtopic=24121



Hm, thanks.

I tried this though and opening the save in the app returns:

"File C:\Program Files\Black Isle\BGII - SoA\save0000001-Quick-Save\BALDUR.SAV is invalid (unable to load file)"

Even for the save several hours before the issue came up; this save works fine, but it's probably 4 hours back and I'm worried I'll just run into this crash again - especially if the fixer utility won't run for me.

#198 dabus

dabus
  • Member
  • 1982 posts

Posted 06 December 2009 - 11:33 AM

Sounds fish. Works here. Do you use Vista/7 and install in @ProgramDir?
If yes: Use another folder.

If not: Edit BiG World Setup\Config\Setup.ini
Set the Save-Key underneath the [BWS-Update.exe]-section to BWS_Programupdates-YYYYMMDD.7z

Today, it looks like

[BWS-Update.exe]
...
Save=BWS_Programupdates-20091206.7z

Edit: Seems my first guess was right. :D

Edited by dabus, 06 December 2009 - 11:35 AM.

THINK! - It's not illegal.

#199 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 06 December 2009 - 10:49 PM

So I just wanted to point out a crash I've been receiving; I was forgetting to keep multiple saves and both my auto and quick save are crashing.

If you get crashes, please follow the instructions in the last post in this thread. Post the results from your baldur.err file in a separate thread, because it will probably get buried in this one and I don't keep up with it that often.

Edit: also there is a separate thread for the Beregost Crash Fixer where its developer might actually see any problems you have with it, though I'm not sure if your crash is specific to the Beregost bug.

Edited by Miloch, 06 December 2009 - 10:51 PM.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#200 dabus

dabus
  • Member
  • 1982 posts

Posted 06 December 2009 - 11:54 PM

If I'm not mistaken, I can remind some other guys with Vista+UAC+@ProgramDir having the same problem.
It might not be a program-problem at all.
THINK! - It's not illegal.