Jump to content


Photo

Problem leaving Waukeen's Promenade


  • Please log in to reply
26 replies to this topic

#1 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 04:02 AM

Hi @ all. :)
I have a problem leaving Waukeen's Promenade: if I try to travel away, the slums are greyed out. If I use the CLUAConsole to move the party there, the plot continues as usual but going back to the Promenade requires a 20 hours travel starting from every other district in the city, and the same to leave the Promenade again - instead of the usual 0 hours travel.

Thanks in advance for any help.

My weidu.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-A6CHARMPATCH.TP2~ #0 #0 // Enable conversations with charmed/dominated creatures (EXE patch): 3
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8 BWP Fix
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8 BWP Fix
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: v2
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.07
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v2.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v2.0
~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 4.1
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v9
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v18
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v18
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v18
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v18
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v18
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v18
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v18
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v18
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v18
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v18
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v18
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v18
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v18
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v18
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: 7
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: 7
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v6
~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5
~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5
~SETUP-AZENMOD.TP2~ #0 #2 // Enhanced Chateau Irenicus: v5
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn: v2.2.4
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet: v2.2.4
~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King: v2.2.4
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #5 // Gnome Fighter/Illusionist Encounter: v2.2.4
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon: v2.2.4
~SETUP-DSOA.TP2~ #0 #7 // Improved Kangaxx: v2.2.4
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord: v2.2.4
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items
~SETUP-EBG2.TP2~ #0 #1 // Interjections
~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals
~SETUP-EBG2.TP2~ #0 #3 // Cloak of Balduran
~SETUP-EBG2.TP2~ #0 #4 // Additional portraits
~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions
~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB)
~SETUP-EBG2.TP2~ #0 #7 // New racial enemies
~SETUP-EBG2.TP2~ #0 #18 // Miscellaneous tweaks
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 3.2
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 3.2
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 2
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18 BWP Fix
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18 BWP Fix
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v18 BWP Fix
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18 BWP Fix
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18 BWP Fix
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18 BWP Fix
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18 BWP Fix
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18 BWP Fix
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18 BWP Fix
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18 BWP Fix
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18 BWP Fix
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18 BWP Fix
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18 BWP Fix
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18 BWP Fix
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18 BWP Fix
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.03
~SETUP-BGSPAWN.TP2~ #0 #2 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.03
~SETUP-SCS.TP2~ #0 #10 // Detectable Spells: v13
~SETUP-SCS.TP2~ #0 #20 // Allow enemy AI to detect the party's magic items: v13
~SETUP-SCS.TP2~ #0 #30 // Correct various errors on race, class etc: v13
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v13
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v13
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v13
~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v13
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v13
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v13
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v13
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v13
~SETUP-SCS.TP2~ #0 #5020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v13
~SETUP-SCS.TP2~ #0 #5032 // Smarter mages -> Mages use BG1 spells only; mages pre-buff: v13
~SETUP-SCS.TP2~ #0 #5042 // Smarter priests -> Priests use BG1 spells only; priests pre-buff: v13
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v13
~SETUP-SCS.TP2~ #0 #5060 // Harder giant and phase spiders: v13
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v13
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v13
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v13
~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v13
~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v13
~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v13
~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v13
~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v13
~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v13
~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v13
~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v13
~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v13
~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v13
~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v13
~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v13
~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v13
~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v13
~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v13
~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v13
~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v13
~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v13
~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v13
~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v13
~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v13
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.22
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.22
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.22
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.22
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.22
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.22
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Detectable spells (required for most other components): v10
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v10
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v10
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6200 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Smarter Priests -> Priests only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7020 // More resilient trolls: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v10
~SCSII/SETUP-SCSII.TP2~ #0 #7111 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v10
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 8
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 8
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 8
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 8
~SETUP-BGTTWEAK.TP2~ #0 #902 // Random activated traps in the pirate cave -> Game-time randomisation: 8
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 8
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 8
~SETUP-BGTTWEAK.TP2~ #0 #1800 // Import more NPCs into Shadow of Amn: Alora: 8
~SETUP-BGTTWEAK.TP2~ #0 #1801 // Import more NPCs into Shadow of Amn: Branwen: 8
~SETUP-BGTTWEAK.TP2~ #0 #1802 // Import more NPCs into Shadow of Amn: Eldoth: 8
~SETUP-BGTTWEAK.TP2~ #0 #1803 // Import more NPCs into Shadow of Amn: Kagain: 8
~SETUP-BGTTWEAK.TP2~ #0 #1804 // Import more NPCs into Shadow of Amn: Kivan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1805 // Import more NPCs into Shadow of Amn: Sharteel: 8
~SETUP-BGTTWEAK.TP2~ #0 #1806 // Import more NPCs into Shadow of Amn: Skie: 8
~SETUP-BGTTWEAK.TP2~ #0 #1807 // Import more NPCs into Shadow of Amn: Xan: 8
~SETUP-BGTTWEAK.TP2~ #0 #1808 // Import more NPCs into Shadow of Amn: Yeslick: 8
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1140 // Gems and Potions Require Identification: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs are never angry about reputation: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v8
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v8
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.22
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.22
~ITEM_REV/ITEM_REV.TP2~ #0 #4 // Spellcasting in Armor -> Allow Spellcasting in Armor with Casting Speed Penalties for All Casters: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #6 // Heavy Armor Encumbrance -> Movement Speed and Dexterity Penalties in Heavy Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-classed Clerics: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: v2
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v2.62
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v2.62
~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Randomise with in-game scripts. No items are lost: v2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2eib9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2eib9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.2eib9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.2eib9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1217 // Sarevok: v1.2eib9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.2eib9
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #101 // Revised throwing daggers: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #102 // Revised warhammers: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #201 // (BETA) Allow blades (bard kit) 2 points in bladed weapons: v1.05
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.05
~ROSE/SETUP-ROSE.TP2~ #0 #0 // Rose NPC for BG:T: v0.02 OPEN BETA
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v8
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#2 The Baboon

The Baboon
  • Member
  • 29 posts

Posted 08 November 2009 - 04:12 AM

Huh. Now that hasn't happened to me in quite some time. It did occur in the past, though.

The only solution I'd know of would be fixing the relevant areas using Near Infinity. Do you know how to do this?


On another note, if this is a trilogy game, I hope you still have a save in the BG1 part of the game to go back to, because fixing files with Near Infinity doesn't work retroactively. Meaning you'd end up with a permanently buggy Promenade if you don't have one.


EDIT: On another note, you could just attach your log and spare everyone some scrolling. ;)

Edited by The Baboon, 08 November 2009 - 04:15 AM.


#3 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 04:32 AM

Yes, it's a trilogy run, and unfortunately I do not have a save prior to the start of BG2. :( I saved and quit before the circus' quest, then did that one and found out the problem.

I've checked the area with NI and it doesn't differ from the one I have in my test folder (BG2fixpack and BGT, nothing more) so I don't know what I'd have to modify. The scripts are different - or rather, AR0700.bcs has been modified by some mod but with a quick scrolling it seems those are only additions. How did you solve this?

Next time I'll be sure to attach the log instead of copy pasting. :D

Thanks for the reply. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#4 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 08 November 2009 - 04:46 AM

It sounds like a problem with the worlmap (worldmap.wmp). The file is stored as a separate file in your save, but if you have a save from before going to the worldmap screen, it is possible it hasn't been stored yet. If it has, it might be possible to "fix" the save by overwriting the faulty worldmap with a fixed one.

You can have a look at the file and see if there are link entries connecting Waukeen's Promenade with the other Athkatla areas, and vice versa.

#5 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 04:55 AM

When I try to open the worldmap.wmp file in my current install (both the general one, or one from the four saves I have) NI just displays a white page - doesn't even displays the tabs to view or edit it, like it instead does when I open the worldmap in my test install.. :(

EDIT: in the test install NI loads the worldmap and everything else fine, not only the tabs.

Edited by kthxbye, 08 November 2009 - 04:56 AM.

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#6 The Baboon

The Baboon
  • Member
  • 29 posts

Posted 08 November 2009 - 04:59 AM

I've checked the area with NI and it doesn't differ from the one I have in my test folder (BG2fixpack and BGT, nothing more) so I don't know what I'd have to modify. The scripts are different - or rather, AR0700.bcs has been modified by some mod but with a quick scrolling it seems those are only additions. How did you solve this?

Can't tell you word for word right now because I'm in the middle of reinstalling*, so I don't want to risk anything by opening NI. Basically, I just modified the adjacent areas - I think that's what it's called - part, interconnecting the different areas of Athkathla. Make sure that the Promenade is connected to the Slums and each area has at least one next to it and it should work. Did for me, at least.

If this is incomprehensible right now, I'll give a proper rundown later, when I can actually use NI myself again.

Of course, maybe you could look into that script, too. But I'm unlikely to be able to help with that.



*:I'm still not sure whether I should consider myself lucky for finding out that Tyris Flare updated right after my installation was done, considering that I want to try her out this time.

Edited by The Baboon, 08 November 2009 - 04:59 AM.


#7 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 08 November 2009 - 05:10 AM

When I try to open the worldmap.wmp file in my current install (both the general one, or one from the four saves I have) NI just displays a white page - doesn't even displays the tabs to view or edit it, like it instead does when I open the worldmap in my test install.. :(

EDIT: in the test install NI loads the worldmap and everything else fine, not only the tabs.

If you want to upload the file, I can have a look at it. If nothing else, it should tell us if the file is really broken or not.

Can't tell you word for word right now because I'm in the middle of reinstalling*, so I don't want to risk anything by opening NI. Basically, I just modified the adjacent areas - I think that's what it's called - part, interconnecting the different areas of Athkathla. Make sure that the Promenade is connected to the Slums and each area has at least one next to it and it should work. Did for me, at least.

I think that's some legacy thing from BG1. From what I can tell (by checking 3 BG2 areas), those fields are blank in BG2 areas.

#8 The Baboon

The Baboon
  • Member
  • 29 posts

Posted 08 November 2009 - 05:15 AM

Yeah, but it's apparently still in the engine. At least it worked for me.

Of course, it's only a way around the problem.

#9 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 05:21 AM

I've tried linking AR0700 to AR0400 and the other way around in a test save, but it didn't help. The travel time is still 20 hours and it still doesn't make the slums reachable from the waukeen promenade without cluaconsole. :(

I've attached the worldmap.wmp file.

Thanks. :)

Attached Files


All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#10 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 05:29 AM

If it can be useful:
Mods affecting WORLDMAP.WMP:
00000: ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00002: /* from game biffs */ ~DRIZZTSAGA/DRIZZTSAGA.TP2~ 0 0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch)
00003: ~SETUP-BP-BGT-WORLDMAP.TP2~ 0 0 // New Worldmap for use with Mega Modification...

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#11 The Baboon

The Baboon
  • Member
  • 29 posts

Posted 08 November 2009 - 06:06 AM

I've tried linking AR0700 to AR0400 and the other way around in a test save, but it didn't help. The travel time is still 20 hours and it still doesn't make the slums reachable from the waukeen promenade without cluaconsole. :(

Yeah, as I said, it won't work if you've already visited the area. But if you run into the same problem in other areas, this method may help.

#12 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 06:10 AM

Damn, I thought decompressing the save and modifying the area on the fly would've worked anyway. Hope to find another solution then..
(I edited the saved area file, not the general one in the override dir.)

Edited by kthxbye, 08 November 2009 - 06:11 AM.

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#13 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 08 November 2009 - 07:09 AM

Damn, I thought decompressing the save and modifying the area on the fly would've worked anyway. Hope to find another solution then..
(I edited the saved area file, not the general one in the override dir.)

You did recompress the edited files, right?

I can't find anything wrong with the worldmap. Dunno why it won't open in NI, but it looks alright and it opens and checks out in DLTCEP. Waukeen's Promenade has its links to the Slums and there is at least one link leading from the Slums back to Waukeen's.

If you feel up to it, you can start a throwaway new game and see if you can reach the Slums in that.

#14 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 07:40 AM

Yes, saved and recompressed. I'll try with a new game later. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#15 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 08:29 AM

It's the same even with a newly created game.

EDIT: I noticed that if I try to leave the Waukeen's Promenade by the northern edge of the map, I get to go to the gate district, actually appearing on the northern side of the district like when you get inside the city from afar (De Arnise Hold, Trademeet and the like). I can then go back to Waukeen's Promenade and go wherever I wish. Anyway, traveling from the Promenade to any other district takes up 20 hours.

Edited by kthxbye, 08 November 2009 - 08:35 AM.

All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#16 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 08 November 2009 - 09:03 AM

EDIT: I noticed that if I try to leave the Waukeen's Promenade by the northern edge of the map, I get to go to the gate district, actually appearing on the northern side of the district like when you get inside the city from afar (De Arnise Hold, Trademeet and the like). I can then go back to Waukeen's Promenade and go wherever I wish. Anyway, traveling from the Promenade to any other district takes up 20 hours.

Is that with or without edited are files?

What about xnewarea.2da and the link 2das (e.g. xl3000.2da) specified therein? Are they different from the standard files (found in e.g. the IESDP) and if so, which mods have altered them?

#17 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 08 November 2009 - 09:23 AM

Without the edited files.

xnewarea.2da is slightly different from the one I have in my test dir, but only for the LOCX and LOCY columns, modified only by BGT and the worldmap mod. xl3000.2da is identical in both my current and in my test installs.
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#18 Wisp

Wisp
  • Modder
  • 1353 posts

Posted 09 November 2009 - 04:06 AM

Curious. But I think I'm out of ideas.

#19 Fouinto

Fouinto
  • Member
  • 458 posts

Posted 09 November 2009 - 06:26 AM

Hi,

Same problem here :cheers: with only few mods (btw, if relevant, same worldmap version) : I can only leave the Promenade from North-West door and can only go to the City Gate (travel time 20 hours too). But it doesn't really matter :lol:

Hope this helps.

Attached Files



#20 kthxbye

kthxbye
  • Member
  • 233 posts

Posted 09 November 2009 - 06:40 AM

I remember using the Worldmanp v7.1 in other installs and it worked ok. The only difference, my current install is the only one with which I used the BWP Fixpack v8.0 - Fouinto, did you use the Fixpack too? Just to have a lead on where may be worthwhile giving a look.
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T