Okay I've tried this mod and I think it has some merits, but I'm not exactly sure I would replay it and make it a part of my next playthroughs.
The mod has syntax error and the English used in the dialogues reminds me of google translate sometimes.
So far the merit. It has a few interesting ideas, like the fact that you can persuade the enemy generals to drop the items you're looking for by getting them drunk. Issue is... there is no context about this fact alone, apart from both of them asking to give them wine or you talking about wine while meeting them.
One even confuses you for a cook, but that is weird, given that you are going in the houses with your sword sheathed. The thing is... the fact itself that you make them get drunk has no context. What I mean? The character in game knows things the player doesn't. Why would I try to offer wine to an enemy general, if I got no note or not even a simple tips by anyone that two of the three generals are actually people that like and tends to get drunk often?
The mod is also made of a lot of different fights and skirmishes that drowns you in good equipment and money. Nothing too strange, I would say, because that is the norm in the BG modding, but it could be found as 'annoying' from the people that tends to avoid to have 300k stash of loot to be sold after a quest. At least, that's my opinion.
After going into the mountains, you get a screen (like the dream screen you get in bg, or the chapter change you get in bg2) where the English used is not good at all and kinda takes you out of the game.
When I look for a mod in particular, I'm searching for stuff that can be confused for original stuff. Things that I would actually suggest myself using in the past... a correct language is paramount to that.
I'll finish the post later.
Edit number 2: another thing is that I'm not exactly sure I agree with the fact that you dubbed the dialogues with german dialogues. No hard feelings, I would just like to have the chance to remove them, especially if I'm not a german native.
Edit number 3: I've found a door that could be lockpicked, but you made it so that only a key opens it. There must be a dialogue saying it to the player, to make him avoid losing time actually experimenting or drinking thievery potions to actually see if the door can be opened. I couldn't do it with a 175 stat.
Edit number 4: couldn't finish it. After finding the two tablets, I am supposed to enter a cave. But the point to enter the cave can't be reached by my character and as such, I'm stuck at "you must gather your party before venturing forth". Rip
Edit number 5: solved the problem at 4). You have to go top right. The problem is that the mod should not make you able at all to enter that place, unless you did the quest on top right. Otherwise, you make players waste time.
Edit number 6: I found the weirdest bug I've ever met. Right after the marilith kills all the generals, I'm asked how to position the troops. I've got around 7 choices and I can actually place the units differently according to how I feel, even with the tips of the different generals. But... after placing them I got stuck.
So I reloaded and re-did the whole cutscene, but this time, I didn't get asked where I would place the troops and the game worked perfectly. Pretty weird.
Edit number 7: finished it. Some more notes:
> even the final dialogue with the final boss is wrong.
> the final boss has no
Last game-breaking bug, I would say: when you finish tales of anegh you are moved to chapter 21 (playing EET) with the sacking of Saradush. Issue is.... I was in the promenade, having just left Irenicus dungeon. This means that some weirdness made me skip 20 chapters of the game and I was moved to bhaltazar's location.
Edited by Sergio, 15 April 2019 - 12:55 AM.