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Tales of Anegh


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#41 Sergio

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Posted 14 April 2019 - 11:10 PM

Okay I've tried this mod and I think it has some merits, but I'm not exactly sure I would replay it and make it a part of my next playthroughs.

The mod has syntax error and the English used in the dialogues reminds me of google translate sometimes. 

So far the merit. It has a few interesting ideas, like the fact that you can persuade the enemy generals to drop the items you're looking for by getting them drunk. Issue is... there is no context about this fact alone, apart from both of them asking to give them wine or you talking about wine while meeting them.

One even confuses you for a cook, but that is weird, given that you are going in the houses with your sword sheathed. The thing is... the fact itself that you make them get drunk has no context. What I mean? The character in game knows things the player doesn't. Why would I try to offer wine to an enemy general, if I got no note or not even a simple tips by anyone that two of the three generals are actually people that like and tends to get drunk often?

The mod is also made of a lot of different fights and skirmishes that drowns you in good equipment and money. Nothing too strange, I would say, because that is the norm in the BG modding, but it could be found as 'annoying' from the people that tends to avoid to have 300k stash of loot to be sold after a quest. At least, that's my opinion.

After going into the mountains, you get a screen (like the dream screen you get in bg, or the chapter change you get in bg2) where the English used is not good at all and kinda takes you out of the game.

When I look for a mod in particular, I'm searching for stuff that can be confused for original stuff. Things that I would actually suggest myself using in the past... a correct language is paramount to that.


I'll finish the post later.

Edit number 2: another thing is that I'm not exactly sure I agree with the fact that you dubbed the dialogues with german dialogues. No hard feelings, I would just like to have the chance to remove them, especially if I'm not a german native.

Edit number 3: I've found a door that could be lockpicked, but you made it so that only a key opens it. There must be a dialogue saying it to the player, to make him avoid losing time actually experimenting or drinking thievery potions to actually see if the door can be opened. I couldn't do it with a 175 stat.

Edit number 4: couldn't finish it. After finding the two tablets, I am supposed to enter a cave. But the point to enter the cave can't be reached by my character and as such, I'm stuck at "you must gather your party before venturing forth". Rip

Edit number 5: solved the problem at 4). You have to go top right. The problem is that the mod should not make you able at all to enter that place, unless you did the quest on top right. Otherwise, you make players waste time.

Edit number 6: I found the weirdest bug I've ever met. Right after the marilith kills all the generals, I'm asked how to position the troops. I've got around 7 choices and I can actually place the units differently according to how I feel, even with the tips of the different generals. But... after placing them I got stuck.
So I reloaded and re-did the whole cutscene, but this time, I didn't get asked where I would place the troops and the game worked perfectly. Pretty weird.

Edit number 7: finished it. Some more notes:

> even the final dialogue with the final boss is wrong. 
> the final boss has no

Spoiler


Last game-breaking bug, I would say: when you finish tales of anegh you are moved to chapter 21 (playing EET) with the sacking of Saradush. Issue is.... I was in the promenade, having just left Irenicus dungeon. This means that some weirdness made me skip 20 chapters of the game and I was moved to bhaltazar's location.


Edited by Sergio, 15 April 2019 - 12:55 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#42 jastey

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Posted 15 April 2019 - 10:27 AM

Thank you for the reports and for your interest in the mod. It's hosted at Kerzenburgforum, so I feel responsible but it will be a while until I'll have a close look at the raised topics.



#43 Sergio

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Posted 15 April 2019 - 10:28 PM

Okay,thanks Jastey.

 

Two more questions:

1) What's the difference in the endings between ToB and SoA?

2) In ToB version (I wanted to check the ending differences) there is a bug that doesn't allow you from continuing the game. When you are going to face the marilith encounter

Spoiler
, the general is supposed to ask questions to the demon but both the person whose questions are being asked to and another soldier disappear out of thin air, making it impossible to finish the game, because neither the dialogues nor the cutscene appear.

Edit for number 2): after reloading 5 different times the cutscene worked.

Edit number 3: spoken too early. Part of the cutscene loaded, then everyone disappeared out of thin air as in previous times.

Edit number 4: try number 8 worked.


Edit number 5: When you are asked if you wish to help on the warfare, you get two different dialogues. One nets you to a dead end, the other works. The one where you say "unfortunately, we have no idea of the status of the war [...]" works.
The other option gives you a dead end and honestly, it seems like it was added just to not make the player feel rail-roaded, because.... it doesn't warrant any real benefit and, as such, after having played it, makes no sense.

Edit number 6: no difference between SoA ending and ToB from what I've seen :(
A spoiler for the curious about the story of the whole mod:
Spoiler


Edit number 7: there are artifacts around the mod that it would be way better if the dragon had them in his equipment. Ring of Protection +3, apparently no scales, maybe an artifact or two that you are supposed to get forged etc, etc. Just a few tips on how I would have done some things differently.
 


Edited by Sergio, 30 April 2019 - 12:12 AM.

Low hung brow, dazed look on your face..... It appears that you are correct, my friend. You are indeed a complete imbecile.


#44 jastey

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Posted 16 April 2019 - 01:41 AM

Thanks! I am sorry I can't tell anything about the mod. I updated it once but I don't know the actual content. The reports are not lost, though, and will be looked at at some point.



#45 Isewein

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Posted 25 May 2019 - 04:35 AM

This mod worked fine for me on a heavily modded BGT install. Played it in Chapter 9 during ToB right after arriving in Saradush, and considering the scale of the plot it definitely fits better there than during SoA. It's a neat idea to have the quest available for either part of the game, but seems a bit superfluous and certainly responsible for some of the odd balancing. I do appreciate that Tales of Anegh, contrary to so many other quest mods, actually attempts to tie its plot to the main game by having it revolve around a Bhaalspawn and events of the Time of Troubles. Sadly, it really doesn't do its subject any justice. As Sergio has mentioned, the writing is all over the place, and I have a feeling that this is not only due to the lackluster translation. I have no clue how the author came up with the idea to merge silly humour and bog-standard fetch quests with a main story of such epic proportions, but it really doesn't work for me. However, if you can live with having to fill in certain plot holes in your head and are able to ignore the at times cringeworthy writing, the mod offers a number of really well-crafted areas (the prison sequence was especially cool; the first time I actually got to make good use of the Dimension Door spell) and well-executed mass battles (the tactical positioning you get to do for the final battle hardly makes a difference, but it's a really cool touch). I always thought ToB didn't have enough of both. It's fun to get more opportunities to try out all the over-powered spells and HLAs at that point in the game, and Anegh offers plenty of opportunities for that without unbalancing the game too much. It's also the only large quest mod which seems to have worked without any game-breaking bugs for me, which is quite the achievement in itself. All in all, I would install the mod again.

 

There definitely is an extended ending for ToB, which is the ending you got, Sergio. I imagine the mod does not account for EET chapter variables and therefore assumed your game to already be in the ToB portion of the story.


Edited by Isewein, 25 May 2019 - 04:35 AM.


#46 jastey

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Posted 25 May 2019 - 07:19 AM

Thank you for the review, Isewein!



#47 Isewein

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Posted 25 May 2019 - 10:49 AM

Don't remember having any of the cutscene issues, by the way. Could it be an EE compatibility thing as well?



#48 jastey

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Posted 25 May 2019 - 11:32 AM

That might well be possible. Good to know!