By reducing the travelling time to something less than 20 days ofcAnd how would you manage to get back to the civilazation?


Posted 08 March 2010 - 08:12 AM
By reducing the travelling time to something less than 20 days ofcAnd how would you manage to get back to the civilazation?
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 08 March 2010 - 09:58 AM
By reducing the travelling time to something less than 20 days ofcAnd how would you manage to get back to the civilazation?
... or by alien abduction
Edited by Hoppy, 08 March 2010 - 10:04 AM.
Posted 08 March 2010 - 10:21 AM
I was Playing BWP8.1 (or 8.2 I don't remember) with tactics pre-selections.EDIT: Is this a new bug that sprung up after BGT 1.05-1.07? I never have had the problem with running out of time but I don't rest for days to memorize 10 spells either.
I agree, I think 3 days more than the "travel time" is good (including NTotSC pleasure island).20 days is too much time for good role-playing purposes.
Posted 08 March 2010 - 12:40 PM
Well, the original fix comes from DudleyFix with this:How is the travel time actually accomplished with this cut-scene/text-screen mumbo-jumbo? I never paid attention to the in game clock and calendar. Is this done by some DayNight command in the scene or was it hardcoded in BG1 and therefore BGT?
Which were included into the v1.08(10.10.2009)Amends the voyages to and from Werewolf Island so that the game clock now shows they take 20 days rather than 3 hours.
Edited by Jarno Mikkola, 08 March 2010 - 12:45 PM.
Deactivated account. The user today is known as The Imp.
Posted 08 March 2010 - 02:27 PM
GreatWell, the original fix comes from DudleyFix with this:
Which were included into the v1.08(10.10.2009)Amends the voyages to and from Werewolf Island so that the game clock now shows they take 20 days rather than 3 hours.
This was fixed then with BGT-WeiDU's v1.08(26.11.2009) ... as it reads in the VersionHistory.htm in the .rar archive.
Posted 08 March 2010 - 11:43 PM
Yes, according to Ascension64.However, is it relevant to use the same version number (v1.08) if there are differences ?
Posted 09 March 2010 - 12:03 AM
It could be in 100 versions but 20 days with a large ship is nonsense. It is not like the party is rowing a puddle jumper to the island. It's not that far away. Someone had their nautical map and compass dipped in beer. None of 20 days makes sense to me in that travel scenario.In one or two of them of them. As you'll see many of them in this page.So this is in 1.08 only?
Edited by Hoppy, 09 March 2010 - 12:07 AM.
Posted 09 March 2010 - 10:37 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 10 March 2010 - 01:03 AM
I didn't know that there were so much different packages with the same version numberIn one or two of them of them. As you'll see many of them in this page.So this is in 1.08 only?
It's not very important, it's just that I understand than when I was making small megamod "by hand", I have not always used the last BGT versionSorry, I am slack and therefore recommend that you check the release dates rather than the version number. Dates are are current as on the download page description, the archive comment, in the WeiDU.log after install, and in the VERSION field of the Setup-BGT.tp2 file.