The mod has been kickass otherwise though so if anybody can help me with this I'd greatly appreciate it

Posted 03 November 2009 - 05:20 PM
Posted 03 November 2009 - 10:07 PM
That's not the complete list, I am sure of it, so open the WeiDU.log, and copy paste the text!I have BG Trilogy installed as well as Sword Coast Strategems I and II.
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Posted 03 November 2009 - 10:31 PM
That's not the complete list, I am sure of it, so open the WeiDU.log, and copy paste the text!I have BG Trilogy installed as well as Sword Coast Strategems I and II.
Now, you should be able to get the cure form the Werewolve island, you just have to use it.
Posted 03 November 2009 - 11:20 PM
The cure should be with the Dradeel character.Also cure? What cure? There is one? The last time I played through bg1 I used tutu and I don't recall needing any such cure. I simply remember killing the Chieftain and then taking the boat ride back but never had any problems transforming into a Werewolf after that. Anyways like I said that's the log.
Edited by Jarno Mikkola, 03 November 2009 - 11:21 PM.
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Posted 03 November 2009 - 11:59 PM
The cure should be with the Dradeel character.Also cure? What cure? There is one? The last time I played through bg1 I used tutu and I don't recall needing any such cure. I simply remember killing the Chieftain and then taking the boat ride back but never had any problems transforming into a Werewolf after that. Anyways like I said that's the log.
This 'quest', I guess is an enhancement for the real BG1 TotSC within BGT, as there was a hint that you should have changed to a werewolf, but you never were.
Posted 04 November 2009 - 03:15 AM
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Posted 04 November 2009 - 04:49 AM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 04 November 2009 - 02:47 PM
Posted 04 November 2009 - 05:06 PM
Posted 06 November 2009 - 02:20 PM
05.11.04 Fixed AR1000.BCS, AR2000.BCS
1. Isle of Balduran voyage - the journey to and from werewolf island takes 3 hours! No specific length of time is mentioned but it's more than 20 days. Additionally, reloading a game having returned from the werewolf island causes the "voyage home" movie to play again.
1. In AR2000.BCS add DayNight(MIDNIGHT) DayNight(NOON) twenty times(!) to the head of the list of actions in the IslandTravel block.
2. In AR1000.BCS move IslandTravel block to top of script, add Continue() as last action, make SetGlobal first action, add DayNight(MIDNIGHT) DayNight(NOON) twenty times(!) after SetGlobal action.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
Posted 09 November 2009 - 12:34 AM
Posted 09 November 2009 - 02:10 AM
I would think the same, except that I hate long wasted times just traveling... especially when then you have to rest just after cause the journey was so CHEESE long that everyone is fatigued either way, so please make the party at least rest during the ships travel time, so they have full spell books memorized, 120 hit points restored, zero fatigue...Should we let the curse kick in after a month or something then? Or is it better to make again the trip a short one?
I'd rather like the first option better.
Edited by Jarno Mikkola, 09 November 2009 - 02:10 AM.
Deactivated account. The user today is known as The Imp.
Posted 09 November 2009 - 07:24 AM
Posted 09 November 2009 - 07:46 AM
Exactly my query, I havent reached Ulgoth's yet in me BWP8 install but last time, using BGTv1.07, I didn't get this bug (although I don't remember the travel timesIs the travel time a BGTv1.08 feature?
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Posted 09 November 2009 - 12:13 PM
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (19 Oct 09) ~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2 ~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
Edited by hangfire, 09 November 2009 - 12:36 PM.
Posted 15 November 2009 - 02:47 PM
Posted 07 March 2010 - 05:48 AM
Hi,You can work around this problem with the following steps:
Pay attention not to go over 2 000 000 000 for the value (or the value may loop and become smaller that the initial one and you could become a werewolf immediately).
- load a game saved after you had the dialog with Kaishas telling you you have lycanthropy, or get an older one and reach the point
- read the value of a variable setting the time limit before becoming a werewolf:
CLUAConsole:GetGlobal("PlayerInfected","GLOBAL")- Now double the value displayed, that will give you as many days as you already played, so probably more than the 10 or 20 days of the travel back
- Set the new value (2 x initial value):
CLUAConsole:SetGlobal("PlayerInfected","GLOBAL",new value)
I suggested this to another player and he reported it was effective.
Posted 07 March 2010 - 08:50 PM
Posted 08 March 2010 - 02:45 AM
And how would you manage to get back to the civilazation, if you are a wolf already at the point you legally would get there(without cheating with MoveToArea...)?Lycanthropy shouldn't take 20+ days to infect the person. Maybe two weeks tops. Just my *bark at the moon* opinion
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