I actually aborted a previous play-through where I picked her up from the Mithrest Inn and she never said anything then either... what gives?
Edited by Uranium - 235, 01 November 2009 - 04:17 PM.
Posted 01 November 2009 - 04:13 PM
Edited by Uranium - 235, 01 November 2009 - 04:17 PM.
Posted 07 December 2009 - 02:12 PM
Posted 10 December 2009 - 01:18 AM
Posted 21 December 2009 - 02:21 PM
Posted 19 January 2010 - 12:20 PM
Have you some mods in common?// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v8
~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.08 (31 Dec 09)
~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe)
~SETUP-GUI.TP2~ #2 #1 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec epee)
~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #4 // Quete de la caravane de Kagain finissable: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #5 // Coran et les wyvernes: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #6 // Kivan et Tazok: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #7 // Branwen et Tranzig: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #25 // Immunite raciale des Elfes au charme et au sommeil: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #26 // Corrections de la liste de musiques pour La Saga Originale: 10
~BG1UB/SETUP-BG1UB.TP2~ #3 #27 // Corrections du journal de Sarevok: 10
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
// Recently Uninstalled: ~CHLOE/CHLOE.TP2~ #4 #0 // Mod du PNJ Chloe: v1.4.1
~CHLOE/CHLOE.TP2~ #4 #0 // Mod du PNJ Chloe: v1.4.1
~XAN/SETUP-XAN.TP2~ #3 #0 // PNJ Xan, module pour Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #3 #4 // Souhaitez-vous modifier la classe de Xan ? -> Modifier la classe de Xan en Entropiste (ToB requis)
~XAN/SETUP-XAN.TP2~ #3 #5 // Animation "epee enflammee" de BG1
Edited by Graoumf, 19 January 2010 - 03:30 PM.
Posted 20 January 2010 - 01:38 AM
A french player have the same problem, and here is his WeiDU.log:
Have you some mods in common?
Edit: he also tested without BGT and it's the same... almost no dialogs
Posted 20 January 2010 - 10:38 AM
Edited by Graoumf, 20 January 2010 - 10:43 AM.
Posted 20 January 2010 - 02:00 PM
WRITE_ASCII 0x280 ~rchloe~ #8 WRITE_ASCII 0x2cc ~rchloe~ #8with
WRITE_ASCII 0x280 ~RChloe~ #8 WRITE_ASCII 0x2cc ~RChloe~ #8each time.
COPY ~Chloe/Creatures/ChloeNut.cre~ ~override/ChloeNut.cre~ SAY NAME1 @17 SAY NAME2 @17 WRITE_ASCII 0x2cc ~rchloe~ #8with
COPY ~Chloe/Creatures/ChloeNut.cre~ ~override/ChloeNut.cre~ SAY NAME1 @17 SAY NAME2 @17 WRITE_ASCII 0x2cc ~RChloe~ #8This should not be needed as this is only for the dialog file name.
APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ RCHLOED~ UNLESS ~rchloe~ UNLESS ~25POST~ APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ RCHLOED RCHLOEP RCHLOEJ RCHLOE25D~ UNLESS ~rchloe~ IF ~25POST~with
APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ RCHLOED~ UNLESS ~RCHLOE~ UNLESS ~25POST~ APPEND ~pdialog.2da~ ~RCHLOE RCHLOEP RCHLOEJ RCHLOED RCHLOEP RCHLOEJ RCHLOE25D~ UNLESS ~RCHLOE~ IF ~25POST~I'm not sure whether WeiDU is case sensitive for this kind of UNLESS test in a 2da file, but it's better to use the same case for what you add and the test you make to check if it's already there.
Edited by Isaya, 20 January 2010 - 02:12 PM.
Posted 20 January 2010 - 06:31 PM
Posted 23 January 2010 - 08:02 AM
withActionOverride("RChloe",ChangeAIScript("RChloe",OVERRIDE))
ActionOverride("RChloe",ChangeAIScript("Chloe",OVERRIDE))
Posted 23 January 2010 - 10:22 PM
Now I think I shall have found something more likely to be the cause.
Posted 24 January 2010 - 02:18 AM
Posted 26 January 2010 - 05:51 AM
Posted 26 January 2010 - 12:36 PM
to replace with:APPEND ~pdialog.2da~
~RCHLOE RCHLOEP RCHLOEJ RCHLOED~
UNLESS ~rchloe~
UNLESS ~25POST~
APPEND ~pdialog.2da~
~RCHLOE RCHLOEP RCHLOEJ RCHLOED RCHLOEP RCHLOEJ RCHLOE25D~
UNLESS ~rchloe~
IF ~25POST~
I highlighted in red the element to replace and the new one in green.APPEND ~pdialog.2da~
~RCHLOE RCHLOEP RCHLOEJ CHLOED~
UNLESS ~RCHLOE~
UNLESS ~25POST~
APPEND ~pdialog.2da~
~RCHLOE RCHLOEP RCHLOEJ CHLOED RCHLOEP RCHLOEJ RCHLOE25D~
UNLESS ~RCHLOE~
IF ~25POST~
Posted 26 April 2010 - 11:07 AM
Edited by Uranium - 235, 26 April 2010 - 11:12 AM.
Posted 26 April 2010 - 01:09 PM
Posted 05 February 2011 - 04:09 AM
Posted 05 February 2011 - 04:32 AM
Posted 05 February 2011 - 05:05 AM
Posted 05 February 2011 - 05:35 AM