'ScuD', on 09 March 2010 - 06:22 PM, said:
OK, another update for the mod.
ARPSQ2.ARE was reported as corrupted in NI. Fixed by loading to DLTCEP and saving the area.
PSFURN.DLG was reported corrupted because of misplace DO~~. Fixed.
A number of items was reported by NI as missing the used up item or non-existing effect. Fixed that stuff by changing the effects to logical (and existing) ones, adding (or removing completely) the broken item BAM.
Reviewed all CRE files again by checking them in both NI and DLTCEP.
I really think someone should review the spells, as they are too buggy and unbalanced. I, personally, would remove them completely - the Spell Revisions has an excellent set of spells for the whole game.
planarspheremod_update.rar 27.69K
327 downloads
Well we could make a separate component for the spells which sounds great on paper but we would have to change scripts, creatures and stores to accommodate not having the new spells for that component. I don't really like the idea of removing tons of items/spell content just because we can. Also, I am not 100% sold that Spell Revisions is the "be all end all" "all together now" spell adding mod. Planar sphere mod does what it does and Spell Revisions does what it does.
Maybe balancing the spells would be better or even making the spells harder to acquire through higher prices or tactical means?
EDIT: by "we" I mean the royal "we". I think Duality is still the maintainer here.
Edited by Hoppy, 10 March 2010 - 03:22 PM.