Confirmed Companions:
- [Spoilers] Secret CompanionSpoiler
Edited by Archmage Silver, 13 March 2010 - 12:01 PM.
Posted 26 October 2009 - 03:14 AM
Edited by Archmage Silver, 13 March 2010 - 12:01 PM.
Posted 26 October 2009 - 04:00 AM
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Posted 26 October 2009 - 04:06 AM
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Posted 26 October 2009 - 05:09 AM
Back from the brink.
Like RPGs? Like Star Wars? Think combining the two would be fun? Read Darths and Droids, and discover the line "Jar Jar, you're a genius".
These, in the day when heaven was falling,
The hour when earth's foundations fled,
Followed their mercenary calling
And took their wages and are dead.
Posted 26 October 2009 - 06:54 AM
Yep, charname + three.We have a limit of three companions, right?
You can most likely get them to join you initially (unless you don't want to), but they'll either stay, leave or fight you depending on what you do after they join you. Good thing dwarven war golems don't ask a lot questions.It will depend on who I attract to travel with me at all, since not all characters you can recruit will be willing to travel with you (as I understand it). And also on what character type I play.
If the game is as challenging as BioWare has promised, party balance would be good, yes.The ones that look like they'll be amusing though are Alistair, Morrigan, and maybe Oghren. Which since my first character is likely to be an elf rogue should make a reasonably balanced party too. Although if I decide to use my human noble warrior then I'll probably drop Oghren in favour of Leliana, who's the other romance option and seems likely to have some 'interesting' interactions with Morrigan.
Posted 26 October 2009 - 08:32 AM
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Posted 26 October 2009 - 08:39 AM
Yep, that's right. It's a bit more interactive there though - for example: you leave Oghren at the camp, go out and kill one his relatives and when you come back, he'll be waiting to attack you. I pulled that example out of my hat, but that's the principle.As I understand it, everyone can travel with you in the camp, but when you leave the camp you've got to pick three to go with you - kinda like the Ebon Hawk, or Jade Empire's 'we'll just wait on the floor for you to come back."
Posted 26 October 2009 - 11:48 AM
Posted 26 October 2009 - 03:18 PM
"The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday, but it was never the streets that were evil." - Sister Miriam Godwinson, Sid Meier's Alpha Centauri
Posted 26 October 2009 - 03:35 PM
Completed Works:
Contributions:
Works in Progress:
Haer'Dalis Friendship
Posted 26 October 2009 - 04:09 PM
Edited by GeN1e, 26 October 2009 - 04:11 PM.
Retired from modding.
Posted 26 October 2009 - 10:25 PM
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Posted 27 October 2009 - 12:18 AM
Posted 27 October 2009 - 02:33 AM
*raises hand*Sten - Raise your hand if you see a ponderous trust-building friendship on the way? One that'll climax with him revealing his real name? xP
That would be so many different kinds of awesome!... Not to mention completely hilarious!I wonder if you can make Shale say "meatbag"... I smell an easter egg.
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Posted 27 October 2009 - 03:28 AM
Dog is your faithful companion throughout the game. You will be able to change the name and kaddis of Dog if you so choose. He understands spoken words well enough to parse simple commands and basic intention. Dog is a full party member and levels up. He has warhound-specific abilities that he can learn, and character specific equipment. He also has party banter and interjections, as well as his own triggered events; such as a territory-marking exploration game. The details of this mini-game have not been clarified.
Dog is voiced by a real dog.
Dialogue
Sten: "You are a true warrior, and worthy of respect."
Dog: Barks excitedly.
Morrigan: "I know it was you rooting in my pack, mongrel."
Dog: Innocent whine
Morrigan: "Who else? Alistair? He's a likely suspect, I admit, but no."
Dog: Bows head shamefully
Morrigan: "I notice you avoided the hemlock."
Dog: Happy bark!
Morrigan: "Yes, yes, very clever. Next time I will disguise it more carefully."
Dog: Sad eyes
Morrigan: "Do not even try it! I would not give you a biscuit had I one."
Dog: Sadder eyes
Morrigan: "Oh... very well. But tell no one!"
Posted 27 October 2009 - 04:56 AM
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Posted 27 October 2009 - 05:03 AM
Posted 08 November 2009 - 02:10 AM
Posted 08 November 2009 - 03:00 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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Posted 08 November 2009 - 08:27 AM
Edited by Eleima, 08 November 2009 - 08:28 AM.
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