Is it a bug, error or what?
--> It's meant behavior. "It's supposed to happen."The Fixpack was made vor UB-BG1 V8. Not 9. So it's understandable that the patch gets rejected.
Thanks. And when would be released BW Fixpack with UBv9 support?
Posted 01 November 2009 - 10:24 PM
Is it a bug, error or what?
--> It's meant behavior. "It's supposed to happen."The Fixpack was made vor UB-BG1 V8. Not 9. So it's understandable that the patch gets rejected.
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon
Posted 02 November 2009 - 12:12 AM
Posted 02 November 2009 - 12:26 AM
Posted 02 November 2009 - 12:45 AM
E-eeih, you are talking about the Baldurdash Weidu v1.68, it's mostly needed for the NeJ part of the Megamod, which is not included in the tactical install at all, it might be needed for a future release, but it's still unneeded. So no, you do not need it at all... unless you wish the quest & harder Slum Bar fights.Now, a question, I've put BGTrilogy and not put BDash to not mix the tp2 files as written on the BWv8.1.pdf, hope this donīt crash the game.
Well, if the mod has already been updated, it might not require the fix anymore... so the BW Fixpack might not need to support the UfBv9 ... anymore than it currently is{the BW Fixpack doesn't patch the .tp2 if the version is v9}.And when would be released BW Fixpack with UBv9 support?
Edited by Jarno Mikkola, 02 November 2009 - 01:43 AM.
Deactivated account. The user today is known as The Imp.
Posted 02 November 2009 - 01:27 AM
I thought we had already done that in this thread, but maybe we need to be more explicit.And if you want to have some mods removed, why don't you open a topic like "Please remove these mods from BWP" and start a discussion -- I recall that Leonardo asked for a list of mods that you guys wanted to get separated.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Posted 02 November 2009 - 05:05 AM
Posted 02 November 2009 - 08:03 AM
Posted 04 November 2009 - 12:58 PM
Posted 04 November 2009 - 01:37 PM
All of them, and when we are talking about 301 individual mods, it's a lot. All, cause you need to have the exact same same version, exact same install order and exact same mod components. Now of course the BWS should be trust worthy, but of course there is a few mods that actually randomize things, and those will not work well with multiplayer game, unless of course you copy the whole game directory from one computer to the same directory the of the another, after the installation has completed in that game. Remember to always use the BGMain.exe, not the baldur.exe to start the game. There is advice in the BiG World vX,Ylanguage.pdf on how to setup a basic multiplayer game.Has anyone played any BWP games over LAN or online coop? Are there any Co-op breaking mods to avoid in the pack?
Edited by Jarno Mikkola, 05 November 2009 - 12:17 PM.
Deactivated account. The user today is known as The Imp.
Posted 04 November 2009 - 03:14 PM
Thanks! I appreciate the help. And yeah, copying the directory and setting the right reg values is pretty much the plan at the moment.All of them, and when we are talking about 301 individual mods, it's a lot. All, cause you need to have the exact same same version, exact same install order and exact same mod components. Now of course the BWS should be trust worthy, but of course there is a few mods that actually randomize things, and those will not work well with multiplayer game, unless of course you copy the whole game directory from one computer to the same directory the of the another, after the installation has completed in that game. Remember to always use the BGMain.exe, not the baldur.exe to start the game. There is advice in the BiG World vX,Ylanguage.pdf on how to setup a basic multiplayer game.Has anyone played any BWP games over LAN or online coop? Are there any Co-op breaking mods to avoid in the pack?
I don't have friends I play the game with, so I use my enemies; Me:1, Myself:2 and I:3...
Posted 04 November 2009 - 05:56 PM
Posted 04 November 2009 - 11:25 PM
Posted 05 November 2009 - 04:15 AM
Posted 05 November 2009 - 04:26 AM
Depending on what you are searching for... it will.Wow. Someone has been busy with the BWP. Last time i played with it was patch 5.7! Think its worth giving it a new try?
Eeh, why CHEESE the registery, when you do not have to, as I said, when you use the BGMain.exe, it doesn't use the Windows registery to find itself as it doesn't need to, unlike the baldur.exe does as it launches the front-end program that uses the Windows registery to find the BGMain.exe...And yeah, copying the directory and setting the right reg values is pretty much the plan at the moment.
Edited by Jarno Mikkola, 05 November 2009 - 06:03 AM.
Deactivated account. The user today is known as The Imp.
Posted 05 November 2009 - 11:45 AM
Posted 05 November 2009 - 12:08 PM
Edited by dabus, 05 November 2009 - 12:11 PM.
Posted 05 November 2009 - 12:09 PM
Hmm, the BWS reads BiG World Setup\Config\Setup.ini, section [Faults].
For all the entries (like SETUP-1PP.exe), it opens the ..\Mod.ini and reads the section of the same name there.
For some reason, this does not work.
If you want to try and fix it yourself, go ahead and do that yourself for all your 15 entries and check if the downloads are present. Number 0 stands for Down, 1 for AddDown and 2 for EN-AddDown.
If the downloads are present, you can delete the line from the [Faults]-section.
If possible, please upload the BiG World Setup-folder as a zipped archive.
Posted 05 November 2009 - 03:06 PM
Posted 06 November 2009 - 12:18 AM
Posted 06 November 2009 - 11:07 AM