About the Ogre's Reach lag. I felt I should mention that I didn't face anything of the laggy kind in the area ... and lookin at my AR3499.bcs, it much bigger than kthxbye's
(yeah, Laurel's quest completed flawlessly for me ... no lags, and no reloading [unlike my BWP6 install when the quest wouldn't complete for some reason
explodin gibberling corpses??])
IF
Global("SharoJumpOn","GLOBAL",1)
Global("SharoInParty","GLOBAL",1)
!InActiveArea("sharo")
!See("sharo")
!Dead("sharo")
!StateCheck("Azure",STATE_DEAD)
THEN
RESPONSE #100
MoveGlobalObject("sharo","Azure")
END
IF
Global("SharoJumpOn","GLOBAL",1)
!InActiveArea("sharo")
!See("sharo")
!Dead("sharo")
!Global("SharoInParty","GLOBAL",1)
StateCheck("Azure",STATE_DEAD)
THEN
RESPONSE #100
MoveGlobalObject("sharo",Protagonist)
END
IF
PartyHasItem("SW1H19") // Vampiric Sword
Global("TheVault","GLOBAL",1)
Global("TheVaultSentry","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("JC_VS1",[2900.1505],0) // Vault Sentry
SetGlobal("TheVaultSentry","GLOBAL",1)
Continue()
END
IF
!GlobalTimerNotExpired("DMWWGibberTimer","GLOBAL")
!Global("DMWWLaurelGibberling","GLOBAL",0)
THEN
RESPONSE #100
SetGlobalTimer("DMWWGibberTimer","GLOBAL",3)
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
ActionOverride(Player1,CreateCreatureOffScreen("GIBBER",0)) // Gibberling
IncrementGlobal("DMWWLaurelGibberling","GLOBAL",-1)
END
IF
Global("HaiassJumpOn","GLOBAL",1)
Global("HaiassSeUne","GLOBAL",1)
!InActiveArea("haiass")
!See("haiass")
!Dead("haiass")
THEN
RESPONSE #100
MoveGlobalObject("haiass",Protagonist)
END
The extra blocks that you see in my bcs are from Haiass and the Azure (Expert) mod
(btw, shouldn't kthxbye have the Haiass block??
Cheers,
Lol