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v1.08 bugs/questions


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#21 Ascension64

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Posted 17 October 2009 - 10:43 PM

The item shattering relies on the items setting variables. Does Item Revisions overwrite the items or substitute items for the stock items?

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#22 Mike1072

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Posted 17 October 2009 - 11:14 PM

The item shattering relies on the items setting variables. Does Item Revisions overwrite the items or substitute items for the stock items?

The main component overwrites pretty much all of the equippable items in BG2, plus many of the BG1 items used by BGT. It can be installed before BGT, but then some items will be reverted back to their vanilla state by BGT.

#23 White Agnus

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Posted 18 October 2009 - 07:31 AM

I found a bug:
COPY_EXISTING ~STOSILEN.STO~ ~override~
  SAY NAME1 #20639

COPY_EXISTING ~TAV0721.STO~ ~override~
  SAY NAME1 #57205

COPY_EXISTING ~TEM0002.STO~ ~override~
  SAY NAME1 #11703

Should be:
COPY_EXISTING ~STOSILEN.STO~ ~override~
  SAY NAME2 #20639

COPY_EXISTING ~TAV0721.STO~ ~override~
  SAY NAME2 #57205

COPY_EXISTING ~TEM0002.STO~ ~override~
  SAY NAME2 #11703

Because NAME1 sets the 0x8 Offset, which is the type offset of the stores...

#24 Ascension64

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Posted 18 October 2009 - 07:54 PM

Ought to be messy, fixed on new SHS archive. Thanks.

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Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

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Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#25 kthxbye

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Posted 18 October 2009 - 10:24 PM

If the stores issue can lead to a crash, could you give me the proper types the stores should be?
A simple on-the-fly fix to keep ongoing games running could be:
COPY_EXISTING ~STOSILEN.STO~ ~override~
  SAY NAME1 (TYPE)
  SAY NAME2 #20639

COPY_EXISTING ~TAV0721.STO~ ~override~
  SAY NAME1 (TYPE)
  SAY NAME2 #57205

COPY_EXISTING ~TEM0002.STO~ ~override~
  SAY NAME1 (TYPE)
  SAY NAME2 #11703
But I don't know what (TYPE) should be for those stores.
Thanks. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#26 Miloch

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Posted 18 October 2009 - 10:32 PM

But I don't know what (TYPE) should be for those stores.

Judging from the names, I'd say 0, 1 and 3 respectively (store, tavern, temple).

Actually, Silent's Shop is coded as an inn in BG1, and it does offer a peasant bed so I guess it's intentional. So is tav0721, so make that 2, 2, 3 I guess.

Oh, and don't use SAY for that (it's not a string reference) - use WRITE_LONG.

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#27 kthxbye

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Posted 18 October 2009 - 11:56 PM

Thanks. :)
All of the above must be considered totally IMHO.

Rose NPC and ktweaks for BG:T

#28 hangfire

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Posted 20 October 2009 - 07:17 AM

I own the Uk version of BG:ToSC. While trying to install 1.08, I did a full install of BG1 and ToSC, I then patched with the UK 5512 patch. The BGT installer refused to accept my Baldur's Gate directory as valid.

I just re-installed, and used the US patch instead. The BGT installer worked.

I'm not sure what's different in the UK / US patches or versions, but this ought to be mentioned somewhere in the readme.

#29 Waywocket

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Posted 20 October 2009 - 12:08 PM

Is it possible there was some other difference? I'm 95% certain I used the UK version of the patch, and it worked for me.

#30 OneEyedPhoenix

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Posted 20 October 2009 - 12:41 PM

Is it possible there was some other difference? I'm 95% certain I used the UK version of the patch, and it worked for me.


+1

#31 hangfire

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Posted 20 October 2009 - 02:19 PM

Hmm - maybe, but I re-installed immediately afterwards using the same CDs and path (after wiping the directory) so there shouldn't have been any other differences.