v1.08 bugs/questions
#21
Posted 17 October 2009 - 10:43 PM
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#22
Posted 17 October 2009 - 11:14 PM
The main component overwrites pretty much all of the equippable items in BG2, plus many of the BG1 items used by BGT. It can be installed before BGT, but then some items will be reverted back to their vanilla state by BGT.The item shattering relies on the items setting variables. Does Item Revisions overwrite the items or substitute items for the stock items?
#23
Posted 18 October 2009 - 07:31 AM
COPY_EXISTING ~STOSILEN.STO~ ~override~ SAY NAME1 #20639 COPY_EXISTING ~TAV0721.STO~ ~override~ SAY NAME1 #57205 COPY_EXISTING ~TEM0002.STO~ ~override~ SAY NAME1 #11703
Should be:
COPY_EXISTING ~STOSILEN.STO~ ~override~ SAY NAME2 #20639 COPY_EXISTING ~TAV0721.STO~ ~override~ SAY NAME2 #57205 COPY_EXISTING ~TEM0002.STO~ ~override~ SAY NAME2 #11703
Because NAME1 sets the 0x8 Offset, which is the type offset of the stores...
#24
Posted 18 October 2009 - 07:54 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#25
Posted 18 October 2009 - 10:24 PM
A simple on-the-fly fix to keep ongoing games running could be:
COPY_EXISTING ~STOSILEN.STO~ ~override~ SAY NAME1 (TYPE) SAY NAME2 #20639 COPY_EXISTING ~TAV0721.STO~ ~override~ SAY NAME1 (TYPE) SAY NAME2 #57205 COPY_EXISTING ~TEM0002.STO~ ~override~ SAY NAME1 (TYPE) SAY NAME2 #11703But I don't know what (TYPE) should be for those stores.
Thanks.
#26
Posted 18 October 2009 - 10:32 PM
Judging from the names, I'd say 0, 1 and 3 respectively (store, tavern, temple).But I don't know what (TYPE) should be for those stores.
Actually, Silent's Shop is coded as an inn in BG1, and it does offer a peasant bed so I guess it's intentional. So is tav0721, so make that 2, 2, 3 I guess.
Oh, and don't use SAY for that (it's not a string reference) - use WRITE_LONG.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#28
Posted 20 October 2009 - 07:17 AM
I just re-installed, and used the US patch instead. The BGT installer worked.
I'm not sure what's different in the UK / US patches or versions, but this ought to be mentioned somewhere in the readme.
#29
Posted 20 October 2009 - 12:08 PM
#30
Posted 20 October 2009 - 12:41 PM
Is it possible there was some other difference? I'm 95% certain I used the UK version of the patch, and it worked for me.
+1
#31
Posted 20 October 2009 - 02:19 PM