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Immortal Kiel the Legionkiller


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#1 Sai

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Posted 10 October 2009 - 03:48 PM

I'm not exactly sure how this occurred, but Kiel the Legionkiller in Durlag's Tower is currently unkillable (marked as dead). I'm pretty sure that when I entered the southern reddish room with the bridge-thingy over it, some dwarves started attacking me - and meanwhile Kiel was somehow dieing in the back (I wasn't touching him, but he seemed to take damage when I hurt/killed a dwarf).


Keywords: Kiel the Legionkiller, immortal, unkillable

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Edited by Sai, 11 October 2009 - 11:57 AM.


#2 hangfire

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Posted 09 November 2009 - 05:13 PM

+1 for this.

Don't have a save, unfortunately. A Greater Doppelganger/Kiel in the same room as above spawned when I slept. The party damaged it until it came up as 'Dead', but it was very much alive still and attacking the party. Continued damage had no effect on it. I eventually re-loaded to avoid the problem.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.08 (19 Oct 09)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v2.2
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music


#3 Ascension64

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Posted 24 November 2009 - 06:44 PM

This scenario is due to ChangeAnimation() executing after Fuernebol or Islanne dies, result in a live Kiel retaining the 0 or negative hit points but not having the STATE_DEAD flag set. I have fixed this by the DOPKIE script so that if this is the case, then the creature will DestroySelf()

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