You can delete that - Erephine says it's currently unused due to size limitations so I don't think it can be implemented, but you can always ask in the IA forum. The Lady of Pain is only used for one creature anyway, and then only if you have Planar Sphere installed.PS: One of your packages contains a The Lady's Shadow.rar inside the package.rar ... Shouldn't it have been unpacked??
Mod updates for BWP v8+
#141
Posted 19 January 2010 - 04:58 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#142
Posted 01 February 2010 - 07:34 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#143
Posted 02 February 2010 - 09:18 AM
And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.
DEU: Wird nicht mit Spell Revisions installiert.
ENG: This improvement is included in Spell Revisions.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#144
Posted 03 February 2010 - 11:09 AM
I've deleted it.And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#145
Posted 05 March 2010 - 02:19 AM
Alternatives - New ways to get to spellhold without siding with the thieves or vamps (v5 also includes jastey's QualloFix mod)
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#146
Posted 11 March 2010 - 06:29 PM
Can you also remove the dependencies that state PnP Free Action is not compatible with Spell Revisions or Divine Remix. The latest version is compatible with both (and always has been with Divine Remix as far as I know). See here and here for more info.I've deleted it.And can you please remove the text below from PnP Free Action on the linklist. It's not true, because Spell Revisions does not patch mod-added Free Action spells and items, unless I missed something.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#147
Posted 13 March 2010 - 02:39 AM
Sure, we'll remove all the outdated infos about it. Thanks for the info.Can you also remove the dependencies that state PnP Free Action is not compatible with Spell Revisions or Divine Remix. The latest version is compatible with both (and always has been with Divine Remix as far as I know).
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#148
Posted 14 March 2010 - 08:55 PM
The Game Text Update component has been split into two subcomponents which use different component number designations than in v8 (1000 and 1001). The other component numbers remain the same.
#149
Posted 15 March 2010 - 06:32 AM
Edited by cmorgan, 15 March 2010 - 06:32 AM.
#151
Posted 12 May 2010 - 07:25 PM
So the "recommended" components would now be:
0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 8000 9000
Edited by Miloch, 12 May 2010 - 07:25 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#152
Posted 13 May 2010 - 09:56 AM
Is there a specific reason why you don't recommend the "All creature" components for the PST, Moinesse and BGI anims??710 7000 8000
Also (and I know this is better asked in the IA forums but still ... ) what does relevance (25/50/75) mean for these 3 components??
Anyway, absolutely amazed by the sheer pwnage of this mod!!
PS: I forgot to ask last time You recommended the "All creatures" version for the Cambion/Alu-fiend anims, so ... are their vanilla BGII-ToB anims still used for some other creatures??
Edited by Lollorian, 13 May 2010 - 09:57 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#153
Posted 15 May 2010 - 04:15 PM
Yeah. Well I responded to it there anyway, so it doesn't get buried in one of these BWP threads .I know this is better asked in the IA forums but still ...
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#154
Posted 23 May 2010 - 02:18 AM
Based on the latest BWP WeiDU.logs I've seen, it looks like BWP is picking up the latest IA version but not the new components. This isn't that great, due to the way the mod was restructured.Infinity Animations has several new components, as posted here. Additionally, it deprecates a couple of components (making them uninstallable) for tieflings, since better versions are now in the new PS:T component. On top of that, the BWP should make sure it grabs the new content archives (apart from updates to most archives, brand new ones are for Moinesse's Avatars and PS:T paletted animations).
So the "recommended" components would now be:
0 25 50 100 150 210 260 400 410 450 490 500 550 600 650 710 7000 8000 9000
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#155
Posted 23 May 2010 - 02:23 AM
We know and sorry for the circumstances, Miloch. Leonardo tries to release an updated Install.bat.Based on the latest BWP WeiDU.logs I've seen, it looks like BWP is picking up the latest IA version but not the new components. This isn't that great, due to the way the mod was restructured.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World