Write what, something that'll cause a warning? I dunno, try compiling a script that casts a spell that doesn't exist or something.So: How do I write that?
My BWS-developing-related questions
#61
Posted 03 April 2010 - 10:00 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#62
Posted 17 June 2010 - 01:54 PM
1. After having funny errors with SCS and it did not seem likely that Lollorian would fix it, I am adding an option that will install as much components as possible in one go.
Before components with subcomponents that are actually selected, the group will be installed and a new one will be opened.
Mods with one component only will not be installed in groups since there is no benefit to a "normal" installation with the BWS.
Where should a group be closed due to memory-usage? BG2_Tweaks only? Is this still needed? Some other mods that come to your mind (SCS/SCSII)?
2. I want to add a message for people that do not have a "standard" codepage (1252) for non-unicode programs. Is this a general problem or does this only matter when installing InfinityAnimations?
Depending on the answer I'd display the message right at the start after selecting the language for the BWS-usage or after the selection of the mods is over.
#63
Posted 20 June 2010 - 04:39 AM
Eh, you mean DavidW, or are the errors only BWS-related?After having funny errors with SCS and it did not seem likely that Lollorian would fix it
Not sure what you mean by "closing a group" but I do recall both SCSes took absolutely ages on my last BWP install (on an external drive).Where should a group be closed due to memory-usage? BG2_Tweaks only? Is this still needed? Some other mods that come to your mind (SCS/SCSII)?
It is only applicable to IA, Aurora and Vecna, though hopefully not for the next releases which will use standard ANSI characters in all the filenames (though it might be a while on that).2. I want to add a message for people that do not have a "standard" codepage (1252) for non-unicode programs. Is this a general problem or does this only matter when installing InfinityAnimations?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#64
Posted 20 June 2010 - 05:47 AM
Well, if someone only selects those components, it would be a generic problem.Eh, you mean DavidW, or are the errors only BWS-related?After having funny errors with SCS and it did not seem likely that Lollorian would fix it
I also heard DavidW was absent, and since I'm a WeiDU noob I asked Lollorian for his opinion.
I mean when it would be sufficient to execute more then one WeiDU --force-install-list - instances per mod.Not sure what you mean by "closing a group" but I do recall both SCSes took absolutely ages on my last BWP install (on an external drive).Where should a group be closed due to memory-usage? BG2_Tweaks only? Is this still needed? Some other mods that come to your mind (SCS/SCSII)?
The BWP-PDF lists SCSII and BG2_Tweaks.
Ok. I already added a generic warning at the beginning since that's the easiest method.It is only applicable to IA, Aurora and Vecna, though hopefully not for the next releases which will use standard ANSI characters in all the filenames (though it might be a while on that).2. I want to add a message for people that do not have a "standard" codepage (1252) for non-unicode programs. Is this a general problem or does this only matter when installing InfinityAnimations?
#65
Posted 20 June 2010 - 06:52 AM
Wouldn't it be easier to fix the bugs with e.g. the BWP Fixpack than to add stuff to the BWS to circumvent them?Well, if someone only selects those components, it would be a generic problem.
Eh, you mean DavidW, or are the errors only BWS-related?After having funny errors with SCS and it did not seem likely that Lollorian would fix it
I also heard DavidW was absent, and since I'm a WeiDU noob I asked Lollorian for his opinion.
#68
Posted 21 June 2010 - 09:00 AM
#69
Posted 21 June 2010 - 11:17 AM
Recent versions of BGT, BGTTweak and propably more did not use standard keywords like Installing / Installed successfully but used a localized version.
From my "scripting-standpoint" this is really a major issue since I did those English keywords to recognize if the installation was skipped, had warnings or errors and was able to show them.
If I had to ask for skipped components, that would really be a step backwards for me.
Is it possible to somehow generate old logs or is it easy to search the TP2-files for those translations?
Sorry that I did not do that myself before asking, but I got to get going and buy me some food.
Edit:
Seems like the translation is always the same...
If I'd just had to look for strings like @-1006 = XYZ, fetching the translations would be ok.
Edited by dabus, 21 June 2010 - 12:21 PM.
#70
Posted 21 June 2010 - 01:57 PM