Outdoor.
2. Specifically what type of area - city, dungeon, forest, something else?
Something else - Saemon's ship in the open ocean.
3. Size of area artwork requested? (Remember that the game has size limitations.)
Should be sized to be full-screen even for people using high resolution mods, at least 1600x1200.
4. Where in the game will this area occur and which areas will it link?
The area is for a cutscene and critical dialogue set on Saemon Havarian's ship, en route to Spellhold, in the dead of night. There are no area links.
5. Should the area artwork have both night and day versions? (The artist will essentially have to create the area twice - think hard if you really need both)
It'll be at night, but from what I've inferred about how the game handles that it should be fine to make it from the day tileset (in fact, there isn't a Night one) and I'll just set the clock in script.
6. Describe your vision of the area in detail! Give some backstory to the area, the intended use, a sketch of the intended area artwork...
The area should consist of Saemon Havarian's ship from BG2 AR1600 (the ship in the lower left corner), reversed left to right, in what appears to be the open ocean - IE, no rocks, dock, etc. The water where the land features are removed could be filled in from AR1500 or AR1600 or AR1607, or really anything convenient from the game.
7. Will the artist have some freedom to compose the area, or should the request parameters be followed to the letter?
The area being pretty simple, it's probably best to stick to what's specified.
8. Are there any special features you need? (for example a statue that opens to reveal a secret passageway etc.)
Only what's specified.
9. Any deadlines?
Nope.
10. What game and what mod is this for?
BG2/TOB, Arkalian.
11. Anything else you'd like to mention?
Nope.
Edited by Azkyroth, 29 September 2009 - 10:16 AM.