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New BG-BG2 Kit Idea (Make a few bucks)


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#21 Zyraen

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Posted 06 October 2009 - 08:44 AM

Would like to mention that it would be difficult, if not impossible, to disable the use of Healing potions etc.
Disabling the effect of healing spells etc on them is not difficult, but healing potions...?
Of course a simple way is to have a custom script that comes into effect over the DK, and makes him immediately dump any healing potions placed in his inventory to another Character, effectively making them unusable.

On another side note, because the AI casts Healing Spells on Rest, it may greatly distort the Party's Rest Time.

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#22 Jarno Mikkola

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Posted 06 October 2009 - 08:52 AM

Would like to mention that it would be difficult, if not impossible, to disable the use of Healing potions etc.
Disabling the effect of healing spells etc on them is not difficult, but healing potions...?
Of course a simple way is to have a custom script that comes into effect over the DK, and makes him immediately dump any healing potions placed in his inventory to another Character, effectively making them unusable.

On another side note, because the AI casts Healing Spells on Rest, it may greatly distort the Party's Rest Time.

Wouldn't it be easier to 'grant' him immunity to necromancy... and if all else fails, force the healing potions to cast necromantic spell on the user, instead of just healing the user.

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#23 MrFaust

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Posted 06 October 2009 - 08:55 AM

You hit it right on the head Miloch, according to d&d rules a BlackGuard is a "Anti-Paladin" they stand for everything the Paladin does not. A Death Knight takes that one step further transforming one into a champion of darkness. I more or less enjoy hearing what you have to say about the kit, i think there is alot of very useful feed back here that can be implmented into the quest/kit Zyraen and I are going to attempt. I've pretty much taken the role of Writer while he will be doing the modding. So before we go ahead with it i want to see what everyone's ideas are.

As far as the healing i can see were going to have problems with this but we need a good disadvantage. This kit will and can turn anyone into a walking tank if left unchecked. As per the rules of both 3.5 and 2nd editions being that a Death Knight is immune to necromancey and cant heal i figured this would be perfect drawback. Just how it will be done i have not a clue i dont even really understand modding even with many, many attmepts to learn. Just to alien to me.

I'd like to keep getting feedback from everyone because I have to start writing the quest and send over the kit very soon so i wanna soak as much as i can.

Edited by MrFaust, 06 October 2009 - 09:00 AM.

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#24 Miloch

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Posted 06 October 2009 - 11:27 AM

Would like to mention that it would be difficult, if not impossible, to disable the use of Healing potions etc.

...aye?

On the negative side, no DK can "use a potion or item that must be ingested, since it has no natural bodily functions and cannot eat, drink or breathe, even if it desired".

This would be very difficult to implement, if not impossible.

<_<

You could give him immunity to necromancy, though this would have the effect of blocking a bunch of negative spells, so probably more of a benefit than a drawback. You'd have to block the spmagglo "whiffle ball" too (also doable - see here). But as noted, that won't block healing potions and the like. So you could also give him a protection from opcode "current HP modifier" (101/17). That would also block any negative HP modifiers applied by the opcode. And really, you want to block *all* potion use, judging from the description (the death knight hasn't got the anatomy capable of quaffing a potion). So you're back to usability flags as above, or some nasty scripting via baldur.bcs or the like. Or you could simply disable quick item slots, but then he couldn't use wands or anything else.

Death knights have other drawbacks - they retain some sense of their previous honour and therefore can't attack from behind or attack weaponless creatures according to the 2e MM. They are cursed to remain within their domains and are committed to confessing their crime in song on nights when the moon is full. Most of that falls in the "difficult if not impossible" category too, though you could code up similar things (such as giving all "innocents" immunity to deathknights or something; giving DKs something similar to lycanthropy perhaps).

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#25 Zyraen

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Posted 07 October 2009 - 05:37 AM

Worth noting that Regen rings exist. 2 Rings of Gaxx, anyone? :)
Not that a DK can't use it, since regen rings don't really require a digestive system.

Edited by Zyraen, 07 October 2009 - 05:39 AM.

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Love between a Law Enforcer and a Fugitive - can such a thing even happen?
SoA Release - Overview / Download Links

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, XP caps, The Ub3r Reaver Kit, and much more...
Spellhold Gauntlet - more than just a Spellhold-Be-Gone
Hidden Kits - hidden dual-classed kits with a twist for progression


#26 Thanatos.

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Posted 06 December 2009 - 05:18 AM

Dragon



*chuckles* teehee... :3

#27 vilkacis

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Posted 06 December 2009 - 09:53 AM

...your point being? Don't go around randomly bumping threads just for the hell of it.

#28 Thanatos.

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Posted 08 December 2009 - 04:20 AM

My apologies. I meant nothing from it. No need to get defensive.

Yes, this kit would be an interesting addition to the game and I'd definitely play it. Frankly I'm surprised that Death Knight's weren't an original part of the D&D universe. I mean, sure, we have anti-paladins, but that's just paladins that're a**holes. The very evil equivalent to the paladin is what I really want. You could even go far enough to bump the whole thing into a fully fledged quest mod equipped with an underground Death Knight temple (much like the Hall of the Radiant Hearted) and a couple of quests to boot. But hey, that's if you want to get into the really big stuff. Personally I'd just cut my teeth on the kit and then see where it develops. But enough of my ramblings.

#29 vilkacis

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Posted 08 December 2009 - 09:20 AM

"Defensive"? As the moderator for this section of the boards, I don't want people bumping months-old threads just to add a "lol". It's untidy. If you're going to post here, it should be something that actually adds to the topic.

#30 Thanatos.

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Posted 11 December 2009 - 05:28 AM

Yikes, I didn't even read when those were posted! My sincerest apologies. It was an unread topic to me because I've been absent for a while.