Does some mod check whether a bif's files are all present in the override/another bif and delete the redundant bif??
Cheers,
Lol
I am not sure as I have not installed a lot of things you do. I am also not savvy with the_Bigg's Generalized BiFFing but from my experience with two other tools I have used, they just take the area/item/creatures/Wav/rules in the override and Biff them into new files like xxare.BIF, xxWAV.BIF and so on. I don't think every
BG1 area file would be in the override from a heavy mod installation unless Unique Artifacts or something changes every single area known to man and woman. Seeing is believing I guess so I could be assuming things I shouldn't.
I would think that you would still have some areas in the BG1ARE.BIF but a BIF tool might not check for current BIF files in the data folder but instead make it's own new ones from the files in the override. This is why updating the CHITIN key is necessary and
TDD,
CTB, Soubar,RoT,
BGT, DS/NT and Bonehill all do their own biffing routine and update the .key file.
Don't you guys use some sort of mass delete cleanup program in the
BWP nowadays? I would look into the last two things you have done like the Gen. biffing and the cleanup thing (if still used).
Good luck Lol as this sounds very strange to me.