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Troll immunities? Bug or design, I do not know.


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#1 Sylvan

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Posted 25 September 2009 - 01:47 PM

So, playing through BG2 for the first time in years, with a pretty much all caster party, and I've noticed that the trolls in the de'Arnise keep are immune to a LOT of my spells.

Specifically, I get no saving throw text for Confusion(Chaos), Paralysis(Hold Monster), and Sleep(Greater Command).

Dominate is strange as well, in that I will see the text Troll - Dominated in the text window, but nothing happens (I've made sure that I am *not* attacking these trolls, as I've had issues with my party members continuing to attack creatures after I have charmed/dominated them before). The dominated trolls keep their red circles and do not ever come under my control.

Slow is working normally.

ALso, and I'm reasonably sure this is just a design issue, but do trolls regenerate even when damaged with fire/acid? I know you have to perma-kill them with acid/fire, but I was hoping that my party of casters could just Flamestrike/Acid Arrow/Fireball their way through the keep without too much worry. Tested and confirmed when I let a Spirit Troll beat on a Stoneskinned/Mirror Imaged/Fire Shielded Nalia. Like I said, I'm pretty sure this is just a normal game feature, but its been so long since I last played, and I've never played with this kind of spellpower, so I've never tested it.

#2 GeN1e

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Posted 25 September 2009 - 03:26 PM

Specifically, I get no saving throw text for Confusion(Chaos), Paralysis(Hold Monster), and Sleep(Greater Command).

Trolls are immune to confuse and some other debilitating effects, yes. I still remember trying to Chaos a bunch of them for the first time.

ALso, and I'm reasonably sure this is just a design issue, but do trolls regenerate even when damaged with fire/acid?

They do. There's no way for IE to tell them stop it after being hit with fire.

Retired from modding.


#3 Sylvan

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Posted 25 September 2009 - 07:06 PM

Alrighty. Thanks for letting me know.

#4 Miloch

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Posted 26 September 2009 - 12:26 AM

ALso, and I'm reasonably sure this is just a design issue, but do trolls regenerate even when damaged with fire/acid?

They do. There's no way for IE to tell them stop it after being hit with fire.

And why not?
IF

  OR(3)

	HitBy(Myself,ACID)

	HitBy(Myself,FIRE)

	HitBy(Myself,MAGICFIRE)

THEN

  RESPONSE #100

	DestroyItem("trollreg")

END
Or something like that.

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#5 Sylvan

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Posted 26 September 2009 - 10:38 AM

Well, I wouldn't want them to then *not* regenerate from normal wounds........

I'm not a modder, but would there be some way to give them permanent hp damage when hit by fire/acid? As in, a random troll has 60 HP, I hit him with a flamestrike for 23, he now has a cap of 37?

#6 GeN1e

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Posted 26 September 2009 - 12:23 PM

...

Duh, I must be getting old.

I'm not a modder, but would there be some way to give them permanent hp damage when hit by fire/acid? As in, a random troll has 60 HP, I hit him with a flamestrike for 23, he now has a cap of 37?

It's doable... in theory. Each source of fire/acid also reduces troll's max hp. Problem is, for damage and hp decrease to be the same number, you'd have to turn a simple 6d6 damage effect into a very messy load of percentage-based fixed amounts. Still, it can be coded.

PS Yes, despite the ugly way to implement, it might prove interesting. I'll try it tonight.

Edited by GeN1e, 26 September 2009 - 12:32 PM.

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#7 Sylvan

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Posted 26 September 2009 - 10:05 PM

Spiffy. Once I'm done with this playthrough (first time to ever actually beat ToB, I hope) I can help out, since I want to get into some modding anyways. I see so, so many things to do with my BG games..........