I've been thinking about revising the skald kit to make it more detailed and fun to play. Here's what I have in mind. It's just an early concept, mind you. Here's the kit overview, with commentary.
This Nordic bard is also a warrior of great strength, skill and virtue. His songs are inspiring sagas of battle and valor and the Skald devotes his life to those pursuits.
Kit description will most likely be modified somewhat.
Available Races: Human, Half-Elf
Primary Attributes: Dexterity (12 Minimum), Strength (13 Minimum), Charisma (15 Minimum)
Changed intelligence to strength.
Stronghold: The Skald can acquire the theater beneath the Five Flagons Inn in the Bridge District.
Might change that to the warrior's keep instead.
Strengths
- +1 Bonus to THAC0 and Damage every 5 levels
Or should I simply use fighter's THAC0 advancement table?
- Bard's Battle Song
- Skald's song is different (at 1st level - gives allies +2 to hit and damage, -2 to AC; at 15th level - gives allies +4 to hit and damage, -4 to AC, Immunity to Fear; at 20th level - gives allies +4 to hit and damage, -4 to AC, and Immunity to: Fear, Stun, and Confusion
That's how current skald's is in the unmodded game; probably will stay that way.
- High Lore (for identifying)
Remove it perhaps? Not sure if it fits.
- Can specialize (++) in any of the following weapons: two-handed swords, axes and swords.
Perhaps 3 points in proficiency should be allowed?
- Can use Bucklers
- Built-in lingering song (when bard stops playing, the effects of his or her song last an additional 2 rounds - taken from IWDII feats)
Might decrease that to just one round. Could be improved by a HLA.
Weaknesses
- Must be partially Neutral in alignment
- Cannot use armor heavier than Chain Mail
- Cannot Pick Pocket
Removed because it doesn't work with the feel of the class.
- Has no access to spellcasting
Ditto. And it should balance out the melee bonuses.
- Limited weapon selection
That's the basic overview. Basically I plan to design this class to perform the role of the "battle bard". While the concept is somewhat similiar to the already exisiting Blade kit, it will have a different flavour. While the blade is a flashy fighter, skald is closer to a barbarian in his fighting style.
I plan to implement a tiered HLA table with four paths (as inspired by Caedwyr's Geomantic Sorcerer Kit). Proposed paths (work in progress):
1. Heroic epics path
Very strong buffs, with long casting times. Meant to be cast before combat.
Epic of Thoirdheach -> Skellige's saga (requires Epic of Thoirdheach) -> x ( requires Skellige's saga) -> etc.
2. Warrior path
Focused on special attacks. I've no ideas yet. Well, maybe shield bash? Though I'm not sure how to implement that.
3. Battle songs
To be cast during battles, short casting times, debuffs or short-term team buffs. Battle horns?
4. ??
Other than that I plan to implement 2-3 unique abilities, similar to Blade's spin abilities, which would grow in power with levels.
I was also thinking about making Skald's song better the longer he fights. Though I suspect that would be near impossible to implement. If that wouldn't work, something similiar would be nice.
Well, that's the basic project. Feedback greatly appreciated!
Edited by Annúgil, 21 September 2009 - 05:39 AM.