Okay, I'm officialy restarting work on this kit. I've learned a bit about creating a kit lately and I believe now I'm up to the task (but of course I will still require a helping hand:)
So, let's recapitulate :
SKALD
These warrior-poets are as formidable with a blade as with the words.
Strengths- +1 Bonus to
THAC0 and Damage every 5 levels
- Can specialize (++) in: two-handed swords, longswords, shortswords and axes.
- High Lore
- Can use bucklers, small and medium shields
- Can place two proficiencies in "Sword and Shield Style" and "Two-handed weapons"
Weaknesses- Must be partially Neutral in alignment
- Cannot use missile weapons
- Cannot cast spells
- Cannot pickpocket
- Cannot use armor heavier than Chain Mail
- Cannot place any proficiencies in "Two Weapon Fighting Style"
1. The kit will also have 3-4 unique abilities (with 3 upgrades each), but I'm unsure what they could possibly be yet. And several unique songs, most likely.
2. Unique HLA tiered (you have to buy a ability 1 to be able to buy ability 2 in the same "tree" etc.) table.
The proposals so far:
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PATH OF A WARRIOR : "Lead by example" abilities, improving skald's martial prowess.
Some ideas :
1) Throat slash - Bleed and silence effect on a target + a chance for an instant kill.
2) Berserk
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PATH OF A SUMMONER : Summoning various mythical creatures to the skald's aid.
1) Summon an Einherjar
2) Summon a Troll
3) Summon Svartálfar (Dark Elf)
4) Summon Draugr (
http://en.wikipedia.org/wiki/Draugr)
-
PATH OF A POET : Improving the effects of a bard's song.
1) Lingering song (song lasts 2 addtional rounds after skald stops singing it)
2) Improving the effects of songs.
-
PATH OF A ?? : Various beneficial buffs.
1)Inscribe rune - protective effects (magic resistance, increased
AC, etc.) to be used upon a friendly target.
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PATH OF A SUMMONER : Summoning various mythical creatures to the skald's aid.
So that's it for now. Would appreciate any help! Be it technical, or conceptual (this is perhaps even more important as there's still a lot of blanks).