Long Bow of Marksmanship
#1
Posted 16 September 2009 - 11:27 AM
#2
Posted 16 September 2009 - 01:03 PM
#3
Posted 17 September 2009 - 12:07 AM
Edited by danemanuelk, 17 September 2009 - 12:22 AM.
#4
Posted 17 September 2009 - 12:34 AM
Would this be related to SCS scripting them to become hostile as soon as the fight starts??... just Taugosz Khosann (without any kind of dialog - I remember some dialog in vanilla BG 1) ...
Btw, vanilla BGII itm code for the bow is BOW07
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#5
Posted 17 September 2009 - 12:34 AM
Edited by Lollorian, 17 September 2009 - 12:46 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
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#6
Posted 17 September 2009 - 12:38 AM
#7
Posted 17 September 2009 - 12:50 AM
But, yeah, try doing a changelog (#5) of Hakt.cre to find out which mod changes its location ... probably ItemRev but just to make sure
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#8
Posted 17 September 2009 - 01:13 AM
Thanks, but... no thanks! Cause it's always better to either pack that in a .zip file or not at all. Why? -you ask, cause I at least occupy many computers that have no internal extraction tools in usage, so I can't extract them even if I wanted to... without risking my own or somebody elses livelyhood, so it would be better for you and everyone else to pack them to the simpliest form you can(.zip).Weidu.7z
The lag he talks about is the one his computer made when he pushed the 'Add Reply'(twice) button in his internet browser, so no, it's can't affect your games inner workings, or so I might think, wouldn't I know any better.but what problems is wit lag ? You think because the lag my bow disappear ?
@L, could you just try not to fail critically when you suggest people to make --change-log's, by adding the lines, or copying the link and the term from here.
You did check where that went? Cause you should have posted this address.try doing a changelog (#5)
Now, to the original question of this thread(as to what might have happened to the LBoM), the item might have been destroyed by some 'special death' animation giving thing(freeze death, desintegration, or common +10 HP over damage with gore on) or be removed by a mod(L's suggestion ).
Edited by Jarno Mikkola, 17 September 2009 - 01:39 AM.
Deactivated account. The user today is known as The Imp.
#10
Posted 17 September 2009 - 01:48 AM
The one in your game. So you go to the game directory, right click the change-log.bat, it gives you option to edit the file, or open it with Notepad... so do so. Then you'll see this: '####.###' without the '', replace it with 'hakt.cre' without the ''s, and then save it and run the file with double click. And then there should be a 'log.txt' made from those in the game directory.OK I will try tot do a change log but witch one ?
Edited by Jarno Mikkola, 17 September 2009 - 01:49 AM.
Deactivated account. The user today is known as The Imp.
#11
Posted 17 September 2009 - 01:53 AM
Anyway, since we already know which file to changelog, how bout we directly give them custom versions of the BWP change-log.bat to run by attaching them?? Like this one for hakt.cre
@danemanuelk: Try extracting the attached thingy and running it in the BGII-SoA folder, check for a new file calle haktchangelog.txt or sommin
But looking at the sshot, it seems many mods change the .cre Scs, revisedbattles, BGTTweaks, BP-WeiDU ... agprices???
Cheers,
Lol
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#12
Posted 17 September 2009 - 01:53 AM
Attached Files
#13
Posted 17 September 2009 - 01:57 AM
Attached Files
Edited by danemanuelk, 17 September 2009 - 02:03 AM.
#14
Posted 17 September 2009 - 02:12 AM
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#15
Posted 17 September 2009 - 02:13 AM
Deactivated account. The user today is known as The Imp.
#16
Posted 17 September 2009 - 02:19 AM
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#17
Posted 17 September 2009 - 02:24 AM
@ Jarno I check twice all my setup*.exe from my folder game but all seems to be OK ... all have 589 kb
BUT strangely now ..I made e correct log
[WeiDU.exe] WeiDU version 21100
[WeiDU.exe] Using scripting style "BG2"
Mods affecting HAKT.CRE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
00001: /* from game biffs */ ~SETUP-VAULT.TP2~ 0 0 // The Vault (erebusant's rework for BGT compatibility)
00002: ~SETUP-SCS.TP2~ 0 5000 // Smarter general AI
00003: ~SETUP-SCS.TP2~ 0 5010 // Better calls for help
00004: ~SETUP-SCS.TP2~ 0 5024 // Three quarters of the potions dropped by slain enemies break and are lost
00005: ~SETUP-SCS.TP2~ 0 6160 // Tougher chapter-three end battle
00006: ~SETUP-BPV177.TP2~ 0 0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
00007: ~SETUP-REVISEDBATTLES.TP2~ 0 27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.
00008: ~SETUP-BGTTWEAK.TP2~ 0 1400 // More bandit scalps
00009: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter
00010: ~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ 0 1090 // Exotic Item Pack
00011: ~SETUP-XPMOD.TP2~ 0 1 // Reduce to 50%
00012: ~AGPRICES/SETUP-AGPRICES.TP2~ 0 28 // Reduce to 25%
#18
Posted 17 September 2009 - 02:31 AM
First dibs on the Vault being the culprit It seems to overwrite the .cre with its own version
But ya already found it using your "Bhaalpowers" (CLUA ) so I don't think it's a major problem
Cheers,
Lol
Edited by Lollorian, 17 September 2009 - 02:35 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#19
Posted 17 September 2009 - 02:36 AM
Just so that you know, the setup-*.exe is a renamed WeiDU.exe, so the --change-log'ging does use that.Anyway, I don't think the changelog uses the setup-*.exe's either (not sure though )
Now, if you danemanuelk could attach the files that you have in the game direcory(the once in the picture for example), Lollorian could check which of those creatures have the LBoM. I can't sorry...
Deactivated account. The user today is known as The Imp.
#20
Posted 17 September 2009 - 02:40 AM
@ Jarno ... I don't understand exactly what file is necessary to upload ... but I will be OK wit clua console I think ... maby next version of BWP
Edited by danemanuelk, 17 September 2009 - 02:45 AM.