Do u think kobolds cannot study/read?
They'd probably have about the same literacy rate as humans in the medieval period, meaning that most couldn't/didn't read or write, but a few exceptional ones could. Believe it or not, kobolds are of "average" (8-10) intelligence, in other words, not really different from humans. And the maximum INT for a kobold is 17 according to the 2e Book of Humanoids, so they can be clerics and shamans.
Deekin
Well this is 2nd edition, before WtC/WtF/3e/NWN2 Disneyfied them, making them dragonkin bardic scribes or whatever
(some discussion on that
here).
But anywayyy... this guy is called a "Scribe" after all, so obviously he can write. His INT gets boosted and he's left with 1 scroll if you choose any of the duplicate-nerfing components (which would be most of them).
Ah, we are talking about different things here. Vanilla BGT gets it right, CtB+BGT gets it wrong, but BGT+CtB gets it right. If you wish to petition for a radical change in the way that the CtB treasure system operates so that it gets out of the way of BGT, not the other way round, then I might think about a change to the CtB+BGT bit.
What exactly is "right" and "wrong"? You were talking about moving POOR_BG1 to rndmagic.2da, but it's already there on my
CtB+
BGT install, so wouldn't that be "more right?" And as Jarno points out, that's the recommended install order per the
BWP.
Can someone post their rnd*.2da files from a
BGT without
CtB (and
BGT+
CtB* if that's any different)? Just export them with NearInfinity or
DLTCEP (or grab them from you're override, if they're not biffed). I guess I have to account for every possible variance here, and I'm not really in a position to install more copies of
BGT on my maxed-out hard drive. It's not really clear from the DevDoc what's where.
Edit: By
BGT+
CtB, I mean with Check the Bodies installed *after*
BGT, though I'm not sure anyone installs it that way anymore with the advent of
BWP.
Edited by Miloch, 25 September 2009 - 03:41 AM.