Fixes for the BiG fixpack
#1
Posted 07 September 2009 - 04:37 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#2
Posted 09 September 2009 - 01:01 AM
Problem installing Dark Horizons
Fix: Download the latest version of DarkHorizons
Random demonic encounters in normal areas
Fix: Download the latest version of Haiass el Lobo
Crashes in areas (Small Teeth Pass, Marching mountains, North forest)
Fix: Install Tactics mod components 31, 32, 33 before G3 Fixpack
Crash to Desktop (CtD) in South Forest
Fix: here
Assertion error in Helm and Cloak Inn
Fix: Fixed in latest version of Replacement Lightmaps
Edited by Lollorian, 17 October 2009 - 06:04 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#3
Posted 09 September 2009 - 01:12 AM
Eee, that could cause a lot of other bugs, so I would install the Bow mod... Ii-h I can't seem to find it just now, well when I get to home, I'll guess I have to upload it myself.Longbows not usable by multiclass clerics
Fix: Install Item Revisions after BGT
Attached Files
Edited by Jarno Mikkola, 19 September 2009 - 01:19 AM.
Deactivated account. The user today is known as The Imp.
#4
Posted 09 September 2009 - 01:50 AM
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#5
Posted 09 September 2009 - 02:10 AM
The Mods that were formally known as 'BP components' use the same items as a base of their own items as the IR modifies, so if you install IR later, the items in TDD, TS-BP, SoS, BGT and other big mods might have different properties than the once in the real BG2 that are modified by the IR.Ok, removed that But what kinda problems are we talking about if we install it just after BGT? I was reading this and it seems like Demivrgvs himself uses it almost at the end just before SCS
Deactivated account. The user today is known as The Imp.
#6
Posted 09 September 2009 - 02:31 AM
#7
Posted 09 September 2009 - 03:05 AM
Leonardo and the others will have less work with that one.
#8
Posted 09 September 2009 - 07:34 AM
This is not a fix for the BWP Fixpack (even says so in that link ). The fix is the 2nd part of what you say, or wait for the next release.
Fix: here(or install Haiass after SCSII)
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#9
Posted 09 September 2009 - 09:47 AM
Cheers,
Lol
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#10
Posted 09 September 2009 - 11:42 AM
The main IR component does not make longbows usable by multi-class clerics. The optional ''Remove Cleric Weapon Restrictions from Multi-classed Clerics" component does, and it should be (and is with BWP) installed much later than the main component. If this component appears not to be working, please let me know.Longbows not usable by multiclass clerics
Fix: Install Item Revisions after BGT
#11 -linedog-
Posted 09 September 2009 - 04:31 PM
The main IR component does not make longbows usable by multi-class clerics. The optional ''Remove Cleric Weapon Restrictions from Multi-classed Clerics" component does, and it should be (and is with BWP) installed much later than the main component. If this component appears not to be working, please let me know.Longbows not usable by multiclass clerics
Fix: Install Item Revisions after BGT
The npc1 mod, which is installed almost last, will give the option to fix this if you run it manually. At least it did so for one of my installs.
#12
Posted 10 September 2009 - 05:21 AM
Fix: Fixed in BGT 1.08
Dark Horizon's Friendly Arm Inn merchants with blank 1 gp items
Fix: Download the latest version of DarkHorizons
Edited by Lollorian, 17 October 2009 - 06:04 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#13
Posted 14 September 2009 - 05:30 PM
Fix: temporary hotfix here
Problem installing NEW version of DarkHorizons
Fix: Download the latest version of DarkHorizons
Missing Long Bow of Marksmanship from BGI (incompatibility between The Vault and Thalantyr's Item Upgrade)
Fix: here
Edited by Lollorian, 18 September 2009 - 04:56 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#14
Posted 18 September 2009 - 03:07 PM
StringRef: 9588 You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon. Proficiency Slot Table: 1 slot: none 2 slots: +1 to hit, +2 to damage, an extra half attack. 3 slots: +2 to hit, +2 to damage, an extra half attack. 4 slots: +2 to hit, +3 to damage, an extra half attack. -1 to speed 5 slots: +2 to hit, +4 to damage, an extra half attack. -3 to speed [b]Edited:[/b] You have been given proficiencies to start your character with. These represent the ability to effectively use weapons. You may choose from any of the selectable proficiencies available to your character class. A fighter character will be able to choose the same proficiency up to five times. This will grant additional levels of specialization with the weapon listed. Keep in mind that a character can use any weapon available to their race and class whether proficient with it or not. However, there will be a minus to the attack roll if the character attacks with a non-proficient weapon. Proficiency Slot Table: 1 slot: none 2 slots: +1 to hit, +2 to damage, an extra half attack. 3 slots: +2 to hit, +2 to damage, an extra attack. 4 slots: +2 to hit, +3 to damage, one and a half extra attacks. -1 to speed 5 slots: +3 to hit, +3 to damage, two extra attacks. -3 to speed[/codebox] [codebox]StringRef: 32120 Grand Mastery: At this level the character receives +2 to hit and +3 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon. [b]Edited:[/b] Grand Mastery: At this level the character receives +3 to hit and +3 to damage, gains two extra attacks per round, and gains a -3 to speed factor with the selected weapon.[/codebox] [codebox] StringRef: 32119 High Mastery: At this level the character receives +2 to hit and +2 to damage, gains an extra 1/2 attack per round, and gains a -1 to speed factor with the selected weapon. [b]Edited:[/b] High Mastery: At this level the character receives +2 to hit and +3 to damage, gains one and a half extra attacks per round, and gains a -1 to speed factor with the selected weapon.[/codebox] [codebox]StringRef: 32118 Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra 1/2 attack per round with the selected weapon. <strong class='bbc'>Edited:</strong>Mastery: At this level the character receives +2 to hit and +2 to damage with the selected weapon, and also gains an extra attack per round with the selected weapon.
#15
Posted 18 September 2009 - 06:10 PM
Isn't this like the "True Grandmastery" components already in the BG2 Tweak Pack or whatever? If so, I'm sure it also mods the relevant strings. Seems kind of overkill for the BG2 engine though if you ask me (which is probably why they changed it from BG1 to BG2).I haven't got the code for this but if the proficiency bonuses changes (As with TDD for instance) so should the following vanilla BG2 dialog.tlk strings (Corrected text included):
P.S.: codeboxes suck, or did I say that already?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#16
Posted 19 September 2009 - 12:17 AM
Isn't this like the "True Grandmastery" components already in the BG2 Tweak Pack or whatever? If so, I'm sure it also mods the relevant strings. Seems kind of overkill for the BG2 engine though if you ask me (which is probably why they changed it from BG1 to BG2).
Something like that, yes. The problematic mod isn't BG2 Tweak Pack however, but TDD. In my game TDD is the only mod to have altered wspecial.2da, but apparently it doesn't update the relevant strings with corrected values. Since TDD is no longer supported (unless I'm mistaken) I thought this would be a natural job for the Fixpack.
I agree about the overkill part, but I think the bonuses was too nerfed with vanilla BG2. Should be something in between maybe.
Edited by OneEyedPhoenix, 19 September 2009 - 12:20 AM.
#17
Posted 19 September 2009 - 12:25 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#18
Posted 28 September 2009 - 04:08 AM
Fix: here
Edited by Lollorian, 05 March 2010 - 03:37 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#19
Posted 28 September 2009 - 08:54 AM
TDD is still supported by Hoppy (albeit it only has a bug-reporting thread to its name )
Cheers,
Lol
And some fixes. It is slow for me but I will have a present soon.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
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#20
Posted 28 September 2009 - 11:57 AM
And some fixes. It is slow for me but I will have a present soon.
Is it Christmas already?