+1Anyway as it already overwrites with faulty thac0.2da it's better to have a fixed one or the sorcerer/monk thac0 will be messed up for anyone installing The Vault.
Looking at the fixpack doc (yes, it's there ) that fix seems to come from here and is supposed to fix exactly what you saidThe fixpack cre YSMAGE01 only moves the darts from weapon slot to quiver, which is wrong, while they are fine in the original mod
On a related note, the fixpack doc (_BWP fixes.txt) is now extremely outdated - it's probably the oldest file in the BWPFixpack
This is exactly why the BP-Balancer was made - someone should pick it up, call it the BWP Balancer and start immersifying whatever blegh you findIs it in the scope of this fixpack to fix things that are not broken but more immersion-breaking? I'm thinking of the Baldurdash component Improved Copper Coronet : The CCGUARD[x] files shipped with it give a huge amount of experience (27k and 18k). How about toning the xp values down to like 1/2 or 1/3 (so that combined with DEFJAM they still give a decent amount because they are quite deadly) ?
Meanwhile I'm taking a look at 10th's posts in that Vault thread and tried to get some CREs and ITMs fixed The best solution though would be to make the mod use creatures from stock BGII (and not use custom BGI versions with gimped stats )
Yes that's what I'm gonna do No more easily punchable Ogrillon based Stone Golems... get ready to use all of your omgwtfbbqsaucepwn imba itamz on some REAL SCS enhanced Stone Golems
Also, it's really awesome to see someone else compiling stuff for a change now! Cheers man
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Edited by Lollorian, 11 July 2012 - 08:59 PM.