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Fixes for the BiG fixpack


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#481 Jarno Mikkola

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Posted 11 January 2011 - 11:34 AM

It did do a few strange little things to my game, however. It put almost random writings in my journal and quest book. I have Adario Karvalas in my party, and it changed his name to Yes, I will take a look at what you have.

You did the mistake of assuming that the saves are still usable after you remake the game, they are not. Start a new game and everything should be fine.

Edited by Jarno Mikkola, 11 January 2011 - 11:35 AM.

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#482 ilot

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Posted 20 January 2011 - 03:17 AM

During my translation of "Ruad Ro'fhessa Item Upgrade v26" in italian language I found this situation in the file "Ruad.d" :

............................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3386 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
................................................


I think instead that this is the right dialogue:

.......................................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3387 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT


I posted the same message here too
http://www.shsforums...34

Edited by ilot, 20 January 2011 - 12:06 PM.

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#483 Ancalagon el Negro

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Posted 21 January 2011 - 02:25 PM

During my translation of "Ruad Ro'fhessa Item Upgrade v26" in italian language I found this situation in the file "Ruad.d" :

............................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3386 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
................................................


I think instead that this is the right dialogue:

.......................................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3387 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT


I posted the same message here too
http://www.shsforums...34


I've fixed it in the new version of Ruad (v27).

Namárië.
Member of Clan REO and citizen of The Earth.

#484 ilot

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Posted 22 January 2011 - 12:17 AM


During my translation of "Ruad Ro'fhessa Item Upgrade v26" in italian language I found this situation in the file "Ruad.d" :

............................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3386 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT
................................................


I think instead that this is the right dialogue:

.......................................................................
IF ~~ THEN BEGIN ImpChaosStone
SAY @3385 = @3386 = @3387 = @3101
IF ~~ THEN REPLY @3102 GOTO Upgrade
IF ~~ THEN REPLY @3103 EXIT


I posted the same message here too
http://www.shsforums...34


I've fixed it in the new version of Ruad (v27).

Namárië.



Thank you.

Italian mods tanslator!!!!


#485 Fennek

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Posted 06 March 2011 - 12:13 AM

Fix for the problems between Baldurdash, Tactics and Grimuars. Grimuars component 0 and 1 are now combined and do not overwrite anymore. Component 2 remains as it is. Remaining components still overwrite and should be put into the expert version (especially since other mods provide the same stuff).

Use the attached .tp2 to generate the patch (and deprecate component #1, #3, #4 & #5 in the BWP standard and tactic-versions)

Special thanks to the anonymous contributor. :)

Attached Files



#486 Fennek

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Posted 26 March 2011 - 02:21 PM

http://forums.gibber...ndpost&p=183769

A fix (by Miloch) for "Kivan and Deheriana Companions for BG2" overwriting foreign language soundsets.

#487 Fennek

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Posted 27 March 2011 - 03:22 AM

Here's a fix for Fishing for Trouble (just in case the fixpack gets updated before FFT):

http://www.shsforums...post__p__509615

But as far as I know it's already in the fixpack. :whistling:

Edited by Fennek, 27 March 2011 - 10:23 AM.


#488 Fennek

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Posted 31 March 2011 - 11:22 AM

A fix for Faren Mod and Cloe Mod:

http://www.shsforums...e-crossmod-bug/

See also:
http://www.shsforums...post__p__512038

Edited by Fennek, 31 March 2011 - 11:23 AM.


#489 Miloch

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Posted 09 April 2011 - 11:52 PM

Extracting the files attached here to the override folder will help fix an issue with lizardmen in Infinity Animations.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#490 -guest-

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Posted 19 April 2011 - 02:06 PM

Is this fixpack recommended for those going a manual installation route too?

I won't be using BGT, but can I run this on both my easytutu and BG2 folders separately for a smoother game?

Or is it truly just meant for BWP only?

Don't want to break anything obviously, but it looks like this is some sort of fixpack for all mods, ever, like the bg2fixpack is for the vanilla game?

#491 Fennek

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Posted 22 April 2011 - 12:24 PM

Suggestion how to get rid of three problems with BP-trolls (and a missing troll's head):

http://kerzenburg.ba...16&postcount=55
and
http://kerzenburg.ba...06&postcount=57
(German)

Edited by Fennek, 22 April 2011 - 01:26 PM.


#492 AndrewB

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Posted 23 April 2011 - 01:03 AM

Is this fixpack recommended for those going a manual installation route too?

I won't be using BGT, but can I run this on both my easytutu and BG2 folders separately for a smoother game?

Or is it truly just meant for BWP only?

Don't want to break anything obviously, but it looks like this is some sort of fixpack for all mods, ever, like the bg2fixpack is for the vanilla game?

It is a cross-compatibility fixpack, primarily. Mods are, first and formost, designed to be stand-alone. Additional effort is sometimes needed to make all the various mods in the Big World Project play nicely together and many mod authors cannot, or will not, alter their mod in such a way as to attain BWP compatibility without possibly jeopardizing the integrity of their mod as a stand-alone offering. In other words, sometimes it is more practical to let a mod stand as is so it works properly for everyone NOT using the BWP, and then allow the BiG World folks to overwrite with whatever interoperability fixes they require. The Modder themselves (if they are still active) will usually handle core fixes.

I couldn't really recommend it for manual installations or even Tutu installations, but I'm not really qualified to make such a judgement. Perhaps someone who knows more about the Fixpack could be of more help in that regard.
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#493 10th

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Posted 23 April 2011 - 08:37 AM

I only do manual installations. If you follow the installation instructions in the BWP.pdf you're just fine, if you know what you're doing. Moreover the BiG World Fixpack works even if you're not doing a BWP installation.

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#494 prowler

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Posted 22 May 2011 - 10:00 AM

http://forums.gibber...=0
Undead creatures are erroneously immune to Lightning Bolt, instead of Hold Person

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#495 Fennek

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Posted 02 June 2011 - 03:10 AM

Two fixes for bugs in BP. I followed Lich/10th's guidelines:
http://www.shsforums...post__p__513701

Use the one for the BG2 fixpack only if BP AI gets installed!
Use the one for BP only if BP AI gets installed, but without the Spellhold-component!

(I used files including the BWP-Fixes)

Attached Files



#496 Miloch

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Posted 13 July 2011 - 03:12 AM

Fix for Infinity Animations and Angelo that resolves a crash (see here).

Also, while I'm here:


Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#497 Miloch

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Posted 18 July 2011 - 03:29 AM

Fix for Lost Items here.

- Changed monk tweak to timing mode 9 (permanent after death/reloading)
- Removed magical flag from normal katana and ninja-to

Hmm, this topic should probably be pinned so folks actually see it and it doesn't keep getting buried.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#498 Fennek

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Posted 17 September 2011 - 01:36 PM

http://www.shsforums...cksmith-bugfix/

I have not tested the fix, but maybe it could / should be included into the fixpack. :huh:

#499 Fennek

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Posted 19 September 2011 - 04:24 AM

Here is a list with several fixes, which might be new (or might already be fixed in the respective mods).

http://www.shsforums...post__p__522975

#500 Fennek

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Posted 20 September 2011 - 05:46 AM

A description and the code for a fix for a problem with the transition:

http://www.shsforums...post__p__523084