Hmm, if you think about it... this needs to be fixed just once, at the very last mod... the reason is of course that as the .ids file is the reference the kit gets from the game... as it's planted on the character during the kits implementation to the game file. So actually we could just make the BWP fixpack do this and leave the mods alone...Special note about Kivan and Tashia, I don't think their blocks worked proper even before the patch because they replaced the wrong values for TRUECLASS and BARBARIAN (is hopefully fixed now )
Teh bastart approach... anyways, the game needs to be restarted after this fix is applied, as the Wildmages won't be wild mages after it if you don't restart the game as one. Of course this approach will make the NPC wildmages not so existent(Worgas & Zaiya ).
Edited by Jarno Mikkola, 23 October 2012 - 11:14 PM.