Fixes for the BiG fixpack
#441
Posted 07 December 2010 - 02:26 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#442
Posted 07 December 2010 - 03:23 PM
#443
Posted 07 December 2010 - 09:01 PM
EDIT: BWPFixpack v9.5.7 made me realize that the second fix was just reverting to the original files Please use the attached full_update package instead of the 2 packages I attached before
Attached Files
Edited by Lollorian, 08 December 2010 - 06:28 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#445
Posted 08 December 2010 - 10:59 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#446
Posted 08 December 2010 - 11:07 PM
NEVER "fix" stuff by copying files fromBiG World Fixpack/_override to the override in the middle of the BiG World Install.bat. You're going to introduce more bugs than you could possibly fix by overwriting , and making it exceedingly hard to revert the bugs you introduced.
The fixes within the BiG World Fixpack/_override folder are an unpleasant solution, however, they are indispensable during the installation procedure. All of them are depending on other mods and would be overwritten when they are installed right at the beginning or they are expected to be in the override but are biffed by another mod before.
For example neither the Drizzt Saga nor the Stone of Askavar could be installed together with the other big mods without copying the WORLDMAP.WMP into the override before. However, I don't know whether there now arises a new problem with the new worldmap v8. I hope, someone can look into that and create a final fix. For sure, this WORLDMAP.WMP is only used if one of both mods will be installed.
Without the minsc file MINSC.BCS will not start his opening dialogue in Irenicus dungeon when NEJ is installed.
Almost all of the Spellpack files inside the _override are unnecessary because the are already existing in the correct Spellpack folder. I will delete them.
Stuff for Item Randomiser is be replaced.
XPmod fix is fixed.
New level1npc.tp2 added
#447
Posted 09 December 2010 - 02:38 AM
Another visibly problematic case was overwriting shoutids.ids makes Unique Artifacts give warnings in COMPILE_D_TO_DLG - a dialogue was using Heard() and relying on now-erased shoutids.ids values. Again, this can be fixed by having Ninde and D0QuestPack APPEND via tp2 the lines they need to shoutids.ids in the override, rather than overwriting whatever was already there. Ditto (potentially) for the any other ids file.
I don't know what's the problem with the mods you listed (since I've already removed my BiG installation), but I suspect that they can all be solved by changing the mod instead. That said, NeJ is an early mod (meaning that the state of the override is more easily predicted) and overwriting worldmap.wmp will be corrected by to BP-BGT-Worldmap, so these looks less severe.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#448
Posted 09 December 2010 - 06:14 PM
I'd do it myself but my system's tarfu atm
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#449
Posted 12 December 2010 - 02:04 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#450
Posted 12 December 2010 - 03:48 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#451
Posted 12 December 2010 - 11:09 AM
In addition to the changes previously posted, I completely reworked the scripts, converting all of them from bcs to baf to make maintenance easier. Many Dead() tests have been replaced as Lollorian did for the previous release of the mod and several warnings have been fixed, hopefully improving Kiara's fighting skills as well as opponents' behaviour. Several issues with improper texts used over the head in scripts have been fixed (not replaced during installation) and the romance music should be available in ToB now.
I checked the installation on a bare ToB installation only, in order to ensure the mod could install on a minimum installation. However I don't expect any issue with a bigger setup as all the IDS additions are protected. The Detectable Spells component hidden inside the mod still overwrite STATS.IDS though.
Hopefully you should be able to remove Kiara-Zaiya patches from the BiG fixpack.
#452
Posted 12 December 2010 - 11:58 AM
#454
Posted 12 December 2010 - 07:54 PM
Here's Igneous' nu fix yo!
PS: Might I recommend using LAUNCH_PATCH_FUNCTION instead of LAUNCH_PATCH_MACRO? Helps shorten code
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#455
Posted 12 December 2010 - 09:06 PM
I used LAUNCH_PATCH_MACRO merely because I was following aVENGER's example, no other reason. If you'd like to make any improvements, feel free.
#456
Posted 13 December 2010 - 11:39 PM
Fix: here
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#457
Posted 14 December 2010 - 02:35 AM
Not sure which ancient mod version you're looking at, but he converted to function ages ago (like um, a year ago anyway).I used LAUNCH_PATCH_MACRO merely because I was following aVENGER's example, no other reason. If you'd like to make any improvements, feel free.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#458
Posted 14 December 2010 - 01:02 PM
I was following his fix to the Bard Song from the Fixpack and RR's Bard Kit revisions. I didn't consider FUNCTION because I couldn't divine any apparent significance between them reading the WeiDU documentation, apart from variable retention/scope. My apologies for not having years of modding experience under my belt, and thus for being oh-so-passé.Not sure which ancient mod version you're looking at, but he converted to function ages ago (like um, a year ago anyway).
#459
Posted 14 December 2010 - 01:22 PM
One nice thing about the functions is that they're coded with self-initialising variables, whereas the macros are not. The limited scope of variables within functions is also very convenient, but not particularly relevant here.I was following his fix to the Bard Song from the Fixpack and RR's Bard Kit revisions. I didn't consider FUNCTION because I couldn't divine any apparent significance between them reading the WeiDU documentation, apart from variable retention/scope. My apologies for not having years of modding experience under my belt, and thus for being oh-so-passé.
Not sure which ancient mod version you're looking at, but he converted to function ages ago (like um, a year ago anyway).
#460
Posted 14 December 2010 - 05:57 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod