... but I will have a present soon.
Fixes for the BiG fixpack
#21
Posted 29 September 2009 - 05:13 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#22
Posted 29 September 2009 - 06:16 AM
Mostly the are CRE and BAF fixes. I perform my installation manually, so for now I do not have results for Taimon's "Creature Offset Checker" yet.
Anyway, I'll start posting the fixes in the appropriate threads shortly. Hoppy, I'll send you what I have for TDD.
#23
Posted 29 September 2009 - 09:27 AM
Fix: Wait for BGT 1.08
Zannastar from CtB is invincible
Fix: Change the first block in CtB\scripts\ctb\CBC8CTZA.baf to this
Edited by Lollorian, 30 September 2009 - 06:18 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#24
Posted 08 October 2009 - 11:52 PM
Fix: If Item Revisions is installed, don't install components 0, 7, 8, 9 of 1PP (ItemRev already has those )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#25
Posted 13 October 2009 - 02:00 AM
Fix: Fixed in latest BGT (the version number hasn't changed though )
Edited by Lollorian, 17 October 2009 - 06:05 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#26
Posted 14 October 2009 - 01:16 AM
Jan-Lissa quest not firing
Fix: here
Gold reduction doesn't take effect if installed right after the main component
Fix: Install the main component, then [Q]uit the installer, then restart Setup-aurora.exe and install the other components.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#27
Posted 17 October 2009 - 05:49 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#28
Posted 17 October 2009 - 05:54 AM
#29
Posted 17 October 2009 - 06:03 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#30
Posted 02 November 2009 - 07:47 AM
The Longer Road has almost the exact same issue, only with scripts and the like rather than creature items (see here).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#31
Posted 07 November 2009 - 09:11 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#32
Posted 08 November 2009 - 07:48 PM
Thank you for reporting, Miloch, and thanks to White Agnus for hopefully fixing these issues.Munchmod needs to be recoded or it could crash your game, or generate invalid creature files at the very least (see here).
The Longer Road has almost the exact same issue, only with scripts and the like rather than creature items (see here).
Munchmod: http://www.shsforums...&...st&p=467121
Longer Road: http://www.shsforums...showtopic=43042
@ Lollorian
Thanks, we put aVENGER's fix into the BW Fixpack until WoP is updated.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#33
Posted 18 November 2009 - 02:29 AM
Stutter in Sarah v3
Fix: there itself
Attached Files
Edited by Lollorian, 24 August 2013 - 12:12 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#34
Posted 18 November 2009 - 09:25 PM
Munchmod needs to be recoded or it could crash your game, or generate invalid creature files at the very least (see here).
The Longer Road has almost the exact same issue, only with scripts and the like rather than creature items (see here).
You might want to change his DV as well since he has ELMIN02 which is also used for Elminster (which one I do not know). PArdon if this has already been noticed as I did not see the change mentioned in Mod Resurrection thread about the new version.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#35
Posted 19 November 2009 - 11:22 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#36
Posted 20 November 2009 - 04:10 PM
Wouldn't it be better if someone could familiarize themselves to the potential .ids changes each mod makes, and then recode the stuff with this function:Could you please remove the COPY_EXISTING_REGEXP GLOB ~^.+\.ids$~ ~override~ additions from the fixpack since they are not needed and cause major install delays.
APPEND ~y.ids~ ~x~ UNLESS ~x~
Cause the current BWF'ed code is a catastrophe, just waiting to go off. JJ in a way.
Edited by Jarno Mikkola, 21 November 2009 - 02:31 AM.
Deactivated account. The user today is known as The Imp.
#37
Posted 20 November 2009 - 08:04 PM
Well it might if they were actually doing anything to the files, but they're not, they're just copying them (and poorly, with molasses-slow regexp) for no reason at all.*Wouldn't it be better if someone could familiarize themselves to the potential .ids changes each mod makes, and then recode the stuff
Someone should signature that (not me - I do actually have some respect for what they're trying to do, but like everything, it can be improved).Cause the current BWF'ed code is a catastrophe
ic, just waiting to go off.
*Edit: the only reason I can think of is if they're doing it for compatibility with some mods that do FILE_EXISTS checks on those IDS files instead of FILE_EXISTS_IN_GAME. But if so, it's those checks that need to be revised, not some sort of unbiffery/redundant copying that needs to take place.
Edited by Miloch, 20 November 2009 - 08:06 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#38
Posted 22 November 2009 - 01:52 AM
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#39
Posted 25 November 2009 - 10:58 PM
That is a Munchmod problem and normally easy to fix, but we don't need to do anything here, because you can't kill Elminster in BG1, so the DV is not important.You might want to change his DV as well since he has ELMIN02 which is also used for Elminster (which one I do not know). PArdon if this has already been noticed as I did not see the change mentioned in Mod Resurrection thread about the new version.Munchmod needs to be recoded or it could crash your game, or generate invalid creature files at the very least (see here).
The Longer Road has almost the exact same issue, only with scripts and the like rather than creature items (see here).
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#40
Posted 30 November 2009 - 08:37 AM
Mods not updated long ago.
Until Erebusant is absent on forum, it would be good to make a temporary corrections?
Murloc-translator
Coordinator of the Russian BWP Translation Team - Arcanecoast.ru
Work with SHS, PPG, G3, CoM, Dragon's Hoard, Sorcerer's Place, RPG Dungeon