This produces string errorsThanks mate!
The line looks like this, so someone german might need to fix itThanks for the attachment btw! (methinks TREP is still available at BWL though ... )@14 = ~Die Bürgermeisterin von Garrotten plant, den Mord zu untersuchen, und hat meiner Untersuchung ein Ende gemacht. Ich frage mich, ob der wahre Mörder gefangen wird. ~
lassen. Habt Ihr verstanden? ~
And now <drumroll>
ToA balancing fail fix
Fix: Changed 78 instances of:item_zo_delete -> item_to_delete(the parameter for DELETE_CRE/STORE/AREA_ITEM ... (can't believe I'm helping balance stuff )
Fixes for the BiG fixpack
#281
Posted 17 May 2010 - 01:05 AM
#282
Posted 17 May 2010 - 03:53 AM
Added missing ~'s ... Thank you, Shaitan!
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#283
Posted 17 May 2010 - 05:23 PM
Fix: here
Wisp's SCSII component naming typo fix
Fix: here
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#284
Posted 18 May 2010 - 03:21 PM
As you can see, it kills running setups, compares filesizes before and after the possible replacement and tells you if it fails.
It worked for me, so it should do its work somewhere else.
Just put it in your BWP-directory. Feel free to do whatever you want with it. Here is the code if you like to have a look.
@echo off If Not Exist WeiDU.exe ( :: oh dear v2 echo Hey Dude, I need a recent WeiDU.exe. echo Fetch it at [http://weidu.org/main.html#weidu]. exit /b 0 ) :: get the filesize of WeiDU Call :ForLine weidu.exe SET SIZE=%errorlevel% :: enable batch to handle return-values in loops as expected SETLOCAL ENABLEDELAYEDEXPANSION If Exist %windir%\system32\tasklist.exe ( echo Close the following setups which are expected to be weidu-instances. echo WARNING: All running instances will be killed with taskkill. echo If you wanted to do something with those setups, you better do it now. :: list all setup-*-entries, which should be WeiDUs only. tasklist /FI "IMAGENAME eq setup-*" ) else ( :: this is no win 2k or upwards echo Close all open weidu-setups that you can find. ) pause FOR /f %%s IN ('dir /b /l setup-*.exe') DO ( If Exist %windir%\system32\taskkill.exe ( :: kill the setup silently taskkill /F /IM "%%s" 2>NUL 1>NUL ) :: check the filesize Call :ForLine "%%s" :: filesize differs from WeiDU.exe If Not "!errorlevel!" == "!size!" ( echo Replacing "%%s" because its size [!errorlevel!] is not equal [!size!] copy /Y WeiDU.exe "%%s" Call :ForLine "%%s" :: check another time If Not "!errorlevel!" == "!size!" ( :: oh dear echo Replacing failed. Please replace the file "%%s" manually. pause ) ) ) ENDLOCAL Exit /b 0 :ForLine :: enable batch to handle return-values in loops as expected SETLOCAL ENABLEDELAYEDEXPANSION for /f "delims=" %%i in ('dir /l /-c %~1') Do ( :: check the lines for the size Call :GrepLine "%%i" %~1 If Not "!errorlevel!" == "0" ( exit /b !errorlevel! ) ) ENDLOCAL :: return with return-value 0 (failure) Exit /b 0 :GrepLine SETLOCAL ENABLEDELAYEDEXPANSION for /d %%i in (%~1) do ( If "%%i" == "%2" ( ::return the size exit /b !size! ) set size=%%i ) ENDLOCAL :: return with return-value 0 (failure) Exit /b 0
Edited by dabus, 18 May 2010 - 04:02 PM.
#285
Posted 19 May 2010 - 05:21 AM
#286
Posted 19 May 2010 - 06:03 AM
#287
Posted 19 May 2010 - 08:42 AM
Yes, meant NI. Any idea how/why something like this can happen? And how (if possible at all) to fix after the installation is finished?"Grey" resource references in NI (assuming that's what you are talking about) means the resource is missing (non-existent).
#288
Posted 19 May 2010 - 10:16 AM
From what I heard, if there's atleast any one of the Override script or the Class script, there shouldn't be a problem if the others are grey (dunno about the NPC not doing anything though ...)Some scripts are grey, cannot be opened and the NPC doesn't do anything.
Well, there are 5 fixes for SCS:but are all the fixes for SCS in the Fixpack still necessary / help instead of causing troubles if combined with other mods?
- 1 component name typo
- 1 tweak for the Candlekeep Skip thing (moves the Watcher to somewhere else)
- 1 of the "PlayerX" fixes
- 2 fixes from temujin (Dark side kobolds and a non-8-char script assignment)
I dunno, but methinks they're probably not responsible for the greyness (which is normal afaict )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#289
Posted 19 May 2010 - 10:20 AM
What's the names of the missing scripts?Yes, meant NI. Any idea how/why something like this can happen? And how (if possible at all) to fix after the installation is finished?"Grey" resource references in NI (assuming that's what you are talking about) means the resource is missing (non-existent).
If they are prefixed, it's most probable that the mod the scripts are supposed to be from failed to create them, or that the mod writes incorrect ASCII to the creature. If they are standard scripts (like wtasight and stuff) your guess is probably as good as mine, but it's a fair bet something is being very naughty.
#290
Posted 19 May 2010 - 01:49 PM
What's the names of the missing scripts?
Tarnesh (who doesn't do anything after talking):
Override Script = SHOUTDLG.BCS (possible to open)
Class Script = DW#1CON2.BCS (grey)
Race Script = None (grey)
General Script = A6SHATTE.BCS (possible to open)
Default Script= None (grey)
Dialog = Tarnes.DLG (possible to open)
Neira:
Override Script = SHOUTDLG.BCS (possible to open)
Class Script = None (grey)
Race Script = DW#1ECL3.BCS (possible to open)
General Script = None (grey)
Default Script = None (grey)
Dialog = Neira.DLG (possible to open)
If you need more information, I'll ask the player for them or have a look on my own installations (since the problem is not limited to SCS, but SCSII-lichs etc. also caused trouble in one of my installations, having grey SCSII-scripts from DavidW)
#291
Posted 19 May 2010 - 05:00 PM
Hmm, I dunno if it helps but ... there are references to DW#ICON3, DW#ICON5 and DW#ICON6 but no DW#ICON2.bcs in SCSClass Script = DW#1CON2.BCS (grey)
He seems to be getting the script from this bit of code:
SET ~has_spells_of_this_level~=1 SET ~level~=2 WHILE (~has_spells_of_this_level~=1 AND ~level~<10) BEGIN PATCH_IF $numspells(~%newlevel%~ ~%level%~)=0 THEN BEGIN SET ~has_spells_of_this_level~=0 END ELSE BEGIN SET ~level~=~level~+1 END END SET ~maxlevel~=~level~-1 PATCH_IF ~%kit%~ STRING_EQUAL_CASE ~fighter-mage~ THEN BEGIN SPRINT ~scriptbase~ ~dw#1fmg~ ADD_CRE_ITEM ~dw#fgmag~ #0 #0 #0 ~NONE~ ~INV3~ END PATCH_IF ~%kit%~ STRING_EQUAL_CASE ~invoker~ THEN BEGIN SPRINT ~scriptbase~ ~dw#1inv~ END PATCH_IF ~%kit%~ STRING_EQUAL_CASE ~enchanter~ THEN BEGIN SPRINT ~scriptbase~ ~dw#1enc~ END PATCH_IF ~%kit%~ STRING_EQUAL_CASE ~necromancer~ THEN BEGIN SPRINT ~scriptbase~ ~dw#1nec~ END PATCH_IF ~%kit%~ STRING_EQUAL_CASE ~conjurer~ THEN BEGIN SPRINT ~scriptbase~ ~dw#1con~ END SPRINT ~scriptfull~ ~%scriptbase%~^~%maxlevel%~ WRITE_EVALUATED_ASCII ~%whereisscript%~ ~%scriptfull%~(from scs\mage\mage.tph)
So, the 2 comes from this "maxlevel" thing. Maybe it's just a placeholder until DavidW actually creates a DW#ICON2.bcs Whatever it is that holds him back is from something recent (some update/another recently added mod) because I'd done a run with just SCS AI a while back and Tarnesh completely wtfomgpwnz0rz'ed me
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#292 -Fennek-
Posted 21 May 2010 - 02:04 AM
#293 -Fennek-
Posted 21 May 2010 - 02:10 AM
Typo in Tactics-patch (?)
One needs a hex-editor to see it / edit it.
#294
Posted 21 May 2010 - 02:35 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#295
Posted 21 May 2010 - 02:48 AM
http://www.baldurs-g...&postcount=1056
Typo in Tactics-patch (?)
One needs a hex-editor to see it / edit it.
Yes I should have been more explicit when I posted at kertzenbourg.
So short version long.
The BWfixpack was replacing the NUL character from the tactics TP2 with SPACE. (Nobody use this NUL character except some Weimer mod, so I believe it was done so that its easier to use replace function or other weidu thing)
But when the file got edited someone use a text editor and those special character get lost
So that now the patch is doing nothing.
#296 -Fennek-
Posted 21 May 2010 - 05:25 AM
#297
Posted 21 May 2010 - 06:05 AM
No, this fix was supposed to fixe other component to : Tougher Druid Grove, Slightly Tougher Demons, Tougher Fire Giants and Improved Ilyich.And this is limited to the tactics-patch, Improved Illych component? If yes, one should fix it, but it doesn't do much harm, since Improved Illych is limited to the expert-installation, if I remember correctly.
But the easiest thing to do is to use the file Setup-Tactics.tp2.patch from the Big World fixpack v9.0.2 as a template because everything is fine with this file.
Edited by Ikki, 21 May 2010 - 06:06 AM.
#298
Posted 21 May 2010 - 07:07 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#299
Posted 21 May 2010 - 10:00 AM
Here the file from the 9.0.2 versionCould someone please upload the pre-9.1.2 version of the file?? Thanks!
BiG World Fixpack FIX.rar 7.92K 187 downloads
#300
Posted 21 May 2010 - 10:35 AM
Looks like BWPFixpack 9.1.2 just changed the VERSION tag (deja vu anyone?? ) Here's the 9.0.2 file with all the 9.1.3 changes
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod