Fixes for the BiG fixpack
#201
Posted 03 April 2010 - 01:50 AM
All these fine fixes - am I able to just install where ever in the proces? What are they to be specific? Correction to the TP2 which may chrash your games?
Cheers and thanks in advance for the enlightenment.
#202
Posted 03 April 2010 - 02:05 AM
Guys, it's great that you want to fix things, but let's keep it real. Posting actual bug reports on a mod's forum is a considerate thing to do. Posting trivial reports and making them sound like game-breaking bugs (peppered with a dozen or so smileys) is anything but considerate.
Look at the code. Is it breaking anything? What's the worst that could happen if this so-called bug were allowed to remain?
Yes, you should probably still let the modder or mod maintainer know about it, but if it's cosmetic, please include a "when you get around to it" kind of statement. Please.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#203
Posted 03 April 2010 - 02:30 AM
Posting actual bug reports on a mod's forum is a considerate thing to do. Posting trivial reports and making them sound like game-breaking bugs (peppered with a dozen or so smileys) is anything but considerate.
I never ever EVER wanted to give the impression of a game-crashing bug Agreed, I should've included that line Again, sorry if I seemed like "NEEDZ NU VERSION NAO!!!:please include a "when you get around to it" kind of statement.
PS: Smileys are good to break the flow
Well, if it is a bug, I believe it shouldn't be allowed to remain now, should it?? (still not saying you should version up for every li'l bug below the sun )Look at the code. Is it breaking anything? What's the worst that could happen if this so-called bug were allowed to remain?
Anyway, about using them, I tried to preserve the folder structure so they can just be extracted to where your mod folders are extracted Oh, and none of them are hotfixes (unless mentioned) and should be used before installing
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#204
Posted 03 April 2010 - 03:04 AM
Misspelled triggers and actions will sometimes, but not always, prevent installation. Misspelled objects sometimes will, if it's something like Ployer6, but most of the time, it will just show up as a parse warning. Some of these are trivial, but they have the potential to be serious, so it's probably worth mentioning it specifically.
I can't speak for every other modder out there, but I'd prefer the fixed package to include nothing but the relevant script/dialogue file and a changelog of the differences between the released script and the new one. What got me so grumbly this morning was opening up the scripts and having to do a line-by-line comparison of the files to tell me what was different about them. You might want to include the text of that changelog in your report post so the modder knows at the outset whether it's a big deal or not. That way, even if you don't understand the code, the modder will, and can tell you whether it's a big deal or not. Sometimes, it is a major problem. InParty("Myself") will cause havoc in a mod, so you're doing a great service to the modder in pointing it out. Other times, like with the !StateCheck("Player1",CD_STATE_NOTVALID), it's relatively insignificant, and can probably be postponed to whenever the modder feels like dealing with it.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#205
Posted 03 April 2010 - 03:39 AM
Ok agree on this too It was just this time. I mean, I saw this thread and it struck that I should probably report these to the mod forums. But I thought it'd take a while, so I just copy-pasted the report (while changing the mod name ) but I thought I'd better report it before I forget and ... <whoosh> ... Will include atleast some kind of info about exact fix in future "fixes"You might want to include the text of that changelog in your report post so the modder knows at the outset whether it's a big deal or not.
PS: To save you the trouble of line by line comparisons, might I recommend a diffing tool like WinMerge?? Even the latest versions of Notepad++ have this feature (although I WILL make it a point to post some sort of changelog )
Also, about the !StateCheck("Player1",CD_STATE_NOTVALID), when I checked out of some 350 mods, only 3 mods had this (Breager, Kido and Crossmod) Now looking at that kinda hit ratio, one would suspect something was wrong (and that was searching all .tp2's, all .baf's and all .d's )
PS: Sneaky ninja, I am
Edited by Lollorian, 03 April 2010 - 04:06 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#206
Posted 03 April 2010 - 03:49 AM
I can say that Winmerge was a great help for me checking for changes in last few version of the BiG World Install.bat. You can also use it to create patches if you like to.
Edit: Määh.
Edited by dabus, 03 April 2010 - 03:50 AM.
#207
Posted 03 April 2010 - 06:56 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#208
Posted 03 April 2010 - 09:07 AM
Typos within CreateVisualEffect()
Fix: Many scripts refer to mistyped bam/vvc's in CreateVisualEffect() and CreateVisualEffectObject() (finally got the hang of DLTCEP )
As promised, a changelog
Kido - SPWIRHL -> SPWHIRL Planarspheremod - ANCALL -> AMCALL - SPBASSWT -> SPBASEWT - SPFINDOI -> SPFINODI - SPCALLI -> SPCALLLI d0Questpack - CHUNKS -> SPCHUNKS TDD - SPDIMDR -> SPDIMNDR - SPPFIRX1 -> SPPFIRXIand ... ToA had this:
CreateVisualEffectObject("z_igor","SPPORTAL")which should probably have been...
CreateVisualEffectObject("SPPORTAL","z_igor")
Attached Files
Edited by Lollorian, 03 April 2010 - 09:12 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#209
Posted 03 April 2010 - 09:17 AM
Please attach the TDD fixes in the bug thread so I don't have to comb through this one. It doesn't matter if it is for 1.13 or not, just a little note that it is regarding 1.13 and include a changelog so I can keep track of things. Same with RoT, SoS and CtB please and maybe I will get to them.Ok, now for some more fixing action
Typos within CreateVisualEffect()
Fix: Many scripts refer to mistyped bam/vvc's in CreateVisualEffect() and CreateVisualEffectObject() (finally got the hang of DLTCEP )
As promised, a changelogKido - SPWIRHL -> SPWHIRL Planarspheremod - ANCALL -> AMCALL - SPBASSWT -> SPBASEWT - SPFINDOI -> SPFINODI - SPCALLI -> SPCALLLI d0Questpack - CHUNKS -> SPCHUNKS TDD - SPDIMDR -> SPDIMNDR - SPPFIRX1 -> SPPFIRXIand ... ToA had this:CreateVisualEffectObject("z_igor","SPPORTAL")which should probably have been...CreateVisualEffectObject("SPPORTAL","z_igor")
Thanks
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#210
Posted 03 April 2010 - 09:54 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#211
Posted 03 April 2010 - 10:05 AM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#212
Posted 03 April 2010 - 07:18 PM
Typos in PlaySound()
Fix: Title says it all!
Changelog:
AjocMod - FF_M09 -> EFF_M09 Boards o Magick Itempack - DEMOGO1 -> DEMOG01 DSotSC - GHOST4 -> GHOST5Also, I'll say that the reason I'm clumping the fixes over here is just cause it's easier for me to link tens of forums to this thread than link to tens of forums from here Individual fixes, I'll post in the forums themselves
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#214
Posted 03 April 2010 - 08:43 PM
ScuD's fix for SCS missing some line and stuff
Fix: here
Got some new OR() fixes for dialogues now
Fix: Dialogues having mistyped OR()'s
Changelog:
BG1NPC Project Line 1847: OR(5) -> OR(4) Jastey's Ajantis c#player1.d line 92: Added missing !StateCheck("anomen",CD_STATE_NOTVALID) c#ajanp_pr.d: OR(43) -> OR(33) (5 instances) Luxley Family Line 1857: OR(9) -> OR(<img src='http://www.shsforums.net/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='8)' /> Daulmakan's Itempack All files line 9: Removed OR(2)
Misc. crazy typos
Fix: typos made to be ... not-so-typos
Gavin - b!gavinpid.d Line 80: %tuut_var% -> %tutu_var% - gavinflirts.d Line 265: _MISC18 -> %tutu_var%MISC18 NeJ - Line 389: HJescape2 -> HJescape NeJ2 - Line 162: moganasti -> mogansti PlanarsphereMod - psqMin -> psqsMin (8 instances) Ruad Ro'fhessa - Line 924: sclr1x -> scrl1x - Line 1044: wnad05 -> wand05 Beyond the Law - Line 71: ARROW11 -> AROW11 - Line 149: ARROW15 -> AROW15 Shed's Mods - Line 197: SD_MS2 -> SD_MD2
PS: I wanna ask this, NeJ seems to have a .baf called HJESCAPE1.baf (which is above the 8-char limit) Should this be renamed?? Or will it properly compile into just HJESCAPE.bcs?? (it did for me ... dunno about everyone else )
Attached Files
Edited by Lollorian, 04 April 2010 - 05:06 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#215
Posted 06 April 2010 - 03:15 AM
Fix: here
Miloch's infinityanimations missing READ_BYTE
Fix: here
Attached Files
Edited by Lollorian, 06 April 2010 - 03:25 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#216
Posted 07 April 2010 - 03:42 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#217
Posted 11 April 2010 - 11:08 PM
Caution - The missing state would be "StateCheck("anomen",CD_STATE_NOTVALID)", without the "!", as it checks for Anomen not valid to speak.Changelog:
Jastey's Ajantis
c#player1.d line 92: Added missing !StateCheck("anomen",CD_STATE_NOTVALID)
Thank ypu very much for screening the mod, though. Both added and fixed locally!
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#218
Posted 13 April 2010 - 06:06 AM
Sorry about that Here's a fixed patch (this is the patch from the BWPFixpack ... overwrite the existing file )Caution - The missing state would be "StateCheck("anomen",CD_STATE_NOTVALID)", without the "!", as it checks for Anomen not valid to speak.
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#219
Posted 13 April 2010 - 12:02 PM
The changes rely on a state added by BG2Fixpack. So it doesn't exist in a plain game. In order for the fixes to work in all conditions, I added a bit of code in the tp2, borrowed from BG2Fixpack, in order to ensure this state is added, if necessary.
REQUIRE_FILE ~Data/25Dialog.bif~ @2 // Isaya : additional code for V1.6.1, retrieved from BG2Fixpack // Addition of STATE_REALLY_DEAD state, used by several scripts modified by Lollorian // new state needed to fix Dead() triggers that don't use DVs APPEND ~state.ids~ ~0x00000FC0 STATE_REALLY_DEAD~ UNLESS ~0x00000FC0 STATE_REALLY_DEAD~ // force WeiDU to reload altered IDS files CLEAR_IDS_MAP // Isaya : end of additional codeIf I understand properly the WeiDU documention, CLEAR_IDS_MAP shouldn't be required, but since it's used in BG2Fixpack, who am I to question it?
I think there is a small mistake at the end of KZ#DMLRD.baf:
//NO PC FOUND IF See(NearestEnemyOf(Myself)) Allegiance(Myself,ENEMY) !Detect([PC]) ActionListEmpty() !StateCheck(Player1,STATE_REALLY_DEAD) THEN RESPONSE #100 ReallyForceSpell(Player1,WIZARD_DIMENSION_DOOR) ENDThe ! before StateCheck was missing in the submitted change (the original script was using !Dead).
Similarly, there was another change that doesn't work in the archive Leomar sent us. The setup-Kiara-Zaiya.tp2 file was moved to the mod directory (originally it was still with the exe). For some reason, probably because of the dash in the directory name, WeiDU can't find the tp2 if it is in the mod directory. If I rename the directory to KiaraZaiya (without the dash), update setup-* file names and change all references in the tp2 file to the directory name, WeiDU will find the renamed tp2 in the renamed directory, so that installation starts.
I'm not very fond of changing the mod directory name for the sake of moving the tp2 file from the BG II directory. This prevents updates by plain overwrite of the archive, for one thing. I'd prefer this apparent restriction on the presence of a dash in the mod name to be solved in WeiDU instead.
Thank you for the changes anyway. Unless there is a big yell from other people, I'll stick to my choice not to rename the mod directory.
Edited by Isaya, 13 April 2010 - 12:09 PM.
#220
Posted 16 April 2010 - 05:28 AM
A great big WHOOPSIE is in order Thankfully, Kiara-Zaiya's latest fixes aren't in the BWPFixpack 9.0.2 So ...The ! before StateCheck was missing in the submitted change (the original script was using !Dead)
Also, this absolutely stupid typo (on my part obviously ) in the scsII fixes (incorporated into the BWPFixpack ... this is the correct fixpack file )
Also, I noticed the most recent "replacement fixes" for Ruad, Thael, Uldar, DKDrizzt and MTSCrappack aren't in the fixpack either
Anyway, see ya guys!
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod