There seems to be a mixup with CBDRSWOD
In my game, it's the "Oak Pole" - some kind of key that has Quarterstaff anims and proficiencies. The descrip reads something about it being a branch as wellA simple discarded piece of hard oak that has come from a tree. There is nothing unusual or remarkable about this branch.
Hi,
About CBDRSWOD.ITM:
In my game it is a some kind of key too!!
I don't think it is mixup and I'm not be sure to modify this item because seems that it need to Cromwell for something....
CtB (CBDRSWOD.ITM) This is actually a one-handed Longsword, so instead the animation/paperdoll/prof settings should be fixed (Type: small sword / Prof: longsword / Paperdoll: S1- sword 1hand). I think CBisson was trying to make it look bigger than it really was in combat, but w/ a 1d8 base damage let's skip that part
In my game CBDRSWOD.ITM appears as a kind of "strange animal" and not as a "sword"!!!
It is belong to Lord Bane, when Lord Bane dead he let me a sword and an armor on the ground!!!
There's an old fix for Dark Horizons (ar2800.baf.patch) that you might wanna remove as it predates even this thread and breaks a part of the mod (prevents spawning as you won't get a chapter value greater than 999992 or whatever is the exact number)
The patch is applied even if the line it wants to patch is different in newer versions.
..I've the old fix for Dark Horizons...I will have problems when I'll go in ar2800? What does it mean exactly "breaks a part of the mod"?? In any case can I fix using Near Infinity??
Edited by ilot, 26 November 2012 - 12:53 PM.