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Fixes for the BiG fixpack


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#821 ilot

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Posted 26 November 2012 - 07:12 AM

There seems to be a mixup with CBDRSWOD :P

In my game, it's the "Oak Pole" - some kind of key that has Quarterstaff anims and proficiencies. The descrip reads something about it being a branch as well :P

A simple discarded piece of hard oak that has come from a tree. There is nothing unusual or remarkable about this branch.


Hi,

About CBDRSWOD.ITM:
In my game it is a some kind of key too!!
I don't think it is mixup and I'm not be sure to modify this item because seems that it need to Cromwell for something....


CtB (CBDRSWOD.ITM) This is actually a one-handed Longsword, so instead the animation/paperdoll/prof settings should be fixed (Type: small sword / Prof: longsword / Paperdoll: S1- sword 1hand). I think CBisson was trying to make it look bigger than it really was in combat, but w/ a 1d8 base damage let's skip that part


In my game CBDRSWOD.ITM appears as a kind of "strange animal" :) and not as a "sword"!!!
It is belong to Lord Bane, when Lord Bane dead he let me a sword and an armor on the ground!!!


There's an old fix for Dark Horizons (ar2800.baf.patch) that you might wanna remove as it predates even this thread and breaks a part of the mod (prevents spawning as you won't get a chapter value greater than 999992 or whatever is the exact number)

The patch is applied even if the line it wants to patch is different in newer versions.


..I've the old fix for Dark Horizons...I will have problems when I'll go in ar2800? What does it mean exactly "breaks a part of the mod"?? In any case can I fix using Near Infinity?? :)

Edited by ilot, 26 November 2012 - 12:53 PM.

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#822 horred the plague

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Posted 27 November 2012 - 03:14 PM

I just found the infamous CBDRSWOD in-game while wandering about in-game. Looks like an oaken pole in the pic, w/ q-staff ground icon. This one can definitely be skipped, it's not even equippable nor is meant to be from what I can see. Hopefully I can discover its real use soon (the fun way). Betting it's craftable in some way....(no spoilers pls!) If anything, we should take the extended effect header right off of this one.

#823 Lollorian

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Posted 27 November 2012 - 06:07 PM

In my game CBDRSWOD.ITM appears as a kind of "strange animal" :) and not as a "sword"!!!

I'm really hoping this is a case of something lost in translation :unsure: Animal? Wtf?

About the AR2800.BAF thing, the script to check is AR6900.BCS (because you're on BGT :D)

Check the script for any values like 999992 etc... If there exists values like this, remove all the 9's and add 1 to it! DarkHorizons' TP2 uses these 99999 chapter numbers to do a REPLACE_TEXTUALLY for the correct chapter numbers depending on a BGT or Tutu game (my game didn't need any changes to AR6900.BCS :))
Eg: 999993 will become 4 ;)

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#824 Leonardo Watson

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Posted 27 November 2012 - 10:07 PM

BWP Fixpack is updated to v11.2.7

#825 ilot

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Posted 28 November 2012 - 01:19 AM

In my game CBDRSWOD.ITM appears as a kind of "strange animal" :) and not as a "sword"!!!

I'm really hoping this is a case of something lost in translation :unsure: Animal? Wtf?


My apoligies, :) the item is "BANELORD.ITM"
The image is "ISHAPE02.BAM" (I'm not be able to attach it here!!!)
but It's not important because when Lord Bane dead he let on the ground a sword (NEWFP01.ITM ) and an armor (NEWSWT02.ITM) and BANELORD.ITM vanish!!!


About the AR2800.BAF thing, the script to check is AR6900.BCS (because you're on BGT :D)


Check the script for any values like 999992 etc... If there exists values like this, remove all the 9's and add 1 to it! DarkHorizons' TP2 uses these 99999 chapter numbers to do a REPLACE_TEXTUALLY for the correct chapter numbers depending on a BGT or Tutu game (my game didn't need any changes to AR6900.BCS :))
Eg: 999993 will become 4 ;)


It would seems that in my game didn't need any changes to AR6900.BCS too!!

Thank you Lollorian!!!

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#826 Lollorian

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Posted 28 November 2012 - 02:05 AM

Ah that makes some sense :P In my game, BANELORD.ITM is not droppable (it's called 'Attack' and has no description so I guess you aren't supposed to get it anyway :D)

And yes, Bane Lord's creature does have the 2 items you mention so those might be the actual intended rewards for murdering him :devil:

Yeah, it means that the 2-handed flag thing wasn't needed for BANELORD.ITM either (because no player character can hold it :P) But what if some mod comes along and decides to randomize this item and gives it to some NPC that uses the PC's paperdolls? :P It'd crash then :lol: (yes I also have future seeing powers... whooosh :ph34r:)

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#827 Lollorian

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Posted 01 December 2012 - 02:35 AM

IRv3 b1.14 has been out for a while now :o

FFT v2.1 is also out :P It also needs this fix :D

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#828 dabus

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Posted 02 December 2012 - 03:10 PM

Put FFT and IR 3 Beta 1.4 into the link-list. Only diff seem to be 2 itm-files,everything else gets rejected..
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#829 horred the plague

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Posted 03 December 2012 - 09:08 AM

(Moderator Powers were cancelled in a wild magic zone temporarily, so redoing this post)


I've addressed the problems with using TDD along with Spell Revisions &/or Lost Crossroads. My fix is far from perfect, but it does restore most of the content that Spell Revisions overwrites as well as remove the duplicate spells that LC adds.

The code is executed from BP's tp2, as it's meant to work with BP Series. But I did include code to account for before & after installation of either spell mod. Much of this could be addressed from withing TDD, but not all of it. No way to handle blatant file overwrites from the first mod installed, naturally.

Here's the code; with one exception it works from TDD's tp2.tra file entries. That's because Spell Revisions spells it "Sunscorch" while the other 2 mods spell it "Sun Scorch". I suppose you could do a little work now, and use this before the new version of BP is released, if you like. At first I thought to include it in the FixPack, but now I think I'll keep it in BP. If it's installed (sometimes, by BWP) before BP, I'll have to add even more checks to already-complex code just to see if it's needed or not.

Spell Rev's TRA entry is @29, now @30029 in BP's setup.tra

(Note: This is revised from what I had posted just last night)

Attached File  tdd-spellsave.tp2   29.98K   232 downloads


EDIT: Updated once more, to include a couple DSotSC spells. Entries @41 - 46 in DSotSC setup.tra, converted to 30041-6 in BP's setup.tra


ANOTHER EDIT: Sorry for the chaotic WIP files. Since posting that last file, I figured out the "proper" way to not get spells to appear in the (priest) book. Setting them to level 1 -- innate only works with mage spells, I discovered. For clerics, if the spell name is "SPPR[Xyyy]", no matter what type/level of spell it really is--it gets set as a priest spell of Level [X]. Instead, you have to set it to "Exclude All Alignments". This is done with the following SHORT bitwise:
WRITE_SHORT 0x1e ~0x003f~ //exclude all alignments

This is tested and working in-game. I also got rid of the unbalanced DSotSC Stoneskin @ 3rd level while at it. (I realize it was handy in BG1-only, but it makes Ironskin (Stoneskin) @ 5th lvl rather pointless). If somebody wants an updated tp2 file (again) just let me know.

Edited by horred the plague, 03 December 2012 - 01:25 PM.


#830 Lollorian

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Posted 05 December 2012 - 12:20 AM

Beleg33 reported this way back but the fixed file was never uploaded :P CMAMUL02.ITM has an invalid modifier type for its magic resist bonus effect - made it increment ^_^

Regarding the Revisions mods though, I'd have to agree with horred the plague here :unsure: Although not for the same reason :P

They do tend to change gameplay too much to remain in the recommended or standard version of the BWP, overwhelming someone new to the game (and they usually try out the Standard BWP first). Consider moving them into Tactics (along with other total gameplay overhauling mods like spellpack50, Full plate and packing steel, most of Macholy's mods - relationship, happy patch etc, cursed item revisions and practically everything in the "Rules and Tweaks" section of the BWP Linklist) :)

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#831 Lollorian

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Posted 06 December 2012 - 08:58 PM

There's a whole bunch of fixes for FFT here, here and here :) They may be bundled into a patch later but linking just in case :P

Also, the BWP might wanna use these patches for the IWDItemPack (install right after IWDItemPack) and ToBEx's Poison Resistance mod (install at the end like Innate/Crefixer)

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#832 Lollorian

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Posted 22 December 2012 - 08:32 AM

I've compiled all the FFT fixes with the v2.1 hotfix in the package in this post :)

Also, some of TeamBG's mods (DarkHorizons, FRRoV and Undying) are being updated so the next BWPFixpack might need to deprecate stuff :P

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#833 Solaufein

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Posted 22 December 2012 - 01:14 PM

I'm going to update Raven's mods also since she hasn't been around since October.

I've compiled all the FFT fixes with the v2.1 hotfix in the package in this post :)

Also, some of TeamBG's mods (DarkHorizons, FRRoV and Undying) are being updated so the next BWPFixpack might need to deprecate stuff :P


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#834 Leonardo Watson

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Posted 25 December 2012 - 03:34 AM

@horred the plague

I was not able to install TDD-Spellsave at any position. I always get the error message:


[./override/sppr114.spl] loaded, 1450 bytes
ERROR: No translation provided for @20580
ERROR: [sppr114.spl] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.


I got this also for @20597, even when I installed TDD-Spellsave directly after TDD. The provided strings are existing in TDD.

#835 Lollorian

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Posted 01 January 2013 - 10:34 AM

New year people! :D

 

Some fixes for planarspheremod, Innate_fix (and BPv180), Frennedan and Yvette

 

Then we have FFT v2.3 released (which I haven't downloaded yet but I hope deprecates all patches :P) along with all the TeamBG mods that got updated.

 

And finally a nice little mod for the BWS in light of G3's temporary down-ness ^_^


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#836 Test Person

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Posted 05 January 2013 - 11:27 AM

This post has been removed and re-posted in order to try and circumvent the freakish behaviour of the forum software :) .


Edited by Test Person, 09 January 2013 - 08:06 PM.

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#837 Beleg33

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Posted 08 January 2013 - 07:06 AM

Proposing a small fix for this bug in NPCIEP that I encounter everytime I start a new game :

 

EDIT : fixed in a later post by Lollorian

 

Better check if it works before including it as I haven't been modding in a while.


Edited by Beleg33, 13 January 2013 - 10:58 AM.

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#838 dabus

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Posted 08 January 2013 - 03:37 PM

@Test Person: Wouldn't a list of items that need a change be leaner?
Also links to the BWP are not current here. Look at here.
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#839 Test Person

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Posted 08 January 2013 - 03:51 PM

@Test Person: Wouldn't a list of items that need a change be leaner?
Also links to the BWP are not current here. Look at here.
 
Yes, it would but, to be honest, it is proving difficult enough to even identify whether many of the mods are still available or not, never mind whether there are updated versions available.
 
Plus, this is the worse implementation of a forum I have ever come across for mangling edits to posts. - I have just had to spend two days worth of forum time ripping code out of my post only to have the board software mangle it again (quick fix: dump the mangled post into a .txt file and change to .htm - won't fix everything, but far easier than trying to delete every instance of <p>,</p>,<br>!) ...and thanks for the BWP links, - my version information was based on the files on the forum.

Edited by Test Person, 09 January 2013 - 02:59 PM.

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#840 Test Person

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Posted 08 January 2013 - 04:01 PM

...and a quick link for anyone requiring the Multi-Install Tool: http://www.camagna.n...l-5.1.10.jar.7z

 

For some reason the above file requires that you sign-up for membership of the G3 site ...which would be great if the automated authorization side of things was actually working on the site, only it does not appear to be and, without it, you will not be able to make yourself authorized to grab the file without being sneaky or underhand.  So hopefully this will save some people some hair loss until CamDawg or theacefes have the time to fix the membership sign-up process or MTA.


Edited by Test Person, 09 January 2013 - 03:11 PM.

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