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Fixes for the BiG fixpack


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#561 Groover

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Posted 27 December 2011 - 06:50 AM

SOME CORRECTIONS TO BE DONE IN BW FIXPACK:
( I used BiG World Fixpack v10.3.5 )

********************************* Fixes for DarkHorizons

BW Fixpack's DRAGDIE.baf.patch gets rejected with Version 2.06 of DarkHorizons:
This patch seems to be useless since Version 2.04 of DarkHorizons in wich the dragon's Global setting was changed.

********************************* Fixes for SCS

BW Fixpack's dw#c3as1.baf.patch gets rejected with Version 20 of SCS:
This patch seems to be useless with Version 20 of SCS in wich "a glitch in random assassins' scripting that protected them from Charm" was fixed.

Updates in SCS v20: See "Version History" chapter here.

********************************* Fixes for SCSII

BW Fixpack's fighters.tph.patch gets rejected with Version 20 of SCSII:
This patch seems to be already applied in SCSII v20.

BW Fixpack's genai.tph.patch gets rejected with Version 20 of SCSII:
- Hunk #1 succeeded at 177 ( => offset 5 lines).
- Hunk #2 FAILED at 566.
- Hunk #3 succeeded at 659 ( => offset 80 lines).

BW Fixpack's kruin_spells.2da.patch gets rejected with Version 20 of SCSII:
This typo seems to be already fixed in SCSII v20.

BW Fixpack's scsii.tph.patch gets rejected with Version 20 of SCSII:
- Hunk #1 FAILED at 2487. These typos seems to be already fixed in SCSII v20.

Updates in SCSII v20: See "Version History" chapter here.

********************************* Fixes for TobEx

BW Fixpack's setup.tra.patch gets rejected with Throne of Bhaal Extender (Beta) 0021:
This patch seems to be already applied in TobEx Beta 0021.

BW Fixpack's TobEx.tp2.patch should be updated for Throne of Bhaal Extender (Beta) 0021:
This patch seems to be OK but might be udated for the 16 lines offsets.
- Hunk #1 succeeded at 45 ( => offset 16 lines).
- Hunk #2 succeeded at 60 ( => offset 16 lines).
- Hunk #3 succeeded at 105 ( => offset 16 lines).

*********************************

Edit: Which mod is the 'dark' folder for in BW Fixpack?

Edited by Groover, 27 December 2011 - 07:04 AM.


#562 Jarl2

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Posted 28 December 2011 - 08:26 AM

Jarl's BGT Tweak Pack 1.5 has a few item errors (English install). The Composite Shortbow / Composite Shorbow +1 should be usable by thieves per the item description but it isn't. Also, the non-magic shortbow's description calls it Composite Shortbow +1.


Thanks, agris! Your fixes are now included in version 1.6 + russian translation by Silent.

Download: Download v1.6

Greetings!

#563 Lollorian

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Posted 29 December 2011 - 12:30 AM

Adding to Groover's post, this is about BWPFixpack 10.3.5 :)

- HF_HHG still doesn't rename the file >_>
- Alassa fix here didn't get in (Y U NO????)

And new stuff :D

Kivan's borky arrow names
Fix: attached file is cumulative with current BWPFixpack fixes

Attached Files


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#564 Miloch

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Posted 29 December 2011 - 09:51 PM

There is a very minor file fix to Infinity Animations here (applying to crossbow-wielding IWD sahuagin).

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#565 Lollorian

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Posted 03 January 2012 - 10:32 AM

Fixes for the fixpack to be included in the fixpack before the fixpack gets an update :crazy:

No seriously, just lots of stuff for the BG2Fixpack :D

aVENGER's Illusory Werewolves Fix
Fix: here (added to BETA Core component)

aVENGER's Offensive Spin/Boon of Lathander feedback string duplication fix
Fix: here (BETA Core)

aVENGER's few specific trolls are not dying properly after being knocked down and hit by fire/acid fix
Fix: here (BETA :P)

Wisp's Jaheira's plot fix
Fix: here

Nythrun's Rift Device part vanishing act fix
Fix: here (commented out that entire block as per Nythrun's last post which follows from devSin's post :))

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#566 10th

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Posted 03 January 2012 - 12:12 PM

While we're at it:

Drizzt Saga

eARD000.baf

Replace:
IF
	OnCreation()
	Global("DurlagFinish","GLOBAL",1)
THEN
	RESPONSE #100
		CreateCreature("F_DRIZZT",[467.3546],0) // Drizzt
		ActionOverride("F_DRIZZT",SetNumTimesTalkedTo(1))
		SetGlobal("F_CreatDRIZZT1","GLOBAL",1)
		Continue()
END

IF
	Global("MeetDrizztInBeard","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride("F_DRIZZT",EscapeArea())
		Continue()
END

with

IF
	OnCreation()
	Global("DurlagFinish","GLOBAL",1)
	Global("F_CreatDRIZZT1","GLOBAL",0)
THEN
	RESPONSE #100
		CreateCreature("F_DRIZZT",[467.3546],0) // Drizzt
		ActionOverride("F_DRIZZT",SetNumTimesTalkedTo(1))
		SetGlobal("F_CreatDRIZZT1","GLOBAL",1)
		Continue()
END

IF
	Global("MeetDrizztInBeard","GLOBAL",1)
THEN
	RESPONSE #100
		ActionOverride("F_DRIZZT",EscapeArea())
		Continue()
END

The second script block theoretically removes any remaining Drizzts if you talked to one of them. Unfortunately the first block continues to spawn Drizzts until DurlagFinish is no longer at 1 - which is never - at every visit to ard000 and every reload in ard000.
Therefore Global("F_CreatDRIZZT1","GLOBAL",0) should be added to the the if-clause.

F_ELMINS.d:
replace
 IF ~~ THEN DO ~RevealAreaOnMap("F_7777")
ActionOverride(Player1,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player2,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player3,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player4,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player5,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player6,LeaveAreaLUA("F_7777","",[397.1238],0))
EscapeArea()~ EXIT
with
IF ~~ THEN DO ~RevealAreaOnMap("F_7777")
EscapeArea()
ActionOverride(Player1,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player2,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player3,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player4,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player5,LeaveAreaLUA("F_7777","",[397.1238],0))
ActionOverride(Player6,LeaveAreaLUA("F_7777","",[397.1238],0))~ EXIT

as Elminster will otherwise stay in ARU000 instead of getting the hell out of there due to your party already being in another area - at least in my experience.
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

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#567 Lollorian

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Posted 03 January 2012 - 08:17 PM

Right-o :D

Miloch's IA fix above and 10th's new thing - both attached :cheers: Meanwhile... BAZINGA!!! :woot: (still stands that I am prone to laziness a lot so :unsure:)

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#568 hook71

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Posted 06 January 2012 - 10:13 AM

Which mod is the 'dark' folder for in BW Fixpack?


I think it's for the mod Dark Ritual. That mod together with Miriam NPC is now combined into Vampire Tales:

http://forums.chosen...php?board=108.0

#569 hook71

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Posted 06 January 2012 - 03:31 PM

The fixes for the mods below need to be modified/removed as new versions have been released. I used BiG World Fixpack v10.3.6:

bg1ub_v13_110614
BGTTweak_10
JA_BGT_Tweak-1.6


===========================================================

patching file `bg1ub\setup-bg1ub.tp2'
Hunk #1 FAILED at 272.
Hunk #2 succeeded at 1777 with fuzz 2.
1 out of 2 hunks FAILED -- saving rejects to bg1ub\setup-bg1ub.tp2.rej

===========================================================

patching file `Setup-BGTTweak.tp2'
Hunk #1 FAILED at 4951.
1 out of 1 hunk FAILED -- saving rejects to Setup-BGTTweak.tp2.rej

===========================================================

processing fixes for "JA#BGT_Tweak"
patching file `JA#BGT_Tweak\TRA\english\setup.tra'
Hunk #2 FAILED at 128.
Hunk #3 FAILED at 228.
2 out of 3 hunks FAILED -- saving rejects to JA#BGT_Tweak\TRA\english\setup.tra.rej

===========================================================

#570 Lollorian

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Posted 07 January 2012 - 03:28 AM

aVENGER's AR1500 loop fix
Fix: here

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#571 hook71

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Posted 07 January 2012 - 09:28 AM

BiG World Fixpack v10.3.6 overwrites the default_core.ini of TobEx with an old version with some fixes turned off.

Damage Fix=0
Dexterity Mod=0
Magic Resistance Mod Fix=0
Poison Fix=0
Strength Mod=0

Since TobEx0022 the problems with these fixes are corrected.

#572 aVENGER

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Posted 08 January 2012 - 12:30 AM

Just a heads up concerning the BG2 Fixpack.

For stability reasons, you might be better off using this version than manually integrating new fixes into the tp2 on your own.

#573 hook71

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Posted 08 January 2012 - 09:07 AM

I get the following error with BiG World Fixpack v10.3.6 when patching iepbanters_v4:

processing fixes for "iepbanters"

patching file `iepbanters\dialogue\banters.d'
patching file `iepbanters\setup-iepbanters.tp2'
patch: **** malformed patch at line 7: VERSION ~4~

The error isn't written to BiG World Debug.txt.

#574 10th

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Posted 08 January 2012 - 10:46 AM

I get the following error with BiG World Fixpack v10.3.6 when patching iepbanters_v4:

processing fixes for "iepbanters"

patching file `iepbanters\dialogue\banters.d'
patching file `iepbanters\setup-iepbanters.tp2'
patch: **** malformed patch at line 7: VERSION ~4~

The error isn't written to BiG World Debug.txt.


What the patch wants
-VERSION ~4~
+VERSION ~4 BWP Fix~

what's inside the patch file
VERSION ~4~
+VERSION ~4 BWP Fix~

10th
Avast! You cannot defeat our titan-mounted submarine staffed by cannibal vikings! - Nodwick

"I grab his deceased spirit and piledrive it back into his body, duplicating raise dead." - Psyren Oots board

#575 Lollorian

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Posted 13 January 2012 - 05:35 AM

The changes in git's BG2Fixpack are magnificent :woot: I compared files and saw that this wasn't included :P Intentional?

Anyhoo, Stuff for the BWPFixpack to look at :) (using 10.3.6 btw)
Spoiler


ad&l -> something to do with the '&' in the mod name
BranwenNPC -> didn't investigate :P
planarspheremod -> patch already in the BWPtrimpack

Also, for the BWPSmoothpack
Spoiler

Harmless but looks creepy :P

And finally, could the BWP dump the 2 BAMs in this post into the override before the start? (It's BWPFixpack material :D) I've checked and nothing overwrites them specifically, the change in the animation is amazing btw :cheers:

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#576 Beleg33

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Posted 17 January 2012 - 09:18 PM

Bumping this very important thread to report a bug in my latest install that went pretty bad and since I don't know which mod created this bug I'm posting here in case anyone can point me to the file to change-log (if that's even possible after running cleanup tool) so we know which mod causes this and someone could make a fix until the mod responsible is updated :

In Friendly Arm Inn the quest with spiders, wine and boots, when I return with the spider corpse I get XP and gold reward but the item is not destroyed so I can just talk to him forever and get the reward every time.


PS: With what just happened to my BWP install I'm actually making a new one (with even more mods! :whistling: and latest install/fix packs), so I add here the debug bits about fixes if that's any help for fixpack maintainers ^^

Attached Files


Edited by Beleg33, 17 January 2012 - 09:31 PM.

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#577 Lollorian

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Posted 18 January 2012 - 12:59 AM

Bumping this very important thread to report a bug in my latest install that went pretty bad and since I don't know which mod created this bug I'm posting here in case anyone can point me to the file to change-log (if that's even possible after running cleanup tool) so we know which mod causes this and someone could make a fix until the mod responsible is updated :

Have a glance at this or this :)

In Friendly Arm Inn the quest with spiders, wine and boots, when I return with the spider corpse I get XP and gold reward but the item is not destroyed so I can just talk to him forever and get the reward every time.

Nothing should affect that other than BGT - which does it properly :unsure: Are you sure landrin isn't taking a different item? The quest involves some boots, the spider body and then a wine bottle in that order ;)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#578 Beleg33

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Posted 18 January 2012 - 01:18 AM

I thought he took spider body first as proof of the deed and then the boots and wine.
Anyway no item was removed at all so I spammed him for a bit to get a level I was close to on my PC.
Something must have gone wrong with the install I guess although I got no report of it.

Thanks for the tip with my TobEx error, it appears you can't change the aliases after TobEx was installed? I got a new install in progress at the moment but I'll check if putting CD folders back with aliases fixes that issue.
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#579 William Imm

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Posted 20 January 2012 - 10:10 AM

One more thing: The modified scsii.ini needs to be added back, else componets of the installation fail (slightly improved drow, for one) I will attach the file when I have time.

EDIT: Here is that file I mentioned:

Attached File  scsii.7z   308bytes   129 downloads

Edited by William Imm, 21 January 2012 - 07:56 AM.

At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#580 Azazello

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Posted 21 January 2012 - 07:06 AM

I searched the forums, and I searched my local folder for 'BiG World Fixpack v10.3.8' -- but my search-fu may be broken today...

Have these fixes for Ashes of Embers v27 been incorporated into BWP?

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