Fixes for the BiG fixpack
#541
Posted 27 October 2011 - 08:46 AM
1) I just modify the actual files for installation, the BWPFixpack uses unified diff .patch files created by Leonardo Watson
2) Maintaining a github project on this would mean I'll need to keep a close watch on updated mod releases to deprecate patches that are already applied within the updated mod, which would mean... ummmm Ok I admit I'm a lazy ass
The best person to maintain this on github/sourceforge or whatever would be Leonardo Watson (who knows? maybe he already has )
... on a side note - I maintain the BWPBorkpack in github (yeah I know... it's stupid )
@berelinde: I knew I'd forgotten something I'll just boom boom on reporting those spell fixes to their forums then aye?
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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#542
Posted 27 October 2011 - 08:55 AM
I think you're overreacting - people generally report in both places, i try to do.
2) Maintaining a github project on this would mean I'll need to keep a close watch on updated mod releases to deprecate patches that are already applied within the updated mod, which would mean... ummmm Ok I admit I'm a lazy ass
It would just fail as already applied unless the mod fix was different and applied somewhere else than the patch AND you are extremely unlucky so that it applies cleanly to the targeted code - no different than today when a new version comes after a version of the fixpack.
Granted it's a good idea to prune once in a while. But it needs not be after every new version of 40 mods. Twice a year maybe.
Edited by i30817, 27 October 2011 - 09:06 AM.
#543
Posted 27 October 2011 - 09:08 AM
Umm... I think you confuse me with the maintainer of the BWPFixpack (*cough* Leonardo Watson *cough*) I have no stake in the BWP... just contribute small stuff here and thereIt would just fail as already applied unless the mod fix was different and applied somewhere else than the patch AND you are extremely unlucky so that it applies cleanly to the targeted code - no different than today.2) Maintaining a github project on this would mean I'll need to keep a close watch on updated mod releases to deprecate patches that are already applied within the updated mod, which would mean... ummmm Ok I admit I'm a lazy ass
You might wanna propose the GitHub idea in the main BWP thread for the BWP peeps to take a gander
Edited by Lollorian, 27 October 2011 - 09:10 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#544
Posted 27 October 2011 - 09:15 AM
It would be much more efficient for you to edit the files, create the patch by diffing the pristine mod and commit the diffs to the repository rather than just posting in this thread, for Leonardo to see, then create a patch, then wait until he has enough fixes to create a new version.
But ok, i won't bother you anymore.
Edited by i30817, 27 October 2011 - 09:18 AM.
#545
Posted 27 October 2011 - 09:25 AM
Lol bothering, you were not I'm known to shirk responsibility at the drop of a hat... but I won't go thereBut ok, i won't bother you anymore.
Anyway, this suddenly became a hot thread and it's made the attachments feel ignored For reference, BWPFixpack v10.2.1 needs to get stuff from here onwards
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#546
Posted 27 October 2011 - 02:18 PM
If you want to distribute fixes, that's fine, but do not redistribute mods without the author's consent. It's disrespectful to the work modders have put into mods.
PLEASE post bug-fixes in mod forums. You might not think the mods are maintained, but a lot of the time someone is actually around to repackage them at some point -- especially over at G3.
Cheers.
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#547
Posted 27 October 2011 - 08:07 PM
Also, did I forget to attach ScuD's tb#rweaks fix before?
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#548
Posted 28 October 2011 - 08:14 PM
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#549
Posted 29 October 2011 - 06:28 AM
Kulyok's Xan-Angelo Crossmod looping banter fix
Fix: here
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#550
Posted 01 November 2011 - 09:11 AM
Fix: here
Tyris Flare breaking King Firkraag's speech
Fix: here
PS: Deprecate all the fixes for TyrisFlare in the BWPFixpack because of new updates and stuff yes?
EDIT: I dunno why but the attachments didn't attach the first time
Attached Files
Edited by Lollorian, 01 November 2011 - 09:33 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#551
Posted 05 November 2011 - 09:38 PM
Isn't necessary - you can check the same state with a numeric factor (forget what it is offhand, maybe 4032 but I think you've done the same in other modfixes no? - btw that's a semi-rhetoric question since I very rarely check this thread and probably won't see the answer ).And finally, Vecna's Dead() triggers were borked Made them use State() for STATE_REALLY_DEAD from the BG2fixpack... which implies that this fix is BWP-only (unless jube wants to make Vecna dependant on the BG2Fixpack )
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#552
Posted 08 November 2011 - 05:05 AM
Awesome and notedIsn't necessary - you can check the same state with a numeric factor (forget what it is offhand, maybe 4032 but I think you've done the same in other modfixes no? - btw that's a semi-rhetoric question since I very rarely check this thread and probably won't see the answer ).And finally, Vecna's Dead() triggers were borked Made them use State() for STATE_REALLY_DEAD from the BG2fixpack... which implies that this fix is BWP-only (unless jube wants to make Vecna dependant on the BG2Fixpack )
Meanwhile,
aVENGER's BG2Fixpack Elven Sleep Immunity affecting Unconsciousness fix
Fix: here (but quoted just in case )
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#553
Posted 12 November 2011 - 09:11 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#554
Posted 29 November 2011 - 10:02 PM
ScuD's SoBH ITM/CRE Fixes
Fix: here
The BWPFixpack seriously needs to update methinks no? Lots of stuff got updated making their fixes redundant/potentially harmful...
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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#555
Posted 02 December 2011 - 01:48 AM
IRv3 b1.5 Hotfixes (was out on 9/11/11)
- fixes the TOOLTIP.2DA problem so the IR fix in that page isn't needed (Nope... DOH! )
Edited by Lollorian, 17 December 2011 - 03:17 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#556
Posted 10 December 2011 - 09:53 AM
Fix: here
SCSII INI typo
Fix: here
hf_hhg unused sound thing
Fix: hf_hhg\dump\hfrunaway.wav is 9-chars long and becomes unused, rename it to hfrnaway.wav and use attached file before installing (renaming is essential)
BP-Balancer giving 0 XP for lockpicking at levels 1 & 2
Fix: Synergy of mods caused BP-balancer to outright null the XPbonus for lockpicking at really low levels, attached file sets a minimum of 5XP per lock picked at these levels
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#557
Posted 17 December 2011 - 03:16 AM
Alassa talking crazy on joining
Fix: here
And reuploaded the HF_HHG fix with the renamed WAV (but the BWP can easily rename that using the _rename thing )
Attached Files
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#558
Posted 17 December 2011 - 04:40 PM
The tooltip bug does be fixed there.
Retired from modding.
#559
Posted 24 December 2011 - 09:28 AM
First post on the forum !
Just a little question:
Are SCS and SCSII folders still needed in BW Fixpack v10.3.5 with SCS v.20 & SCSII v.20 mods ?
Thanks for your answer.
Edited by Groover, 25 December 2011 - 03:14 AM.
#560
Posted 25 December 2011 - 07:43 PM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod