The Bolsa mod seems to deal with Bags (cause bolsa==bagz!!! )
Except it just sells duplicates of existing bags, thus creating bugged versions. While it's at it, it overwrites the standard ammo belt (bag05) *and* its BAMs for no particular reason, since it doesn't appear to change anything about them. Why overwrite at all, but really, why overwrite pointlessly?
Also,
Bolsa v3 contains an invalid script name (añado_bolsa.baf where the ñ got botched somehow). On top of that, the English translation appears to be in French
.
Not sure where to report this other than here, since this mod doesn't appear to have its own thread, either here or on ClanDLAN. But anyhow, I wouldn't recommend using this with
BWP (or anything else really). Not until someone fixes it anyhow (besides me - I'm kinda sick of fixing other people's mods
). If you must have it, put it very early with the rest of the evil overwriting mods.
Now the question is: do I want to go through the rest of these, or am I going to find the same kind of ugly bugs?
Edit: Fine. They can't be worse that that... can they?
Well, Mersetek the Gem-Dealer has a Gem Bag
A bugged duplicate of bag02 (sigh - modder's have got to stop doing that) but since that's the only one, easy enough to fix in Unique Containers.
Darron has a Guarded Dimensional Chest spell thingy.
Not a traditional "container" of any sort (apparently summons a creature who invokes an empty store).
and finally, Mystigan has tons of containers (3 of each type)
Greeaaat. Well at least they're properly prefixed and not duplicates of existing bags.
This here's Charli - A kinda black market dealer guy (I call him the middleman ) Has upgrades for Jan's Flash Launchers and MOAR BAGZ
Great again. Well at least not more duplicates (your tp2 is kind of hosed btw, because you have @14 instead of ~ ~ where items are being copied to the override).
Edited by Miloch, 14 October 2009 - 10:55 PM.