Jump to content


Changing NPC classes?


  • Please log in to reply
8 replies to this topic

#1 -Grifter-

-Grifter-
  • Guest

Posted 29 August 2009 - 03:29 PM

Is it possible to change classes of your NPCs without Shadowkeeper? I would like to use some of the kit classes for NPCs, for instance using the TDD kits and making Yoshi into a Ninja. I've also remember seeing a comment about turning Imoen into a thief/sorc. The reason I would like to do it to the NPCs is they are much more fun to play with then the standard created party because of their banters and side quests.

If not, no big deal, I was just curious if it was possible. Kits are always fun to play with, but with so many out there it is hard to try them all out.

Thanks again!

#2 rpmaster

rpmaster
  • Member
  • 36 posts

Posted 29 August 2009 - 10:05 PM

You can try this mod:
http://www.gibberlin...net/level1npcs/
It does exactly what you've said - assigns kits to NPCs.

#3 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 29 August 2009 - 10:19 PM

Only problem with Level 1 NPCs is that you can't assign modkits like the TDD kitpack to the Bioware NPCs :( (forget about mod NPCs :D)

@Grifter: Why don't you wanna use Shadowkeeper btw?? :unsure: Maybe NearInfinity can help though (use at your discretion) and don't forget to run it using the .bat file in that page :ph34r:

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#4 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 30 August 2009 - 08:17 AM

Only problem with Level 1 NPCs is that you can't assign modkits like the TDD kitpack to the Bioware NPCs

Yes, you can.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 30 August 2009 - 08:37 AM

I saw this and assumed some stuff :P

[quote name='http://www.gibberlings3.net/level1npcs/']Q: What about NPCs added by mods? Keto wants to be a skald!

A: None at this time. While I find it hypocritical for modders to declare their work sacrosanct, there's certainly a contingent who expect to have free reign trampling BioWare's intentions and other modders intentions and the player's intentions while expecting their own work to be pedestaled higher than, say, Shakespeare. So mod NPCs aren't and won't be included without permission. With that said, Wes Weimer won't care if his NPCs are included, and J. Compton will probably allow PPG NPCs to be included if we all buy stock in Broken Hourglass, so it's possible some will show up later :)[/quote]

If it does install modkits ... maybe I need to update the KitLists :ph34r:

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#6 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

  • Member
  • 10911 posts

Posted 30 August 2009 - 09:25 AM

I saw this and assumed some stuff :P

Q: What about NPCs added by mods? Keto wants to be a skald!

A: None at this time. While I find it hypocritical for modders to declare their work sacrosanct, there's certainly a contingent who expect to have free reign trampling BioWare's intentions and other modders intentions and the player's intentions while expecting their own work to be pedestaled higher than, say, Shakespeare. So mod NPCs aren't and won't be included without permission. With that said, Wes Weimer won't care if his NPCs are included, and J. Compton will probably allow PPG NPCs to be included if we all buy stock in Broken Hourglass, so it's possible some will show up later :)


If it does install modkits ... maybe I need to update the KitLists :ph34r:

Perhaps you misunderstood that, as Keto is not Bioware joinable NPC, the L1NPCs can't change Keto, but it can assign all the mod Kits in game to any of the Bioware NPCs, as long as the Kit is installed, even if it's removed by the Kit remover.

And let's remember to say, that it's important to use the Generalized Biffing after the re-starting of the setup-level1npcs.exe, not before.

Edited by Jarno Mikkola, 30 August 2009 - 09:31 AM.

Deactivated account. The user today is known as The Imp.


#7 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 30 August 2009 - 10:30 AM

That was stupid. Pretty stupid :whistling:

Hey, looking at Jarno's profile, maybe we share similar interests ;)

Cheers,
Lol

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#8 Miloch

Miloch

    Barbarian

  • Modder
  • 6579 posts

Posted 30 August 2009 - 10:41 AM

Perhaps you misunderstood that, as Keto is not Bioware joinable NPC, the L1NPCs can't change Keto

And actually, you can do that too if you uncomment the last several lines of the tp2, as well as mod Solaufein, Valen, Kelsey, Finch and oh, just about any other mod NPC as long as you put the CRE names in. Since several modders have given their permission for this, it's probably about high time we enabled it officially.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#9 -Grifter-

-Grifter-
  • Guest

Posted 30 August 2009 - 11:18 AM

Thanks for the replys :)