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Megamod area question


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#1 Miloch

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Posted 25 August 2009 - 12:37 AM

I need to know if there are any megamods that add areas (even small buildings) to Underdark, Spellhold and Brynlaw. Also I'd like to know if there are mods that add areas which similarly "inescapable" (at least until action there is resolved). If possible, I'd like area codes too, though I can look them up with a little direction. This is for the purpose of implementing an item with limited teleportation capabilities (and therefore coding the places where it should not function). Cheers.

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#2 Jarno Mikkola

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Posted 25 August 2009 - 01:47 AM

I take it that you gain this item after one escapes the Irenicus Prison... as before that, there is the NEJ areas, SoBH areas etc. , while after there is only the NEJ 2 areas :unsure: and most of the Throne Of Bhall areas plus what you said...
But if it not, then you also need to add "ij#esi.are" to your list... for the futures reference(it's not ready, yet).

Hmm, the SPGaunt does add the "z#1507.are" as alternative rote through the Spellhold, so it's clearly one of the restricted areas. I am sure there is more...

Edited by Jarno Mikkola, 25 August 2009 - 01:48 AM.

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#3 Miloch

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Posted 25 August 2009 - 02:00 AM

I take it that you gain this item after one escapes the Irenicus Prison...

Yes, you can get it in Athkatla (if you can afford it) in BG2/BGT. Though I might code a Tutu version too eventually (which would make it unusable in Durlag's, Balduran's, the Undercity, maybe a couple other areas like prisons, dungeons etc.). Maybe some places in Drizzt Saga or other bigger mods, but I've got no clue about those. Also, anywhere in ToB (after chapter 7) gets a special response.

Hmm, the SPGaunt does add the "z#1507.are" as alternative rote through the Spellhold, so it's clearly one of the restricted areas. I am sure there is more...

Ok, cheers... I'm sure there are more too though.

Edited by Miloch, 25 August 2009 - 02:02 AM.

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#4 Jarno Mikkola

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Posted 25 August 2009 - 02:49 AM

This is for the purpose of implementing an item with limited teleportation capabilities.

By the way, that sound much alike the Stone of Recall from the Salks Cursed Item mod, I might be wrong of course, and you might have other intentions... But a few PM's mightn't hurt you.

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#5 Kaeloree

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Posted 25 August 2009 - 02:59 AM

Xulaye adds lk#tem and lk#dem, both of which the player should not be able to teleport from. :)

#6 Miloch

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Posted 25 August 2009 - 03:27 AM

By the way, that sound much alike the Stone of Recall from the Salks Cursed Item mod, I might be wrong of course, and you might have other intentions... But a few PM's mightn't hurt you.

He's PMed me a lot about it, and it's not the same ;). (And no, I didn't pinch his idea either since this item existed long before he asked me whether it was possible).

Xulaye adds lk#tem and lk#dem

Eh, to where? I need to know which message to give, or which block in agbarhop.baf to add the AreaCheck to. The UD block probably suffices for most things, as it gives a generic "this item won't help you here" type message.

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#7 aVENGER

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Posted 25 August 2009 - 06:52 AM

Rogue Rebalancing adds RR#001.ARE and RR#010.ARE which are both inescapable until the encounters therein are resolved.

The first area is blocked by magical wards and the second one is simply locked down.

#8 erebusant

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Posted 28 August 2009 - 05:10 AM

AzenMod adds a couple of areas in Chateau Irenicus. I'll need to get you the specific area names when I get home tonite. As I recall,
I think Domains of Dread adds an area you need to complete as well.

AzenMod - AR02JC & AR03JC
Domains of Dread - ARDEM & ARDEM1

Edited by erebusant, 29 August 2009 - 07:50 AM.

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#9 -Shagar-

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Posted 28 August 2009 - 04:58 PM

I think to remember that Simding0's Questpack adds a new area to the Underdark within 'Nazariel the Lich' component.

#10 Miloch

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Posted 01 September 2009 - 04:46 AM

Cheers, I've added all these.

I was more concerned about the massive megamods, but maybe it's not much of an issue for them.

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