
Edit the BiG World Setup\Config\Setup.ini.
Search for the section [Faults] and just remove the BWS-URLUpdate.exe=1111111 -entry from the file.
You should be able to continue with the BWS after that from the point you left.
Posted 17 September 2009 - 12:29 AM
Posted 18 September 2009 - 04:21 AM
Edited by Lollorian, 18 September 2009 - 11:07 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 September 2009 - 02:36 PM
Indeed.Anyone been to G3??
Its christmas all over!!!
The new versions of SR and BG2 Tweaks should include what was in the BW Fixpack and then some, so trying to "fix" the new versions could seriously screw up the mods. As for the other mods, I couldn't say, but I'd still recommend avoiding any fixes to updated mods until the BW Fixpack authors take a look at them.But I have to ask, BG2Tweaks, SCSII, Amber AND Spell Revisions (all the newly updated mods) are patched by the BWP Fixpack. Do the new versions include the fixes in the fixpack (so can we delete them??)
Many different parts of the BWP may need to be updated to account for new mod versions - links to the files in the linklist/BWS, component numbers in .bat installers, descriptions of the components in the .pdf, and fixes in the BW Fixpack.EDIT: Oh oh
I foresee a LOT of unintended installs (not to mention complete failures as well), I just checked the component numbers for SCSII and Spell_rev, and they've all been OVERHAULED!!!
Unless the install.bat is edited to take these new component numbers into account, everything's gonna go kaput if you try to use the new versions
Eg, for spell_rev, the SCS Fiends hotfix is removed and the Cure Sleep Fix is now #40 (was #2) ... and scsii gets a LOT more complicated
Posted 18 September 2009 - 04:40 PM
Anyone been to G3??
Its christmas all over!!!
But I have to ask, BG2Tweaks, SCSII, Amber AND Spell Revisions (all the newly updated mods) are patched by the BWP Fixpack. Do the new versions include the fixes in the fixpack (so can we delete them??)
Cause if they do it by some other workaround other than the Fixpack versions ... well, we'll be screwed
EDIT: Oh ohI foresee a LOT of unintended installs (not to mention complete failures as well), I just checked the component numbers for SCSII and Spell_rev, and they've all been OVERHAULED!!!
Unless the install.bat is edited to take these new component numbers into account, everything's gonna go kaput if you try to use the new versions
Eg, for spell_rev, the SCS Fiends hotfix is removed and the Cure Sleep Fix is now #40 (was #2) ... and scsii gets a LOT more complicated![]()
Fortunately, BG2_Tweaks and Amber aren't affected (but dunno about the Fixpack's patches though)
Cheers,
Lol
Edited by Ungrammatical, 19 September 2009 - 12:25 AM.
Posted 18 September 2009 - 06:50 PM
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCS II Fiends Hotfix: v3New Components:
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3 ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 September 2009 - 07:07 PM
~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3520 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3521 // Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6025 // Potions for NPCs -> All of the potions dropped by slain enemies break and are lost: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #1010 // Allow enemy AI to detect the party's magic items: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #1020 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #1030 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #2021 // Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing your character's colour: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3500 // Randomly change the locations of many in-game items: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3991 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3992 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3993 // Increase the price of a license to practise magic in Athkatla -> License costs 30,000 gp: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #3994 // Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #7125 // Improved Irenicus in Hell (Tactics remix) -> Faithful adaptation of the Tactics version: v10 ~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v10As noted above, these won't be installed by BWP8
Edited by Lollorian, 18 September 2009 - 07:11 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 September 2009 - 08:35 PM
Edited by dreamer2007, 19 September 2009 - 12:02 AM.
Posted 19 September 2009 - 07:38 AM
It worked
Changed the .bat when running (after the prompt for the select your language etc).
I'm now in Naskel mines, and boy does it stutter... Any suggestions other than the ones described in a post somewhere here (can't be bothered to look it up now, sorry)?
Thanks again for all the continuous support guys!
Posted 19 September 2009 - 08:01 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 19 September 2009 - 09:01 AM
The proper thing to do, would be to wait till SCS gets updated in G3 and then give the BWP some days to update itself, so that all the newer (bug-free) versions of the mods get used.
Posted 19 September 2009 - 09:05 AM
Listen to Lollorian, and do the Tactics install, not the expert(NeJ).Any suggestions about lag-inducing components that could be removed are more than welcome
Some of those are only download-able from Black Worms Lair(the BGT v1.01's .tp2), and you need to PM Vlad to gain the TS v7.03... and you have to take/make the bug hunting yourself as it's not supported in any help forum.SoA + ToB + ToB patch
+ Baldurdash-WeiDU v1.67
+ BGT v1.01(+ updated .tp2 file) !!
+ Anynumber of BGT mods
+ BGT Tweak Pack v8
+ TS v7.03(ask from Vlad)
+ NeJ2 v6.9.1 & NeJ2 patch v6.94
+ BGT Songs
+ BGT GUI
+ Widescreen mod.
Edited by Jarno Mikkola, 19 September 2009 - 10:32 AM.
Deactivated account. The user today is known as The Imp.
Posted 19 September 2009 - 09:11 AM
Listen to Lollorian, and do the Tactics install, not the expert(NeJ).Any suggestions about lag-inducing components that could be removed are more than welcome
What you could do is to copy the clean install to another directory and make a special NeJ install:Some of those are only download-able from Black Worms Lair(the BGT v1.01's .tp2), and you need to PM Vlad to gain the TS v7.03...SoA + ToB + ToB patch
+ Baldurdash-WeiDU v1.67
+ BGT v1.01(+ updated .tp2 file) !!
+ Anynumber of BGT mods
+ BGT Tweak Pack v8
+ TS v7.03(ask from Vlad)
+ NeJ2 v6.9.1 & NeJ2 patch v6.94
+ BGT Songs
+ BGT GUI
+ Widescreen mod.
Posted 19 September 2009 - 09:22 AM
Well, it's still in the Expert install, that should say to you that it will cause problems with more than 1 mod.I thought the compatibility problems were rather minimal with 4.2b patched to 6.0.2 (which I installed)?
The Smart Enemies.Moreover, what would I be missing should I leave the SCS's out of my install?
Edited by Jarno Mikkola, 19 September 2009 - 09:29 AM.
Deactivated account. The user today is known as The Imp.
Posted 19 September 2009 - 09:25 AM
The Smart Enemies.I thought the compatibility problems were rather minimal with 4.2b patched to 6.0.2 (which I installed)?
Moreover, what would I be missing should I leave the SCS's out of my install?
Posted 19 September 2009 - 10:06 AM
%IFES%spell_rev%S%spell_rev%L%0%SK% 0 1 | %M%to:
%IFES%spell_rev%S%spell_rev%L%0%SK% 0 40 | %M%
%IFES%spell_rev%S%spell_rev%L%0%SK% 2 | %M%and ...
Edited by Lollorian, 19 September 2009 - 09:22 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 19 September 2009 - 11:38 AM
Posted 19 September 2009 - 12:18 PM
Edited by Ungrammatical, 19 September 2009 - 01:15 PM.
Posted 19 September 2009 - 01:29 PM
Read this.
Posted 19 September 2009 - 09:30 PM
COPY_EXISTING ~misc01.itm~ ~override/dw#sahcl.itm~ COPY_EXISTING ~sahramb.cre~ ~override~ ADD_CRE_ITEM ~dw#sahcl.itm~ #0 #0 #0 ~NONE~ ~INV~to:
COPY_EXISTING ~misc01.itm~ ~override/dw#sahcl.itm~ COPY_EXISTING ~sahramb3.cre~ ~override~ ADD_CRE_ITEM ~dw#sahcl.itm~ #0 #0 #0 ~NONE~ ~INV~
Edited by Lollorian, 20 September 2009 - 12:23 AM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod