Yes I could and I did (kensai/mage), but I would like a pure mage kit with some combat abilitiesAnd on final note ... you say ya want a Mage with fighter qualities
Why not try a fighter with mage specialization??


Posted 10 February 2010 - 05:02 AM
Yes I could and I did (kensai/mage), but I would like a pure mage kit with some combat abilitiesAnd on final note ... you say ya want a Mage with fighter qualities
Why not try a fighter with mage specialization??
Posted 06 March 2010 - 08:32 AM
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
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Posted 06 March 2010 - 09:22 AM
Edited by Lollorian, 06 March 2010 - 09:35 PM.
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
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Posted 02 April 2010 - 08:41 PM
- Moved Prestige kitpack, Paladins of Faerun, RTTKitpack into the BWP kitlist - Mod links now sorted alphabetically - Updated A64's ToBEx section to reflect inclusion within the BWPv9 - Changed link to NI's .bat to Jarno's Megamod FAQ - Corrected note about PoF removing kits
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
Posted 18 August 2010 - 07:38 PM
Divine kits will have their spellbooks adjusted for the base class spell spheres provided by Divine Remix, provided this mod is installed after them. If kits are installed after Divine Remix, those kits will have no divine spells available for casting, unless they're designed to work with DR (the kits in Oversight as of v8 and SP Collection as of v7 can be installed after DR, for example).
Edited by marty, 18 August 2010 - 07:44 PM.
Posted 18 August 2010 - 08:34 PM
Well, you cannot actually install the Kits with the Divine Remix... and in my opinion, as the whole Divine Remix mod is just as out dated as the non_WeiDU mods...1) However in the BWP install, the Kits portion (Section 23) comes after Divine Remix. Doesn't this mean that any divine kits in Prestige Kit Pack and Return to Trademeet won't have divine spells?
You do what you think is best, but if you truly wish to use the original kits, the way they were designed, you install them after the HLA changes.2) In light of the above, should I install all additional kit mods just beforeSection 22: HLA Table Changing Mods of the install guide?
It means that never, in the million years you should install both of the kits, as you'll be wasting anywhere from 2 to 10 kit places you can install from 220 or so kits places... did we tell that you can only have a total of 255 kits in the Kit.IDS, after which, the characters are assigned the last one, and in some cases corrupted totally, and the Refinements HLA component actually doubles the number of kits in the Kit.IDS file...3) For kits listed under Kit Duplicates [KDP], whichever kit is installed last will overwrite the previous right? That means in the .2da files each kit name gets a unique code, therefore 2 kits cannot share the same name. Correct?
Edited by Jarno Mikkola, 18 August 2010 - 08:39 PM.
Deactivated account. The user today is known as The Imp.
Posted 18 August 2010 - 09:14 PM
Well, you cannot actually install the Kits with the Divine Remix... and in my opinion, as the whole Divine Remix mod is just as out dated as the non_WeiDU mods...
[size="2"]%IFS%PPK.exe copy /Y ".\%BWFP%\_override\PPK\*.*" ".\override" | %M% %IFNLS%PPK%S%PPK%L%1%SK% 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | %M% %IFNLS%kitrtt%S%kitrtt%L%0%SK% 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | %M%[/size]
You do what you think is best, but if you truly wish to use the original kits, the way they were designed, you install them after the HLA changes.
It means that never, in the million years you should install both of the kits, as you'll be wasting anywhere from 2 to 10 kit places you can install from 220 or so kits places... did we tell that you can only have a total of 255 kits in the Kit.IDS, after which, the characters are assigned the last one, and in some cases corrupted totally, and the Refinements HLA component actually doubles the number of kits in the Kit.IDS file...
Edited by marty, 21 August 2010 - 02:39 AM.
Posted 16 December 2010 - 08:00 AM
... that's about it I guess- 5 new KITS! (Argent77's Spellsword, Adul's Warsling Sniper and 3 new ones from Jarno's MegaModKits
)
"I am the smiley addict, yellow and round, this is my grin when I'm usually around
.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod